PolycodeEntityEditor.cpp 94 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. DummyTargetEntity::DummyTargetEntity() {
  51. addTag("dummy_target");
  52. propertyEntity = NULL;
  53. }
  54. DummyTargetEntity::~DummyTargetEntity() {
  55. }
  56. Vector3 DummyTargetEntity::getSelectedPoint() const {
  57. return selectedPoint;
  58. }
  59. void DummyTargetEntity::selectPoint(Vector3 point, Number distance) {
  60. selectedPoint = point;
  61. InputEvent *rebroadcastEvent = new InputEvent();
  62. rebroadcastEvent->mouseButton = CoreInput::MOUSE_BUTTON2;
  63. rebroadcastEvent->hitDistance = distance;
  64. dispatchEvent(rebroadcastEvent, InputEvent::EVENT_MOUSEDOWN);
  65. }
  66. Entity *DummyTargetEntity::getPropertyEntity() {
  67. return propertyEntity;
  68. }
  69. CurveDisplay::CurveDisplay(Scene *parentScene, SceneCurve *curve) : DummyTargetEntity () {
  70. editorOnly = true;
  71. curve->addChild(this);
  72. this->curve = curve;
  73. this->parentScene = parentScene;
  74. targetPoint = NULL;
  75. propertyEntity = curve;
  76. colorAffectsChildren = false;
  77. controlPointLines = new SceneMesh(Mesh::LINE_MESH);
  78. controlPointLines->setColor(1.0, 1.0, 0.4, 1.0);
  79. addChild(controlPointLines);
  80. mainPoints = new SceneMesh(Mesh::POINT_MESH);
  81. mainPoints->setColor(0.0, 0.5, 1.0, 1.0);
  82. addChild(mainPoints);
  83. mainPoints->pointSize = 10.0;
  84. mainPoints->pointSmooth = true;
  85. controlPoints = new SceneMesh(Mesh::POINT_MESH);
  86. controlPoints->setColor(1.0, 0.7, 0.0, 1.0);
  87. addChild(controlPoints);
  88. controlPoints->pointSize = 8.0;
  89. controlPoints->pointSmooth = true;
  90. renderControlPoints = false;
  91. coreInput = Services()->getCore()->getInput();
  92. coreInput->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  93. }
  94. void CurveDisplay::handleDelete() {
  95. if(targetPoint) {
  96. if(curve->getCurve()->getNumControlPoints() > 2) {
  97. curve->getCurve()->removePoint(targetPoint);
  98. } else {
  99. globalFrame->messagePopup->setCaption("Curve must have at least two points.");
  100. globalFrame->showModal(globalFrame->messagePopup);
  101. }
  102. }
  103. }
  104. void CurveDisplay::handleDeselect() {
  105. renderControlPoints = false;
  106. }
  107. void CurveDisplay::handleSelect() {
  108. renderControlPoints = true;
  109. }
  110. CurveDisplay::~CurveDisplay() {
  111. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  112. }
  113. void CurveDisplay::handleEvent(Event *event) {
  114. InputEvent *inputEvent = (InputEvent*) event;
  115. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  116. Ray ray = parentScene->projectRayFromCameraAndViewportCoordinate(parentScene->getDefaultCamera(), coreInput->getMousePosition());
  117. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  118. Matrix4 parentMatrix = getConcatenatedMatrix();
  119. Matrix4 pointTransform;
  120. Vector3 pt = curve->getCurve()->getControlPoint(i)->p2;
  121. pt = parentMatrix * pt;
  122. Number relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  123. Vector3 hitSize(relativeSize, relativeSize, relativeSize);
  124. pointTransform.setPosition(pt.x, pt.y, pt.z);
  125. Number distance = ray.boxIntersect(hitSize, pointTransform);
  126. if(distance >= 0.0) {
  127. selectMode = SELECT_MODE_P2;
  128. targetPoint = curve->getCurve()->getControlPoint(i);
  129. selectPoint(pt, distance);
  130. }
  131. if(renderControlPoints) {
  132. pt = curve->getCurve()->getControlPoint(i)->p1;
  133. pt = parentMatrix * pt;
  134. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  135. hitSize.set(relativeSize, relativeSize, relativeSize);
  136. pointTransform.setPosition(pt.x, pt.y, pt.z);
  137. distance = ray.boxIntersect(hitSize, pointTransform);
  138. if(distance >= 0.0) {
  139. selectMode = SELECT_MODE_P1;
  140. targetPoint = curve->getCurve()->getControlPoint(i);
  141. selectPoint(pt, distance);
  142. }
  143. pt = curve->getCurve()->getControlPoint(i)->p3;
  144. pt = parentMatrix * pt;
  145. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  146. hitSize.set(relativeSize, relativeSize, relativeSize);
  147. pointTransform.setPosition(pt.x, pt.y, pt.z);
  148. distance = ray.boxIntersect(hitSize, pointTransform);
  149. if(distance >= 0.0) {
  150. selectMode = SELECT_MODE_P3;
  151. targetPoint = curve->getCurve()->getControlPoint(i);
  152. selectPoint(pt, distance);
  153. }
  154. }
  155. }
  156. }
  157. }
  158. void CurveDisplay::setDummyTransform(Entity *dummy) {
  159. if(targetPoint) {
  160. Vector3 position = dummy->getPosition();
  161. Matrix4 parentMatrix = getConcatenatedMatrix().Inverse();
  162. position = parentMatrix * position;
  163. Vector3 p1Offset = targetPoint->p1 - targetPoint->p2;
  164. Vector3 p3Offset = targetPoint->p3 - targetPoint->p2;
  165. switch(selectMode) {
  166. case SELECT_MODE_P1:
  167. {
  168. targetPoint->p1 = position;
  169. // transform the opposing point to match
  170. Number p3Distance = targetPoint->p3.distance(targetPoint->p2);
  171. Vector3 p3Normal = p1Offset * -1.0;
  172. p3Normal.Normalize();
  173. targetPoint->p3 = targetPoint->p2 + (p3Normal * p3Distance);
  174. }
  175. break;
  176. case SELECT_MODE_P2:
  177. {
  178. targetPoint->p2 = position;
  179. targetPoint->p1 = position+p1Offset;
  180. targetPoint->p3 = position+p3Offset;
  181. }
  182. break;
  183. case SELECT_MODE_P3:
  184. {
  185. targetPoint->p3 = position;
  186. // transform the opposing point to match
  187. Number p1Distance = targetPoint->p1.distance(targetPoint->p2);
  188. Vector3 p1Normal = p3Offset * -1.0;
  189. p1Normal.Normalize();
  190. targetPoint->p1 = targetPoint->p2 + (p1Normal * p1Distance);
  191. }
  192. break;
  193. }
  194. curve->getCurve()->recalculateDistances();
  195. }
  196. }
  197. void CurveDisplay::Update() {
  198. mainPoints->getMesh()->clearMesh();
  199. controlPoints->getMesh()->clearMesh();
  200. controlPointLines->getMesh()->clearMesh();
  201. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  202. Vector3 pt2 = curve->getCurve()->getControlPoint(i)->p2;
  203. mainPoints->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  204. if(renderControlPoints) {
  205. Vector3 pt1 = curve->getCurve()->getControlPoint(i)->p1;
  206. controlPoints->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  207. Vector3 pt3 = curve->getCurve()->getControlPoint(i)->p3;
  208. controlPoints->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  209. controlPointLines->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  210. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  211. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  212. controlPointLines->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  213. }
  214. }
  215. mainPoints->setLocalBoundingBox(mainPoints->getMesh()->calculateBBox());
  216. controlPoints->setLocalBoundingBox(controlPoints->getMesh()->calculateBBox());
  217. controlPointLines->setLocalBoundingBox(controlPointLines->getMesh()->calculateBBox());
  218. }
  219. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  220. editorOnly = true;
  221. this->light = light;
  222. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  223. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  224. addChild(spotSpot);
  225. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  226. spotSpot->enabled = false;
  227. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  228. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  229. fovMesh = fovSceneMesh->getMesh();
  230. fovMesh->indexedMesh = true;
  231. addChild(fovSceneMesh);
  232. fovMesh->addVertex(0.0, 0.0, 0.0);
  233. fovMesh->addVertex(-1.0, 1.0, -1.0);
  234. fovMesh->addVertex(1.0, 1.0, -1.0);
  235. fovMesh->addVertex(1.0, -1.0, -1.0);
  236. fovMesh->addVertex(-1.0, -1.0, -1.0);
  237. fovMesh->addIndexedFace(0, 1);
  238. fovMesh->addIndexedFace(0, 2);
  239. fovMesh->addIndexedFace(0, 3);
  240. fovMesh->addIndexedFace(0, 4);
  241. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  242. light->addChild(this);
  243. }
  244. LightDisplay::~LightDisplay() {
  245. }
  246. void LightDisplay::Update() {
  247. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  248. spotSpot->enabled = true;
  249. fovSceneMesh->enabled = true;
  250. Number distance = light->getIntensity() * 2.0;
  251. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  252. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  253. spotSpot->setPosition(0.0, 0.0, -distance);
  254. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  255. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  256. spotLightSize *= 0.5;
  257. fovMesh->setVertexAtOffset(1, sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  258. fovMesh->setVertexAtOffset(2, sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  259. fovMesh->setVertexAtOffset(3, sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  260. fovMesh->setVertexAtOffset(4, sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  261. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  262. } else {
  263. spotSpot->enabled = false;
  264. fovSceneMesh->enabled = false;
  265. }
  266. }
  267. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  268. editorOnly = true;
  269. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  270. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  271. fovMesh = fovSceneMesh->getMesh();
  272. fovMesh->indexedMesh = true;
  273. fovMesh->addVertex(0.0, 0.0, 0.0);
  274. fovMesh->addVertex(-1.0, 1.0, -1.0);
  275. fovMesh->addVertex(1.0, 1.0, -1.0);
  276. fovMesh->addVertex(1.0, -1.0, -1.0);
  277. fovMesh->addVertex(-1.0, -1.0, -1.0);
  278. fovMesh->addIndexedFace(0, 1);
  279. fovMesh->addIndexedFace(0, 2);
  280. fovMesh->addIndexedFace(0, 3);
  281. fovMesh->addIndexedFace(0, 4);
  282. fovMesh->addIndexedFace(1, 2);
  283. fovMesh->addIndexedFace(2, 3);
  284. fovMesh->addIndexedFace(3, 4);
  285. fovMesh->addIndexedFace(4, 1);
  286. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  287. addChild(fovSceneMesh);
  288. camera->addChild(this);
  289. this->camera = camera;
  290. }
  291. CameraDisplay::~CameraDisplay() {
  292. }
  293. void CameraDisplay::Update() {
  294. if(camera->getOrthoMode()) {
  295. Number xPos = camera->getOrthoSizeX() * 0.5;
  296. Number yPos = camera->getOrthoSizeY() * 0.5;
