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PolyUIBox.cpp
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385dd6235d
UIBox size snapping
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11 anos atrás |
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PolyUIButton.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 anos atrás |
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PolyUICheckBox.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 anos atrás |
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PolyUIColorBox.cpp
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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10 anos atrás |
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PolyUIComboBox.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 anos atrás |
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PolyUIElement.cpp
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06bcd0976e
More new renderer fixes. Added UnlitUntextured shader, made labels render properly
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10 anos atrás |
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PolyUIEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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14 anos atrás |
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PolyUIFileDialog.cpp
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97eedd801c
Fixed file dialog icons and text
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12 anos atrás |
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PolyUIHScrollBar.cpp
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 anos atrás |
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PolyUIHSizer.cpp
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c75de951b9
Fixed crash on merging editor holders
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11 anos atrás |
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PolyUIHSlider.cpp
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 anos atrás |
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PolyUIIconSelector.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 anos atrás |
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PolyUIImageButton.cpp
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 anos atrás |
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PolyUIMenu.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 anos atrás |
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PolyUIMenuBar.cpp
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7317c1f332
Makes PolyUIMenuBar more customizable (Fixes: #387)
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11 anos atrás |
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PolyUIScrollContainer.cpp
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d90f07daac
Fixed scrolled content not updating sometimes when setting scroll value
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11 anos atrás |
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PolyUITextInput.cpp
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216caf518f
Ability to override theme font, size and spacing in UITextInput
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10 anos atrás |
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PolyUITree.cpp
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a41c82fd2c
Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow.
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11 anos atrás |
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PolyUITreeContainer.cpp
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247a042248
Fixed tree view not focusing correctly
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10 anos atrás |
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PolyUITreeEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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14 anos atrás |
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PolyUIVScrollBar.cpp
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1e42cdecb7
Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543)
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11 anos atrás |
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PolyUIVSizer.cpp
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c75de951b9
Fixed crash on merging editor holders
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11 anos atrás |
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PolyUIWindow.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 anos atrás |