  297. Number zPos = 0.0;
  298. switch(camera->getOrthoSizeMode()) {
  299. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  300. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  301. break;
  302. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  303. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  304. break;
  305. case Camera::ORTHO_SIZE_VIEWPORT:
  306. xPos = camera->getViewport().w * 0.5;
  307. yPos = camera->getViewport().h * 0.5;
  308. break;
  309. }
  310. fovMesh->setVertexAtOffset(1, -xPos, yPos, zPos);
  311. fovMesh->setVertexAtOffset(2, xPos, yPos, zPos);
  312. fovMesh->setVertexAtOffset(3, xPos, -yPos, zPos);
  313. fovMesh->setVertexAtOffset(4, -xPos, -yPos, zPos);
  314. } else {
  315. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  316. Number displayScale = 3.0;
  317. Number xPos = cos(fovRad) * displayScale;
  318. Number yPos = xPos * 0.5625;
  319. Number zPos = -sin(fovRad) * displayScale * 0.5;
  320. fovMesh->setVertexAtOffset(1, -xPos, yPos, zPos);
  321. fovMesh->setVertexAtOffset(2, xPos, yPos, zPos);
  322. fovMesh->setVertexAtOffset(3, xPos, -yPos, zPos);
  323. fovMesh->setVertexAtOffset(4, -xPos, -yPos, zPos);
  324. }
  325. }
  326. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  327. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  328. addChild(bgRect);
  329. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  330. UILabel *label = new UILabel("PREVIEW", 11);
  331. label->setColor(1.0, 1.0, 1.0, 1.0);
  332. // addChild(label);
  333. label->setPosition(15, 3);
  334. aspectCombo = new UIComboBox(globalMenu, 80);
  335. addChild(aspectCombo);
  336. aspectCombo->setPosition(5, 3);
  337. aspectCombo->addComboItem("16:9");
  338. aspectCombo->addComboItem("16:10");
  339. aspectCombo->addComboItem("4:3");
  340. aspectCombo->addComboItem("16:18");
  341. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  342. pinButton = new UIButton("Pin", 60);
  343. addChild(pinButton);
  344. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  345. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  346. previewRect->setPosition(8, 30);
  347. addChild(previewRect);
  348. enabled = false;
  349. camera = NULL;
  350. scene = NULL;
  351. renderTexture = NULL;
  352. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  353. pinned = false;
  354. cameraSelected = false;
  355. aspectCombo->setSelectedIndex(0);
  356. }
  357. bool CameraPreviewWindow::isPinned() {
  358. return pinned;
  359. }
  360. void CameraPreviewWindow::Resize(Number width, Number height) {
  361. UIElement::Resize(width, height);
  362. bgRect->Resize(width, height);
  363. previewRect->Resize(width-16, height-38);
  364. if(camera) {
  365. if(renderTexture) {
  366. delete renderTexture;
  367. }
  368. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  369. previewRect->setTexture(renderTexture->getTargetTexture());
  370. }
  371. pinButton->setPosition(width-70, 3);
  372. }
  373. void CameraPreviewWindow::handleEvent(Event *event) {
  374. if(event->getDispatcher() == pinButton) {
  375. pinned = !pinned;
  376. if(pinned) {
  377. pinButton->setCaption("Unpin");
  378. } else {
  379. pinButton->setCaption("Pin");
  380. if(!cameraSelected) {
  381. enabled = false;
  382. camera = NULL;
  383. }
  384. }
  385. } else if(event->getDispatcher() == aspectCombo) {
  386. switch(aspectCombo->getSelectedIndex()) {
  387. case 0:
  388. Resize(bBox.y * 1.77777, bBox.y);
  389. break;
  390. case 1:
  391. Resize(bBox.y * 1.6, bBox.y);
  392. break;
  393. case 2:
  394. Resize(bBox.y * 1.3, bBox.y);
  395. break;
  396. case 3:
  397. Resize(bBox.y * 0.888, bBox.y);
  398. break;
  399. }
  400. }
  401. }
  402. CameraPreviewWindow::~CameraPreviewWindow() {
  403. delete renderTexture;
  404. }
  405. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  406. if(pinned && !camera) {
  407. cameraSelected = false;
  408. return;
  409. }
  410. this->camera = camera;
  411. this->scene = scene;
  412. if(camera) {
  413. enabled = true;
  414. if(renderTexture) {
  415. delete renderTexture;
  416. }
  417. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  418. previewRect->setTexture(renderTexture->getTargetTexture());
  419. } else {
  420. if(!pinned) {
  421. enabled = false;
  422. }
  423. }
  424. }
  425. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  426. processInputEvents = true;
  427. multiselectIndex = 0;
  428. objectRootInstance = NULL;
  429. lightsDisabled = false;
  430. beforeData = NULL;
  431. dummyTargetEntity = NULL;
  432. setOwnsChildrenRecursive(true);
  433. this->editor = editor;
  434. mainScene = new Scene(Scene::SCENE_3D, true);
  435. // mainScene->getDefaultCamera()->frustumCulling = false;
  436. // mainScene->doVisibilityChecking(false);
  437. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  438. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  439. mainScene->useClearColor = true;
  440. mainScene->rootEntity.processInputEvents = true;
  441. dummyEntity = new Entity();
  442. mainScene->addChild(dummyEntity);
  443. Number customFalloff = 0.006;
  444. // setup custom lights for disabled lighting
  445. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  446. customLight1->editorOnly = true;
  447. customLight1->setPosition(-9999, 9999, 9999);
  448. mainScene->addLight(customLight1);
  449. customLight1->enabled = false;
  450. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  451. customLight2->editorOnly = true;
  452. customLight2->setPosition(8999, -8999, -8999);
  453. mainScene->addLight(customLight2);
  454. customLight2->enabled = false;
  455. renderTextureShape = new UIRect(256, 256);
  456. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  457. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  458. addChild(renderTextureShape);
  459. renderTextureShape->setPosition(0, 30);
  460. renderTextureShape->focusable = true;
  461. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  462. cameraPreview = new CameraPreviewWindow();
  463. addChild(cameraPreview);
  464. cameraPreview->setPosition(5, 35);
  465. headerBg = new UIRect(10,10);
  466. addChild(headerBg);
  467. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  468. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  469. footerBg = new UIRect(10,10);
  470. addChild(footerBg);
  471. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  472. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  473. bottomBar = new Entity();
  474. addChild(bottomBar);
  475. bottomBar->setPosition(0, 0);
  476. bottomBar->processInputEvents = true;
  477. topBar = new Entity();
  478. addChild(topBar);
  479. topBar->setPosition(0, 0);
  480. topBar->processInputEvents = true;
  481. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  482. mainScene->getDefaultCamera( )->lookAt(Vector3());
  483. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  484. grid = new EditorGrid();
  485. grid->addEventListener(this, Event::CHANGE_EVENT);
  486. mainScene->addChild(grid);
  487. objectRootBase = new Entity();
  488. mainScene->addChild(objectRootBase);
  489. objectRootBase->processInputEvents = true;
  490. sceneObjectRoot = new Entity();
  491. sceneObjectRoot->processInputEvents = true;
  492. objectRootBase->addChild(sceneObjectRoot);
  493. iconBase = new Entity();
  494. mainScene->addChild(iconBase);
  495. iconBase->processInputEvents = true;
  496. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  497. transformGizmo->enableGizmo = false;
  498. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  499. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  500. mainScene->addChild(transformGizmo);
  501. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  502. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  503. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  504. topBar->addChild(addEntityButton);
  505. addEntityButton->setPosition(4, 2);
  506. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  507. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  508. topBar->addChild(transformGizmoMenu);
  509. transformGizmoMenu->setPositionX(40);
  510. viewModeSelector = new UIIconSelector();
  511. viewModeSelector->addIcon("entityEditor/icon_cam_2d.png");
  512. viewModeSelector->addIcon("entityEditor/icon_cam_x.png");
  513. viewModeSelector->addIcon("entityEditor/icon_cam_y.png");
  514. viewModeSelector->addIcon("entityEditor/icon_cam_z.png");
  515. viewModeSelector->addIcon("entityEditor/icon_cam_3d.png");
  516. topBar->addChild(viewModeSelector);
  517. viewModeSelector->selectIndex(EDITOR_MODE_3D);
  518. viewModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  519. shadeModeSelector = new UIIconSelector();
  520. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  521. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  522. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  523. topBar->addChild(shadeModeSelector);
  524. shadeModeSelector->setPosition(320, 3);
  525. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  526. lightingModeSelector = new UIIconSelector();
  527. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  528. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  529. topBar->addChild(lightingModeSelector);
  530. lightingModeSelector->setPosition(420, 3);
  531. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  532. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  533. bottomBar->addChild(moveUpButton);
  534. moveUpButton->setPosition(4, 2);
  535. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  536. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  537. bottomBar->addChild(moveTopButton);
  538. moveTopButton->setPosition(30, 2);
  539. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  540. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  541. bottomBar->addChild(moveDownButton);
  542. moveDownButton->setPosition(56, 2);
  543. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  544. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  545. bottomBar->addChild(moveBottomButton);
  546. moveBottomButton->setPosition(82, 2);
  547. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  548. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  549. bottomBar->addChild(gridSettingsButton);
  550. gridSettingsButton->setPosition(120, 2);
  551. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  552. snapSelector = new UIIconSelector();
  553. snapSelector->addIcon("entityEditor/snap_off.png");
  554. snapSelector->addIcon("entityEditor/snap_on.png");
  555. bottomBar->addChild(snapSelector);
  556. snapSelector->setPosition(156, 2);
  557. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  558. iconVisibilitySelector = new UIIconSelector();
  559. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  560. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  561. bottomBar->addChild(iconVisibilitySelector);
  562. iconVisibilitySelector->setPosition(230, 2);
  563. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  564. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  565. bBoxVis->color = Color(0.3, 0.5, 1.0, 0.5);
  566. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  567. mainScene->addChild(bBoxVis);
  568. editorMode = EDITOR_MODE_3D;
  569. input = CoreServices::getInstance()->getCore()->getInput();
  570. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  571. gridSettings = new EditorGridSettingsWindow(grid);
  572. addChild(gridSettings);
  573. gridSettings->setPosition(30,40);
  574. }
  575. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  576. return selectedEntities;
  577. }
  578. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  579. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  580. if(!sceneData) {
  581. return;
  582. }
  583. if(actionName == "move") {
  584. for(int i=0; i < selectedEntities.size(); i++) {
  585. if(i < sceneData->entries.size()) {
  586. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  587. }
  588. }
  589. transformGizmo->setTransformSelection(selectedEntities);
  590. setBBox();
  591. } else if(actionName == "scale") {
  592. for(int i=0; i < selectedEntities.size(); i++) {
  593. if(i < sceneData->entries.size()) {
  594. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  595. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  596. }
  597. }
  598. } else if(actionName == "rotate") {
  599. for(int i=0; i < selectedEntities.size(); i++) {
  600. if(i < sceneData->entries.size()) {
  601. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  602. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  603. }
  604. }
  605. } else if(actionName == "select") {
  606. selectNone(false);
  607. if(sceneData) {
  608. for(int i=0; i < sceneData->entries.size(); i++) {
  609. selectEntity(sceneData->entries[i].entity, true, false);
  610. }
  611. }
  612. } else if(actionName == "delete") {
  613. if(sceneData->reverse) {
  614. selectNone(false);
  615. for(int i=0; i < sceneData->entries.size(); i++) {
  616. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  617. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  618. if(sceneLight) {
  619. mainScene->addLight(sceneLight);
  620. }
  621. setEditorPropsRecursive(sceneData->entries[i].entity);
  622. selectEntity(sceneData->entries[i].entity, true, false);
  623. }
  624. sceneData->deleteEntitiesInDestructor = false;
  625. } else {
  626. deleteSelected(false);
  627. sceneData->deleteEntitiesInDestructor = true;
  628. }
  629. } else if(actionName == "create_entity") {
  630. if(sceneData->reverse) {
  631. deleteSelected(false);
  632. selectNone(false);
  633. for(int i=0; i < sceneData->entries.size(); i++) {
  634. selectEntity(sceneData->entries[i].entity, true, false);
  635. }
  636. } else {
  637. selectNone(false);
  638. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  639. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  640. if(sceneLight) {
  641. mainScene->addLight(sceneLight);
  642. }
  643. setEditorPropsRecursive(sceneData->entries[0].entity);
  644. selectEntity(sceneData->entries[0].entity, true, false);
  645. }
  646. }
  647. }
  648. SceneRenderTexture *EntityEditorMainView::getRenderTexture() {
  649. return renderTexture;
  650. }
  651. void EntityEditorMainView::setEditorMode(int newMode) {
  652. editorMode = newMode;
  653. if(newMode != EDITOR_MODE_3D) {
  654. trackballCamera->setOrbitingCenter(Vector3(0.0, 0.0, 0.0));
  655. }
  656. switch(editorMode) {
  657. case EDITOR_MODE_3D:
  658. mainScene->setSceneType(Scene::SCENE_3D);
  659. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  660. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  661. mainScene->getDefaultCamera()->setOrthoMode(false);
  662. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  663. trackballCamera->disableRotation(false);
  664. break;
  665. case EDITOR_MODE_3D_X:
  666. mainScene->setSceneType(Scene::SCENE_2D);
  667. mainScene->getDefaultCamera()->setOrthoMode(true);
  668. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  669. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(trackballCamera->getCameraDistance(), 0.0, 0.0));
  670. grid->setGridMode(EditorGrid::GRID_MODE_2D_X);
  671. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_X);
  672. trackballCamera->disableRotation(true);
  673. Update();
  674. break;
  675. case EDITOR_MODE_3D_Y:
  676. mainScene->setSceneType(Scene::SCENE_2D);
  677. mainScene->getDefaultCamera()->setOrthoMode(true);
  678. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  679. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.001, trackballCamera->getCameraDistance(), 0.00));
  680. grid->setGridMode(EditorGrid::GRID_MODE_2D_Y);
  681. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Y);
  682. trackballCamera->disableRotation(true);
  683. Update();
  684. break;
  685. case EDITOR_MODE_3D_Z:
  686. case EDITOR_MODE_2D:
  687. mainScene->setSceneType(Scene::SCENE_2D);
  688. mainScene->getDefaultCamera()->setOrthoMode(true);
  689. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  690. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  691. grid->setGridMode(EditorGrid::GRID_MODE_2D_Z);
  692. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Z);
  693. trackballCamera->disableRotation(true);
  694. Update();
  695. break;
  696. }
  697. }
  698. Entity *EntityEditorMainView::getSelectedEntity() {
  699. if(selectedEntities.size() > 0) {
  700. if(selectedEntities[selectedEntities.size()-1] == dummyEntity) {
  701. return dummyTargetEntity->getPropertyEntity();
  702. } else {
  703. return selectedEntities[selectedEntities.size()-1];
  704. }
  705. } else {
  706. return NULL;
  707. }
  708. }
  709. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  710. if(!hasFocus) {
  711. return;
  712. }
  713. selectNone(false);
  714. for(int i=0; i < data->entities.size(); i++) {
  715. Entity *entity = data->entities[i]->Clone(true, true);
  716. setEditorPropsRecursive(entity);
  717. sceneObjectRoot->addChild(entity);
  718. selectEntity(entity, true);
  719. }
  720. }
  721. bool EntityEditorMainView::selectingNewEntities(){
  722. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  723. return true;
  724. }
  725. for(int i=0; i < entitiesToSelect.size(); i++) {
  726. if(entitiesToSelect[i].entity == dummyEntity) {
  727. if(dummyTargetEntity) {
  728. if(dummyTargetEntity->getSelectedPoint() != lastSelectedDummyPoint) {
  729. return true;
  730. }
  731. }
  732. }
  733. }
  734. for(int i=0; i < entitiesToSelect.size(); i++) {
  735. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  736. return true;
  737. }
  738. }
  739. return false;
  740. }
  741. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  742. if(i.distance < j.distance) {
  743. return true;
  744. } else {
  745. return false;
  746. }
  747. }
  748. void EntityEditorMainView::Update() {
  749. // update dummy target if trasnforming dummy entity
  750. if(dummyTargetEntity) {
  751. dummyTargetEntity->setDummyTransform(dummyEntity);
  752. }
  753. if(entitiesToSelect.size() != 0) {
  754. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  755. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  756. multiselectIndex = 0;
  757. }
  758. // force dummy to always select
  759. for(int i=0; i < entitiesToSelect.size(); i++) {
  760. if(entitiesToSelect[i].entity == dummyEntity) {
  761. multiselectIndex = i;
  762. }
  763. }
  764. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  765. multiselectIndex++;
  766. lastEntitiesToSelect = entitiesToSelect;
  767. if(dummyTargetEntity) {
  768. lastSelectedDummyPoint = dummyTargetEntity->getSelectedPoint();
  769. }
  770. entitiesToSelect.clear();
  771. }
  772. if(editorMode != EDITOR_MODE_3D) {
  773. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  774. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  775. }
  776. for(int i=0; i < icons.size(); i++) {
  777. Number scale;
  778. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  779. if(!parentEntity->visible) {
  780. icons[i]->visible = false;
  781. } else {
  782. icons[i]->visible = true;
  783. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  784. icons[i]->setPosition(parentPosition);
  785. if(editorMode != EDITOR_MODE_3D) {
  786. scale = trackballCamera->getCameraDistance() * 0.1;
  787. } else {
  788. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  789. }
  790. icons[i]->setScale(scale, scale, scale);
  791. icons[i]->rebuildTransformMatrix();
  792. icons[i]->recalculateAABBAllChildren();
  793. }
  794. }
  795. if(selectedEntities.size() > 0) {
  796. setBBox();
  797. bBoxVis->color = Color(0.3, 0.5, 1.0, 0.5);
  798. } else {
  799. setBBox(getObjectRoot());
  800. bBoxVis->color = Color(0.5, 1.0, 0.3, 0.5);
  801. }
  802. }
  803. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  804. entity->removeAllHandlersForListener(this);
  805. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.3, 0.3);
  806. iconPrimitive->setMaterialByName("Unlit");
  807. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  808. if(iconPrimitive->getLocalShaderOptions()) {
  809. iconPrimitive->getLocalShaderOptions()->setTextureForParam("diffuse", tex);
  810. }
  811. iconBase->addChild(iconPrimitive);
  812. iconPrimitive->billboardMode = true;
  813. iconPrimitive->setUserData((void*)entity);
  814. iconPrimitive->forceMaterial = true;
  815. iconPrimitive->processInputEvents = true;
  816. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  817. iconPrimitive->ignoreParentMatrix = true;
  818. iconPrimitive->addTag("");
  819. iconPrimitive->depthTest = false;
  820. iconPrimitive->depthWrite = false;
  821. iconPrimitive->editorOnly = true;
  822. iconPrimitive->alphaTest = true;
  823. iconPrimitive->setUserData(entity);
  824. icons.push_back(iconPrimitive);
  825. }
  826. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  827. setEditorProps(entity);
  828. for(int i=0; i < entity->getNumChildren(); i++) {
  829. if(!entity->getChildAtIndex(i)->editorOnly) {
  830. setEditorProps(entity->getChildAtIndex(i));
  831. }
  832. }
  833. }
  834. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  835. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  836. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  837. entity->setUserData((void*)parentInstance);
  838. entity->processInputEvents = true;
  839. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  840. entity->editorOnly = true;
  841. if(sceneMesh && !emitter) {
  842. // RENDERER_TODO
  843. // sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  844. sceneMesh->useGeometryHitDetection = true;
  845. }
  846. for(int i=0; i < entity->getNumChildren(); i++) {
  847. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  848. }
  849. }
  850. void EntityEditorMainView::setEditorProps(Entity *entity) {
  851. entity->processInputEvents = true;
  852. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  853. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  854. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  855. SceneSprite *sprite = dynamic_cast<SceneSprite*>(entity);
  856. if(sceneMesh && !emitter && !sprite) {
  857. // RENDERER_TODO
  858. // sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  859. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  860. sceneMesh->useGeometryHitDetection = true;
  861. }
  862. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  863. if(instance && instance != objectRootInstance) {
  864. for(int i=0; i < instance->getNumChildren(); i++) {
  865. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  866. instance->getResourceEntry()->reloadOnFileModify = true;
  867. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  868. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  869. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  870. }
  871. }
  872. }
  873. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  874. if(sceneLight) {
  875. createIcon(entity, "light_icon.png");
  876. LightDisplay *lightVis = new LightDisplay(sceneLight);
  877. if(!sceneLight->getParentScene()) {
  878. sceneLight->setParentScene(mainScene);
  879. mainScene->addLight(sceneLight);
  880. }
  881. }
  882. SceneCurve *sceneCurve = dynamic_cast<SceneCurve*>(entity);
  883. if(sceneCurve) {
  884. CurveDisplay *curveVis = new CurveDisplay(mainScene, sceneCurve);
  885. curveVis->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  886. createIcon(entity, "curve_icon.png");
  887. }
  888. if(emitter) {
  889. createIcon(entity, "emitter_icon.png");
  890. }
  891. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  892. if(sound) {
  893. createIcon(entity, "sound_icon.png");
  894. }
  895. Camera *camera = dynamic_cast<Camera*>(entity);
  896. if(camera) {
  897. CameraDisplay *camVis = new CameraDisplay(camera);
  898. createIcon(entity, "camera_icon.png");
  899. }
  900. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  901. createIcon(entity, "empty_icon.png");
  902. }
  903. }
  904. void EntityEditorMainView::addEntityFromMenu(String command) {
  905. if(command == "add_primitive") {
  906. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  907. sceneObjectRoot->addChild(newPrimitive);
  908. setEditorProps(newPrimitive);
  909. newPrimitive->setPosition(cursorPosition);
  910. newPrimitive->setMaterialByName("Default");
  911. didPlaceEntity(newPrimitive);
  912. selectEntity(newPrimitive, false, false);
  913. return;
  914. }
  915. if(command == "add_empty") {
  916. Entity *newEntity = new Entity();
  917. sceneObjectRoot->addChild(newEntity);
  918. setEditorProps(newEntity);
  919. newEntity->setPosition(cursorPosition);
  920. didPlaceEntity(newEntity);
  921. selectEntity(newEntity, false, false);
  922. return;
  923. }
  924. if(command == "add_curve") {
  925. SceneCurve *curve = new SceneCurve();
  926. curve->getCurve()->addControlPoint(3.0, -1.0, 0.0,
  927. 2.0, 0.0, 0.0,
  928. 1.0, 1.0, 0.0);
  929. curve->getCurve()->addControlPoint(
  930. -1.0, 1.0, 0.0,
  931. -2.0, 0.0, 0.0,
  932. -3.0, -1.0, 0.0);
  933. sceneObjectRoot->addChild(curve);
  934. setEditorProps(curve);
  935. curve->setPosition(cursorPosition);
  936. didPlaceEntity(curve);
  937. selectEntity(curve, false, false);
  938. return;
  939. }
  940. if(command == "add_sound") {
  941. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  942. sceneObjectRoot->addChild(newSound);
  943. setEditorProps(newSound);
  944. newSound->setPosition(cursorPosition);
  945. didPlaceEntity(newSound);
  946. selectEntity(newSound, false, false);
  947. return;
  948. }
  949. if(command == "add_camera") {
  950. Camera *newCamera = new Camera(mainScene);
  951. sceneObjectRoot->addChild(newCamera);
  952. setEditorProps(newCamera);
  953. newCamera->setPosition(cursorPosition);
  954. didPlaceEntity(newCamera);
  955. selectEntity(newCamera, false, false);
  956. return;
  957. }
  958. if(command == "add_image") {
  959. assetSelectType = "image";
  960. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  961. std::vector<String> extensions;
  962. extensions.push_back("png");
  963. extensions.push_back("hdr");
  964. extensions.push_back("jpg");
  965. extensions.push_back("psd");
  966. extensions.push_back("tga");
  967. globalFrame->showAssetBrowser(extensions);
  968. return;
  969. }
  970. if(command == "add_sprite") {
  971. assetSelectType = "sprite";
  972. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  973. std::vector<ResourcePool*> pools;
  974. pools.push_back(CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  975. for(int i=0; i < objectRootInstance->getNumLinkedResourePools(); i++) {
  976. pools.push_back(objectRootInstance->getLinkedResourcePoolAtIndex(i));
  977. }
  978. globalFrame->showAssetBrowserForPools(pools, Resource::RESOURCE_SPRITE);
  979. return;
  980. }
  981. if(command == "add_label") {
  982. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  983. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  984. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  985. newLabel->snapToPixels = false;
  986. newLabel->positionAtBaseline = false;
  987. sceneObjectRoot->addChild(newLabel);
  988. setEditorProps(newLabel);
  989. newLabel->setPosition(cursorPosition);
  990. didPlaceEntity(newLabel);
  991. selectEntity(newLabel, false, false);
  992. return;
  993. }
  994. if(command == "add_light") {
  995. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  996. sceneObjectRoot->addChild(newLight);
  997. mainScene->addLight(newLight);
  998. newLight->enabled = !lightsDisabled;
  999. setEditorProps(newLight);
  1000. newLight->setLocalBoundingBox(Vector3());
  1001. newLight->setPosition(cursorPosition);
  1002. didPlaceEntity(newLight);
  1003. selectEntity(newLight, false, false);
  1004. return;
  1005. }
  1006. if(command == "add_mesh") {
  1007. assetSelectType = "mesh";
  1008. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  1009. std::vector<String> extensions;
  1010. extensions.push_back("mesh");
  1011. globalFrame->showAssetBrowser(extensions);
  1012. return;
  1013. }
  1014. if(command == "add_entity") {
  1015. assetSelectType = "entity";
  1016. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  1017. std::vector<String> extensions;
  1018. extensions.push_back("entity");
  1019. globalFrame->showAssetBrowser(extensions);
  1020. return;
  1021. }
  1022. if(command == "add_particles") {
  1023. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  1024. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  1025. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  1026. sceneObjectRoot->addChild(newEmitter);
  1027. setEditorProps(newEmitter);
  1028. newEmitter->setPosition(cursorPosition);
  1029. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1030. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1031. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1032. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1033. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1034. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1035. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1036. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1037. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1038. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1039. selectEntity(newEmitter, false, false);
  1040. didPlaceEntity(newEmitter);
  1041. return;
  1042. }
  1043. }
  1044. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  1045. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  1046. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1047. data->reverse = false;
  1048. for(int i=0; i < selectedEntities.size(); i++) {
  1049. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1050. }
  1051. PolycodeSceneEditorActionDataEntry entry(entity);
  1052. entry.parentEntity = sceneObjectRoot;
  1053. data->entries.push_back(entry);
  1054. editor->didAction("create_entity", beforeData, data);
  1055. }
  1056. void EntityEditorMainView::deleteSelected(bool doAction) {
  1057. for(int i=0; i < selectedEntities.size(); i++) {
  1058. if(selectedEntities[i] == dummyEntity) {
  1059. if(dummyTargetEntity) {
  1060. dummyTargetEntity->handleDelete();
  1061. dummyEntity->removeAllHandlers();
  1062. selectedEntities.clear();
  1063. transformGizmo->setTransformSelection(selectedEntities);
  1064. return;
  1065. }
  1066. }
  1067. }
  1068. if(doAction) {
  1069. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  1070. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1071. data->reverse = false;
  1072. oldData->deleteEntitiesInDestructor = true;
  1073. for(int i=0; i < selectedEntities.size(); i++) {
  1074. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  1075. entry.parentEntity = selectedEntities[i]->getParentEntity();
  1076. oldData->entries.push_back(entry);
  1077. }
  1078. editor->didAction("delete", oldData, data);
  1079. }
  1080. for(int i=0; i < selectedEntities.size(); i++) {
  1081. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  1082. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  1083. if(sceneLight) {
  1084. mainScene->removeLight(sceneLight);
  1085. }
  1086. }
  1087. for(int i=0; i < selectedEntities.size(); i++) {
  1088. selectedEntities[i]->setOwnsChildrenRecursive(true);
  1089. for(int j=0; j < icons.size(); j++) {
  1090. if(icons[j]->getUserData() == selectedEntities[i]) {
  1091. icons[j]->getParentEntity()->removeChild(icons[j]);
  1092. delete icons[j];
  1093. icons.erase(icons.begin()+j);
  1094. break;
  1095. }
  1096. }
  1097. selectedEntities[i]->removeAllHandlers();
  1098. }
  1099. selectedEntities.clear();
  1100. transformGizmo->setTransformSelection(selectedEntities);
  1101. setBBox();
  1102. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1103. }
  1104. void EntityEditorMainView::onGainFocus() {
  1105. transformGizmo->enableGizmo = true;
  1106. }
  1107. void EntityEditorMainView::onLoseFocus() {
  1108. transformGizmo->enableGizmo = false;
  1109. }
  1110. void EntityEditorMainView::handleEvent(Event *event) {
  1111. if(event->getDispatcher() == transformGizmo) {
  1112. if(event->getEventCode() == Event::CHANGE_EVENT) {
  1113. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1114. switch(trasnformEvent->mode) {
  1115. case TransformGizmo::TRANSFORM_MOVE:
  1116. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1117. {
  1118. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1119. for(int i=0; i < selectedEntities.size(); i++) {
  1120. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1121. }
  1122. editor->didAction("move", beforeData, data);
  1123. beforeData = NULL;
  1124. }
  1125. break;
  1126. case TransformGizmo::TRANSFORM_SCALE:
  1127. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1128. {
  1129. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1130. for(int i=0; i < selectedEntities.size(); i++) {
  1131. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1132. }
  1133. editor->didAction("scale", beforeData, data);
  1134. beforeData = NULL;
  1135. }
  1136. break;
  1137. case TransformGizmo::TRANSFORM_ROTATE:
  1138. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1139. {
  1140. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1141. for(int i=0; i < selectedEntities.size(); i++) {
  1142. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1143. }
  1144. editor->didAction("rotate", beforeData, data);
  1145. beforeData = NULL;
  1146. }
  1147. break;
  1148. }
  1149. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  1150. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1151. switch(trasnformEvent->mode) {
  1152. case TransformGizmo::TRANSFORM_MOVE:
  1153. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1154. {
  1155. beforeData = new PolycodeSceneEditorActionData();
  1156. for(int i=0; i < selectedEntities.size(); i++) {
  1157. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1158. }
  1159. }
  1160. break;
  1161. case TransformGizmo::TRANSFORM_SCALE:
  1162. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1163. {
  1164. beforeData = new PolycodeSceneEditorActionData();
  1165. for(int i=0; i < selectedEntities.size(); i++) {
  1166. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1167. }
  1168. }
  1169. break;
  1170. case TransformGizmo::TRANSFORM_ROTATE:
  1171. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1172. {
  1173. beforeData = new PolycodeSceneEditorActionData();
  1174. for(int i=0; i < selectedEntities.size(); i++) {
  1175. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1176. }
  1177. }
  1178. break;
  1179. }
  1180. }
  1181. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  1182. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  1183. if(entry) {
  1184. setEditorProps(entry->getInstance());
  1185. }
  1186. } else if(event->getDispatcher() == renderTextureShape) {
  1187. focusSelf();
  1188. } else if(event->getDispatcher() == trackballCamera) {
  1189. Update();
  1190. transformGizmo->Update();
  1191. } else if(event->getDispatcher() == viewModeSelector) {
  1192. setEditorMode(viewModeSelector->getSelectedIndex());
  1193. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  1194. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1195. if(assetSelectType == "mesh") {
  1196. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  1197. // RENDERER_TODO
  1198. //newMesh->cacheToVertexBuffer(true);
  1199. sceneObjectRoot->addChild(newMesh);
  1200. setEditorProps(newMesh);
  1201. newMesh->setMaterialByName("Default");
  1202. newMesh->setPosition(cursorPosition);
  1203. didPlaceEntity(newMesh);
  1204. selectEntity(newMesh, false, false);
  1205. } else if(assetSelectType == "image") {
  1206. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  1207. sceneObjectRoot->addChild(newImage);
  1208. setEditorProps(newImage);
  1209. newImage->setPosition(cursorPosition);
  1210. didPlaceEntity(newImage);
  1211. selectEntity(newImage, false, false);
  1212. } else if(assetSelectType == "sprite") {
  1213. Resource *selectedResource = globalFrame->assetBrowser->getSelectedResource();
  1214. if(selectedResource) {
  1215. Sprite *sprite = (Sprite*) selectedResource;
  1216. SceneSprite *newSprite = new SceneSprite(sprite->getParentSpriteSet());
  1217. newSprite->setSprite(sprite);
  1218. if(sprite->getNumStates() > 0) {
  1219. newSprite->setSpriteState(sprite->getState(0), 0, false);
  1220. }
  1221. sceneObjectRoot->addChild(newSprite);
  1222. setEditorProps(newSprite);
  1223. newSprite->setPosition(cursorPosition);
  1224. didPlaceEntity(newSprite);
  1225. selectEntity(newSprite, false, false);
  1226. }
  1227. } else if(assetSelectType == "entity") {
  1228. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  1229. sceneObjectRoot->addChild(newEntity);
  1230. setEditorProps(newEntity);
  1231. newEntity->setPosition(cursorPosition);
  1232. didPlaceEntity(newEntity);
  1233. selectEntity(newEntity, false, false);
  1234. }
  1235. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  1236. globalFrame->hideModal();
  1237. }
  1238. } else if(event->getDispatcher() == addEntityMenu) {
  1239. addEntityMenu->removeAllHandlersForListener(this);
  1240. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  1241. addEntityMenu = NULL;
  1242. addEntityFromMenu(command);
  1243. } else if(event->getDispatcher() == addEntityButton) {
  1244. addEntityMenu = globalMenu->showMenuAtMouse(150);
  1245. addEntityMenu->addOption("Add Primitive", "add_primitive");
  1246. addEntityMenu->addOption("Add Mesh", "add_mesh");
  1247. addEntityMenu->addOption("Add Entity", "add_entity");
  1248. addEntityMenu->addDivider();
  1249. addEntityMenu->addOption("Add Sprite", "add_sprite");
  1250. addEntityMenu->addOption("Add Image", "add_image");
  1251. addEntityMenu->addOption("Add Label", "add_label");
  1252. addEntityMenu->addDivider();
  1253. addEntityMenu->addOption("Add Light", "add_light");
  1254. addEntityMenu->addOption("Add Particle System", "add_particles");
  1255. addEntityMenu->addOption("Add Sound", "add_sound");
  1256. addEntityMenu->addOption("Add Camera", "add_camera");
  1257. addEntityMenu->addDivider();
  1258. addEntityMenu->addOption("Add Empty", "add_empty");
  1259. addEntityMenu->addOption("Add Curve", "add_curve");
  1260. addEntityMenu->fitToScreenVertical();
  1261. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  1262. } else if(event->getDispatcher() == input) {
  1263. InputEvent *inputEvent = (InputEvent*) event;
  1264. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1265. switch(inputEvent->key) {
  1266. case KEY_BACKSPACE:
  1267. case KEY_DELETE:
  1268. if(hasFocus) {
  1269. deleteSelected(true);
  1270. }
  1271. break;
  1272. case KEY_ESCAPE:
  1273. {
  1274. selectNone(true);
  1275. }
  1276. break;
  1277. }
  1278. }
  1279. } else if(event->getDispatcher() == lightingModeSelector) {
  1280. switch(lightingModeSelector->getSelectedIndex()) {
  1281. case 0:
  1282. disableLighting(false);
  1283. break;
  1284. case 1:
  1285. disableLighting(true);
  1286. break;
  1287. }
  1288. } else if(event->getDispatcher() == shadeModeSelector) {
  1289. switch(shadeModeSelector->getSelectedIndex()) {
  1290. case 0:
  1291. mainScene->setOverrideMaterial(NULL);
  1292. break;
  1293. case 1:
  1294. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1295. break;
  1296. case 2:
  1297. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  1298. break;
  1299. }
  1300. } else if(event->getDispatcher() == moveUpButton) {
  1301. moveSelectedUp();
  1302. } else if(event->getDispatcher() == moveTopButton) {
  1303. moveSelectedTop();
  1304. } else if(event->getDispatcher() == moveDownButton) {
  1305. moveSelectedDown();
  1306. } else if(event->getDispatcher() == moveBottomButton) {
  1307. moveSelectedBottom();
  1308. } else if(event->getDispatcher() == gridSettingsButton) {
  1309. gridSettings->visible = !gridSettings->visible;
  1310. gridSettings->enabled = !gridSettings->enabled;
  1311. } else if(event->getDispatcher() == snapSelector) {
  1312. switch(snapSelector->getSelectedIndex()) {
  1313. case 0:
  1314. transformGizmo->enableSnap(false);
  1315. break;
  1316. case 1:
  1317. transformGizmo->enableSnap(true);
  1318. transformGizmo->setSnapSize(grid->getGridSize());
  1319. break;
  1320. }
  1321. } else if(event->getDispatcher() == grid) {
  1322. transformGizmo->setSnapSize(grid->getGridSize());
  1323. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1324. switch(iconVisibilitySelector->getSelectedIndex()) {
  1325. case 0:
  1326. iconBase->visible = true;
  1327. break;
  1328. case 1:
  1329. iconBase->visible = false;
  1330. break;
  1331. }
  1332. } else {
  1333. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1334. InputEvent *inputEvent = (InputEvent*) event;
  1335. Entity* targetEntity = (Entity*) event->getDispatcher();
  1336. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible && targetEntity != getObjectRoot()) {
  1337. // if it's an icon, select the entity linked to the icon
  1338. for(int i=0; i < icons.size(); i++) {
  1339. if(icons[i] == targetEntity) {
  1340. targetEntity = (Entity*)targetEntity->getUserData();
  1341. }
  1342. }
  1343. // check if dispatcher is a dummy target
  1344. DummyTargetEntity *dummyTarget = dynamic_cast<DummyTargetEntity*>(event->getDispatcher());
  1345. if(dummyTarget) {
  1346. targetEntity = dummyEntity;
  1347. if(dummyTargetEntity) {
  1348. dummyTargetEntity->handleDeselect();
  1349. }
  1350. dummyTargetEntity = dummyTarget;
  1351. dummyEntity->setPosition(dummyTarget->getSelectedPoint());
  1352. }
  1353. MultiselectorEntry entry;
  1354. entry.entity = targetEntity;
  1355. entry.distance = inputEvent->hitDistance;
  1356. entitiesToSelect.push_back(entry);
  1357. }
  1358. }
  1359. }
  1360. }
  1361. void EntityEditorMainView::moveSelectedUp() {
  1362. for(int i=0; i < selectedEntities.size(); i++) {
  1363. Entity *parent = selectedEntities[i]->getParentEntity();
  1364. if(parent) {
  1365. parent->moveChildUp(selectedEntities[i]);
  1366. }
  1367. }
  1368. }
  1369. void EntityEditorMainView::moveSelectedDown() {
  1370. for(int i=0; i < selectedEntities.size(); i++) {
  1371. Entity *parent = selectedEntities[i]->getParentEntity();
  1372. if(parent) {
  1373. parent->moveChildDown(selectedEntities[i]);
  1374. }
  1375. }
  1376. }
  1377. void EntityEditorMainView::moveSelectedTop() {
  1378. for(int i=0; i < selectedEntities.size(); i++) {
  1379. Entity *parent = selectedEntities[i]->getParentEntity();
  1380. if(parent) {
  1381. parent->moveChildTop(selectedEntities[i]);
  1382. }
  1383. }
  1384. }
  1385. void EntityEditorMainView::moveSelectedBottom() {
  1386. for(int i=0; i < selectedEntities.size(); i++) {
  1387. Entity *parent = selectedEntities[i]->getParentEntity();
  1388. if(parent) {
  1389. parent->moveChildBottom(selectedEntities[i]);
  1390. }
  1391. }
  1392. }
  1393. void EntityEditorMainView::selectAll(bool doAction) {
  1394. if(doAction) {
  1395. beforeData = new PolycodeSceneEditorActionData();
  1396. for(int i=0; i < selectedEntities.size(); i++) {
  1397. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1398. }
  1399. editor->didAction("select", beforeData, NULL, false);
  1400. beforeData = NULL;
  1401. }
  1402. selectedEntities.clear();
  1403. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1404. Entity *child = objectRootInstance->getChildAtIndex(i);
  1405. if(!child->editorOnly) {
  1406. selectEntity(child, true, false);
  1407. }
  1408. }
  1409. transformGizmo->setTransformSelection(selectedEntities);
  1410. setBBox();
  1411. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1412. }
  1413. void EntityEditorMainView::selectNone(bool doAction) {
  1414. if(doAction) {
  1415. beforeData = new PolycodeSceneEditorActionData();
  1416. for(int i=0; i < selectedEntities.size(); i++) {
  1417. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1418. }
  1419. editor->didAction("select", beforeData, NULL, false);
  1420. beforeData = NULL;
  1421. }
  1422. for(int i=0; i < selectedEntities.size(); i++) {
  1423. doEntityDeselect(selectedEntities[i]);
  1424. }
  1425. cameraPreview->setCamera(mainScene, NULL);
  1426. selectedEntities.clear();
  1427. transformGizmo->setTransformSelection(selectedEntities);
  1428. setBBox();
  1429. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1430. }
  1431. void EntityEditorMainView::disableLighting(bool disable) {
  1432. lightsDisabled = disable;
  1433. for(int i=0; i < mainScene->getNumLights(); i++) {
  1434. SceneLight *light = mainScene->getLight(i);
  1435. light->enabled = !disable;
  1436. }
  1437. if(disable) {
  1438. customLight1->enabled = true;
  1439. customLight2->enabled = true;
  1440. } else {
  1441. customLight1->enabled = false;
  1442. customLight2->enabled = false;
  1443. }
  1444. }
  1445. Scene *EntityEditorMainView::getMainScene() {
  1446. return mainScene;
  1447. }
  1448. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1449. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1450. if(sceneMesh) {
  1451. // RENDERER_TODO
  1452. //sceneMesh->overlayWireframe = false;
  1453. }
  1454. if(targetEntity == dummyEntity) {
  1455. if(dummyTargetEntity) {
  1456. dummyTargetEntity->handleDeselect();
  1457. }
  1458. }
  1459. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1460. for(int i=0; i < dummySelectChildren.size(); i++) {
  1461. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1462. if(dummy) {
  1463. dummy->handleDeselect();
  1464. }
  1465. }
  1466. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1467. if(instance) {
  1468. setOverlayWireframeRecursive(targetEntity, false);
  1469. }
  1470. }
  1471. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1472. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1473. if(sceneMesh) {
  1474. // RENDERER_TODO
  1475. //sceneMesh->overlayWireframe = val;
  1476. }
  1477. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1478. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1479. }
  1480. }
  1481. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1482. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1483. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1484. if(sceneMesh && ! emitter) {
  1485. // RENDERER_TODO
  1486. // sceneMesh->overlayWireframe = true;
  1487. }
  1488. if(targetEntity == dummyEntity) {
  1489. if(dummyTargetEntity) {
  1490. dummyTargetEntity->handleSelect();
  1491. }
  1492. } else {
  1493. // clear the dummy target if dummy is not selected
  1494. dummyTargetEntity = NULL;
  1495. }
  1496. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1497. for(int i=0; i < dummySelectChildren.size(); i++) {
  1498. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1499. if(dummy) {
  1500. dummy->handleSelect();
  1501. }
  1502. }
  1503. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1504. if(instance) {
  1505. setOverlayWireframeRecursive(targetEntity, true);
  1506. }
  1507. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1508. cameraPreview->setCamera(mainScene, camera);
  1509. }
  1510. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1511. if(doAction) {
  1512. beforeData = new PolycodeSceneEditorActionData();
  1513. for(int i=0; i < selectedEntities.size(); i++) {
  1514. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1515. }
  1516. }
  1517. if(targetEntity->getUserData()) {
  1518. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1519. targetEntity = instance;
  1520. }
  1521. bool doNotReselect = false;
  1522. if(!addToSelection) {
  1523. for(int i=0; i < selectedEntities.size(); i++) {
  1524. doEntityDeselect(selectedEntities[i]);
  1525. }
  1526. selectedEntities.clear();
  1527. } else {
  1528. for(int i=0; i < selectedEntities.size(); i++) {
  1529. if(targetEntity == selectedEntities[i]) {
  1530. doEntityDeselect(targetEntity);
  1531. selectedEntities.erase(selectedEntities.begin() + i);
  1532. doNotReselect = true;
  1533. break;
  1534. }
  1535. }
  1536. }
  1537. if(!doNotReselect) {
  1538. selectedEntities.push_back(targetEntity);
  1539. doEntitySelect(targetEntity);
  1540. }
  1541. if(doAction) {
  1542. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1543. for(int i=0; i < selectedEntities.size(); i++) {
  1544. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1545. }
  1546. editor->didAction("select", beforeData, data, false);
  1547. beforeData = NULL;
  1548. }
  1549. transformGizmo->setTransformSelection(selectedEntities);
  1550. setBBox();
  1551. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1552. }
  1553. void EntityEditorMainView::setBBox(Entity *targetEntity) {
  1554. if(!targetEntity) {
  1555. if(selectedEntities.size() > 0) {
  1556. targetEntity = selectedEntities[0];
  1557. }
  1558. }
  1559. if(!targetEntity) {
  1560. bBoxVis->visible = false;
  1561. return;
  1562. } else {
  1563. bBoxVis->visible = true;
  1564. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1565. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1566. bBoxVis->setTransformByMatrixPure(mat);
  1567. bBoxVis->dirtyMatrix(false);
  1568. }
  1569. }
  1570. Entity *EntityEditorMainView::getObjectRoot() {
  1571. return sceneObjectRoot;
  1572. }
  1573. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1574. objectRootInstance = entity;
  1575. if(sceneObjectRoot) {
  1576. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1577. delete sceneObjectRoot;
  1578. }
  1579. sceneObjectRoot = entity;
  1580. sceneObjectRoot->processInputEvents = true;
  1581. objectRootBase->addChild(sceneObjectRoot);
  1582. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1583. }
  1584. EntityEditorMainView::~EntityEditorMainView() {
  1585. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1586. delete mainScene;
  1587. delete renderTexture;
  1588. // delete transformGizmo;
  1589. // delete transformGizmoMenu;
  1590. // delete trackballCamera;
  1591. // delete grid;
  1592. // delete cameraPreview;
  1593. input->removeAllHandlersForListener(this);
  1594. }
  1595. void EntityEditorMainView::Resize(Number width, Number height) {
  1596. headerBg->Resize(width, 30);
  1597. footerBg->Resize(width, 30);
  1598. footerBg->setPosition(0.0, height-30);
  1599. bottomBar->setPosition(0.0, height-30);
  1600. viewModeSelector->setPosition(width-viewModeSelector->getWidth()-10.0, 3);
  1601. Vector2 screenPos = renderTextureShape->getScreenPositionForMainCamera();
  1602. renderTexture->resizeRenderTexture(width, height-60);
  1603. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1604. renderTextureShape->Resize(width, height-60);
  1605. mainScene->sceneMouseRect.x = screenPos.x;
  1606. mainScene->sceneMouseRect.y = screenPos.y;
  1607. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1608. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1609. mainScene->remapMouse = true;
  1610. Update();
  1611. }
  1612. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1613. this->editor = editor;
  1614. propIconSelector = new UIIconSelector();
  1615. addChild(propIconSelector);
  1616. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1617. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1618. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1619. propIconSelector->setPosition(10.0, 3.0);
  1620. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1621. propertyView = new EntityEditorPropertyView();
  1622. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1623. addChild(propertyView);
  1624. propertyView->setPosition(0.0, 30.0);
  1625. currentView = propertyView;
  1626. treeView = new EntityEditorTreeView();
  1627. addChild(treeView);
  1628. treeView->setPosition(0.0, 30.0);
  1629. treeView->visible = false;
  1630. treeView->enabled = false;
  1631. settingsView = new EntityEditorSettingsView();
  1632. addChild(settingsView);
  1633. settingsView->setPosition(0.0, 30.0);
  1634. settingsView->visible = false;
  1635. settingsView->enabled = false;
  1636. }
  1637. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1638. if(event->getDispatcher() == propIconSelector) {
  1639. currentView->visible = false;
  1640. currentView->enabled = false;
  1641. switch(propIconSelector->getSelectedIndex()) {
  1642. case 0:
  1643. currentView = propertyView;
  1644. break;
  1645. case 1:
  1646. currentView = treeView;
  1647. treeView->getTreeSheet()->refreshTree();
  1648. break;
  1649. case 2:
  1650. currentView = settingsView;
  1651. break;
  1652. }
  1653. currentView->visible = true;
  1654. currentView->enabled = true;
  1655. } else if(event->getDispatcher() == propertyView) {
  1656. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1657. PropEvent *propEvent = (PropEvent*) event;
  1658. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1659. }
  1660. }
  1661. }
  1662. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1663. }
  1664. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1665. propertyView->Resize(width, height-30);
  1666. treeView->Resize(width, height-30);
  1667. settingsView->Resize(width, height-30);
  1668. }
  1669. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1670. mainSizer = new UIHSizer(300, 300, 300, false);
  1671. addChild(mainSizer);
  1672. mainView = new EntityEditorMainView(this);
  1673. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1674. mainSizer->addLeftChild(mainView);
  1675. mainSizer->setMinimumSize(200);
  1676. propertyContainer = new EntityEditorPropertyContainer(this);
  1677. propertyView = propertyContainer->propertyView;
  1678. treeView = propertyContainer->treeView;
  1679. settingsView = propertyContainer->settingsView;
  1680. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1681. mainSizer->addRightChild(propertyContainer);
  1682. }
  1683. void PolycodeEntityEditor::handleEvent(Event *event) {
  1684. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1685. if(treeView->getTreeSheet()->getSelectedEntity() == mainView->getObjectRoot()) {
  1686. mainView->selectNone(true);
  1687. } else {
  1688. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1689. }
  1690. }
  1691. if(event->getDispatcher() == mainView) {
  1692. switch(event->getEventCode()) {
  1693. case Event::CHANGE_EVENT:
  1694. if(mainView->getSelectedEntity()) {
  1695. propertyView->setEntity(mainView->getSelectedEntity());
  1696. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1697. propertyView->getEntityProps()->setCaption("PROPERTIES");
  1698. } else {
  1699. propertyView->setEntity(mainView->getObjectRoot(), true);
  1700. treeView->getTreeSheet()->setSelectedEntity(mainView->getObjectRoot());
  1701. propertyView->getEntityProps()->setCaption("ROOT ENTITY");
  1702. mainView->setBBox(mainView->getObjectRoot());
  1703. }
  1704. break;
  1705. }
  1706. }
  1707. PolycodeEditor::handleEvent(event);
  1708. }
  1709. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1710. if(actionName == "prop_change") {
  1711. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1712. propData->sheet->applyPropActionData(propData);
  1713. } else {
  1714. mainView->doAction(actionName, data);
  1715. }
  1716. }
  1717. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1718. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1719. delete mainView;
  1720. delete propertyView;
  1721. delete treeView;
  1722. delete settingsView;
  1723. delete propertyContainer;
  1724. delete mainSizer;
  1725. }
  1726. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1727. PolycodeEditor::openFile(filePath);
  1728. // return true;
  1729. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1730. // disable sounds :)
  1731. for(int i=0; i < loadedInstance->getNumChildren(); i++) {
  1732. SceneSound *sound = dynamic_cast<SceneSound*>(loadedInstance->getChildAtIndex(i));
  1733. if(sound) {
  1734. sound->getSound()->Stop();
  1735. }
  1736. }
  1737. mainView->setObjectRoot(loadedInstance);
  1738. mainView->setEditorPropsRecursive(loadedInstance);
  1739. treeView->setEntityInstance(loadedInstance);
  1740. propertyView->setEntityInstance(loadedInstance);
  1741. settingsView->setEntityInstance(loadedInstance);
  1742. mainView->dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1743. return true;
  1744. }
  1745. void PolycodeEntityEditor::Activate() {
  1746. Resize(getWidth(), getHeight());
  1747. mainView->getMainScene()->enabled = true;
  1748. mainView->getRenderTexture()->enabled = true;
  1749. }
  1750. void PolycodeEntityEditor::Deactivate() {
  1751. mainView->getMainScene()->enabled = false;
  1752. mainView->getRenderTexture()->enabled = false;
  1753. }
  1754. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1755. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1756. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1757. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1758. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1759. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1760. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1761. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1762. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1763. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1764. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1765. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1766. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1767. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1768. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1769. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1770. }
  1771. }
  1772. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1773. if(entity->editorOnly)
  1774. return;
  1775. entry->addChild("id", entity->id);
  1776. entry->addChild("layerID", (int)entity->layerID);
  1777. String tagString = "";
  1778. for(int i=0; i < entity->getNumTags(); i++) {
  1779. if(i != 0) {
  1780. tagString += ",";
  1781. }
  1782. tagString += entity->getTagAtIndex(i);
  1783. }
  1784. entry->addChild("tags", tagString);
  1785. if(entity->entityProps.size() > 0) {
  1786. ObjectEntry *props = entry->addChild("props");
  1787. for(int i=0; i < entity->entityProps.size(); i++) {
  1788. ObjectEntry *prop = props->addChild("prop");
  1789. prop->addChild("name", entity->entityProps[i].propName);
  1790. prop->addChild("value", entity->entityProps[i].propValue);
  1791. }
  1792. }
  1793. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1794. if(!(*(entry))["type"]) {
  1795. entry->addChild("type", "SceneEntityInstance");
  1796. }
  1797. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1798. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1799. instanceEntry->addChild("filePath", instance->getFileName());
  1800. }
  1801. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1802. if(!(*(entry))["type"])
  1803. entry->addChild("type", "SceneParticleEmitter");
  1804. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1805. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1806. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1807. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1808. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1809. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1810. emitterEntry->addChild("size", emitter->getParticleSize());
  1811. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1812. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1813. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1814. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1815. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1816. emitterEntry->addChild("gX", emitter->getGravity().x);
  1817. emitterEntry->addChild("gY", emitter->getGravity().y);
  1818. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1819. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1820. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1821. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1822. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1823. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1824. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1825. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1826. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1827. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1828. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1829. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1830. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1831. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1832. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1833. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1834. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1835. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1836. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1837. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1838. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1839. }
  1840. if(dynamic_cast<SceneSprite*>(entity)) {
  1841. if(!(*(entry))["type"])
  1842. entry->addChild("type", "SceneSprite");
  1843. SceneSprite *sprite = (SceneSprite*) entity;
  1844. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1845. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1846. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1847. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1848. String animName = "";
  1849. if(sprite->getCurrentSpriteState()) {
  1850. animName = sprite->getCurrentSpriteState()->getName();
  1851. }
  1852. spriteEntry->addChild("state", animName);
  1853. }
  1854. if(dynamic_cast<SceneCurve*>(entity)) {
  1855. SceneCurve *curve = (SceneCurve*) entity;
  1856. if(!(*(entry))["type"])
  1857. entry->addChild("type", "SceneCurve");
  1858. ObjectEntry *curveEntry = entry->addChild("SceneCurve");
  1859. curveEntry->addChild("render", curve->renderCurve);
  1860. curveEntry->addChild("resolution", curve->curveResolution);
  1861. saveCurveToObject(curveEntry->addChild("curve"), curve->getCurve());
  1862. }
  1863. if(dynamic_cast<SceneLabel*>(entity)) {
  1864. SceneLabel *label = (SceneLabel*) entity;
  1865. if(!(*(entry))["type"])
  1866. entry->addChild("type", "SceneLabel");
  1867. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1868. labelEntry->addChild("text", label->getText());
  1869. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1870. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1871. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1872. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1873. }
  1874. if(dynamic_cast<SceneLight*>(entity)) {
  1875. SceneLight *light = (SceneLight*) entity;
  1876. if(!(*(entry))["type"]) {
  1877. entry->addChild("type", "SceneLight");
  1878. }
  1879. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1880. lightEntry->addChild("type", light->getType());
  1881. lightEntry->addChild("cR", light->lightColor.r);
  1882. lightEntry->addChild("cG", light->lightColor.g);
  1883. lightEntry->addChild("cB", light->lightColor.b);
  1884. lightEntry->addChild("cA", light->lightColor.a);
  1885. lightEntry->addChild("scR", light->specularLightColor.r);
  1886. lightEntry->addChild("scG", light->specularLightColor.g);
  1887. lightEntry->addChild("scB", light->specularLightColor.b);
  1888. lightEntry->addChild("scA", light->specularLightColor.a);
  1889. lightEntry->addChild("intensity", light->getIntensity());
  1890. lightEntry->addChild("importance", light->getLightImportance());
  1891. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1892. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1893. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1894. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1895. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1896. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1897. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1898. if(light->areShadowsEnabled()) {
  1899. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1900. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1901. }
  1902. }
  1903. }
  1904. if(dynamic_cast<SceneSound*>(entity)) {
  1905. SceneSound *sound = (SceneSound*) entity;
  1906. if(!(*(entry))["type"]) {
  1907. entry->addChild("type", "SceneSound");
  1908. }
  1909. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1910. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1911. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1912. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1913. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1914. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1915. soundEntry->addChild("loopOnLoad", sound->getLoopOnLoad());
  1916. }
  1917. if(dynamic_cast<Camera*>(entity)) {
  1918. Camera *camera = (Camera*) entity;
  1919. if(!(*(entry))["type"]) {
  1920. entry->addChild("type", "Camera");
  1921. }
  1922. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1923. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1924. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1925. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1926. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1927. if(camera->getOrthoMode()) {
  1928. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1929. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1930. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1931. } else {
  1932. cameraEntry->addChild("fov", camera->getFOV());
  1933. }
  1934. }
  1935. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1936. if(!(*(entry))["type"]) {
  1937. entry->addChild("type", "ScenePrimitive");
  1938. }
  1939. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1940. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1941. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1942. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1943. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1944. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1945. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1946. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1947. }
  1948. if(dynamic_cast<SceneMesh*>(entity)) {
  1949. if(!(*(entry))["type"]) {
  1950. entry->addChild("type", "SceneMesh");
  1951. }
  1952. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1953. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1954. if(sceneMesh->getFilename() != "") {
  1955. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1956. }
  1957. meshEntry->addChild("alphaTest", sceneMesh->alphaTest);
  1958. meshEntry->addChild("backfaceCulled", sceneMesh->backfaceCulled);
  1959. meshEntry->addChild("sendBoneMatricesToMaterial", sceneMesh->sendBoneMatricesToMaterial);
  1960. if(sceneMesh->getMaterial()) {
  1961. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1962. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1963. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1964. }
  1965. }
  1966. if(!(*(entry))["type"])
  1967. entry->addChild("type", "Entity");
  1968. entry->addChild("cR", entity->color.r);
  1969. entry->addChild("cG", entity->color.g);
  1970. entry->addChild("cB", entity->color.b);
  1971. entry->addChild("cA", entity->color.a);
  1972. entry->addChild("blendMode", (int)entity->getBlendingMode());
  1973. entry->addChild("sX", entity->getScale().x);
  1974. entry->addChild("sY", entity->getScale().y);
  1975. entry->addChild("sZ", entity->getScale().z);
  1976. entry->addChild("rX", entity->getRotationQuat().x);
  1977. entry->addChild("rY", entity->getRotationQuat().y);
  1978. entry->addChild("rZ", entity->getRotationQuat().z);
  1979. entry->addChild("rW", entity->getRotationQuat().w);
  1980. entry->addChild("pX", entity->getPosition().x);
  1981. entry->addChild("pY", entity->getPosition().y);
  1982. entry->addChild("pZ", entity->getPosition().z);
  1983. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1984. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1985. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1986. ObjectEntry *children = NULL;
  1987. for(int i=0; i < entity->getNumChildren(); i++) {
  1988. if(!entity->getChildAtIndex(i)->editorOnly) {
  1989. if(!children)
  1990. children = entry->addChild("children");
  1991. ObjectEntry *child = children->addChild("child");
  1992. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1993. }
  1994. }
  1995. }
  1996. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1997. if(material->getNumShaders() > 0) {
  1998. for(int s=0; s < material->getNumShaders(); s++) {
  1999. Shader *shader = material->getShader(s);
  2000. ObjectEntry *shaderEntry = entry->addChild("shader");
  2001. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  2002. // RENDERER_TODO
  2003. /*
  2004. for(int j=0; j < shader->expectedTextures.size(); j++) {
  2005. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  2006. if(texture) {
  2007. String texturePath = texture->getResourcePath();
  2008. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  2009. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  2010. textureEntry->addChild("name", shader->expectedTextures[j]);
  2011. }
  2012. }
  2013. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  2014. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  2015. if(cubemap) {
  2016. String cubemapName = cubemap->getResourceName();
  2017. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  2018. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  2019. }
  2020. }
  2021. */
  2022. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  2023. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  2024. for(int j=0; j < shader->expectedParams.size(); j++) {
  2025. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  2026. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  2027. paramEntry->addChild("name", shader->expectedParams[j].name);
  2028. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  2029. }
  2030. }
  2031. }
  2032. }
  2033. }
  2034. }
  2035. String PolycodeEntityEditor::Copy(void **data) {
  2036. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  2037. if(selectedEntities.size() > 0) {
  2038. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  2039. for(int i=0; i < selectedEntities.size(); i++) {
  2040. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  2041. newData->entities.push_back(clone);
  2042. }
  2043. *data = (void*) newData;
  2044. }
  2045. return "Entity";
  2046. }
  2047. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  2048. if(type == "Entity") {
  2049. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  2050. for(int i=0; i < oldData->entities.size(); i++) {
  2051. delete oldData->entities[i];
  2052. }
  2053. delete oldData;
  2054. }
  2055. }
  2056. void PolycodeEntityEditor::selectAll() {
  2057. if(mainView->hasFocus) {
  2058. mainView->selectAll(true);
  2059. }
  2060. }
  2061. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  2062. if(!data) {
  2063. return;
  2064. }
  2065. if(clipboardType == "Entity") {
  2066. mainView->Paste((EntityEditorClipboardData*)data);
  2067. }
  2068. }
  2069. void PolycodeEntityEditor::saveFile() {
  2070. Object saveObject;
  2071. ObjectEntry *settings = saveObject.root.addChild("settings");
  2072. ObjectEntry *linkedMaterialFiles = settings->addChild("linkedResourcePools");
  2073. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  2074. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  2075. linkedMaterialFiles->addChild("resourcePool")->addChild("path", pool->getName());
  2076. }
  2077. ObjectEntry *layersEntry = settings->addChild("layers");
  2078. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  2079. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  2080. if(layer->layerID != 0) {
  2081. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  2082. layerEntry->addChild("name", layer->name);
  2083. layerEntry->addChild("id", layer->layerID);
  2084. layerEntry->addChild("visible", layer->visible);
  2085. }
  2086. }
  2087. saveObject.root.name = "entity";
  2088. saveObject.root.addChild("version", 2);
  2089. ObjectEntry *children = saveObject.root.addChild("root");
  2090. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  2091. saveObject.saveToXML(filePath);
  2092. setHasChanges(false);
  2093. }
  2094. void PolycodeEntityEditor::Resize(int x, int y) {
  2095. mainSizer->Resize(x, y);
  2096. PolycodeEditor::Resize(x,y);
  2097. }