default.mat 4.3 KB

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  1. <?xml version="1.0" ?>
  2. <polycode>
  3. <shaders>
  4. <shader type="glsl" name="DefaultShader" numPointLights="4" numSpotLights="2">
  5. <vp source="default/DefaultShader.vert"/>
  6. <fp source="default/DefaultShader.frag"/>
  7. </shader>
  8. <shader type="glsl" name="DefaultShaderNoTexture" numPointLights="4" numSpotLights="2">
  9. <vp source="default/DefaultShader.vert"/>
  10. <fp source="default/DefaultShaderNoTexture.frag"/>
  11. </shader>
  12. <shader type="glsl" name="DefaultShaderShadows" numPointLights="4" numSpotLights="2">
  13. <vp source="default/DefaultShaderShadows.vert"/>
  14. <fp source="default/DefaultShaderShadows.frag"/>
  15. </shader>
  16. <shader type="glsl" name="DefaultShaderVertex" numPointLights="4" numSpotLights="2">
  17. <vp source="default/DefaultShaderVertex.vert"/>
  18. <fp source="default/DefaultShaderVertex.frag"/>
  19. </shader>
  20. <shader type="glsl" name="DefaultShaderVertexNoTexture" numPointLights="4" numSpotLights="2">
  21. <vp source="default/DefaultShaderVertex.vert"/>
  22. <fp source="default/DefaultShaderVertexNoTexture.frag"/>
  23. </shader>
  24. <shader type="glsl" name="DefaultParticleShader" numPointLights="4" numSpotLights="2">
  25. <vp source="default/DefaultShader.vert"/>
  26. <fp source="default/DefaultParticleShader.frag"/>
  27. </shader>
  28. <shader type="glsl" name="Unlit" numPointLights="0" numSpotLights="0">
  29. <vp source="default/Unlit.vert"/>
  30. <fp source="default/Unlit.frag"/>
  31. </shader>
  32. <shader type="glsl" name="UnlitUntextured" numPointLights="0" numSpotLights="0">
  33. <vp source="default/Unlit.vert"/>
  34. <fp source="default/UnlitUntextured.frag"/>
  35. </shader>
  36. <shader type="glsl" name="LightCube" numPointLights="0" numSpotLights="0">
  37. <vp source="default/DefaultShader.vert"/>
  38. <fp source="default/LightCube.frag"/>
  39. </shader>
  40. <shader type="glsl" name="NorColSpec" numPointLights="4" numSpotLights="2">
  41. <vp source="default/NormalShader.vert"/>
  42. <fp source="default/NorColSpec.frag"/>
  43. </shader>
  44. <shader type="glsl" name="PassThrough" screen="true">
  45. <vp source="default/ScreenShader.vert"/>
  46. <fp source="default/PassThrough.frag"/>
  47. </shader>
  48. </shaders>
  49. <materials>
  50. <material name="DefaultVertex">
  51. <shader name="DefaultShaderVertexNoTexture">
  52. </shader>
  53. </material>
  54. <material name="DefaultVertexTextured">
  55. <shader name="DefaultShaderVertex">
  56. </shader>
  57. </material>
  58. <material name="DefaultVertexTexturedAdditive" blendingMode="2">
  59. <shader name="DefaultShaderVertex">
  60. </shader>
  61. </material>
  62. <material name="Default">
  63. <shader name="DefaultShaderNoTexture">
  64. </shader>
  65. </material>
  66. <material name="DefaultTextured">
  67. <shader name="DefaultShader">
  68. <textures>
  69. </textures>
  70. </shader>
  71. </material>
  72. <material name="DefaultTexturedAdditive" blendingMode="2">
  73. <shader name="DefaultShader">
  74. <textures>
  75. </textures>
  76. </shader>
  77. </material>
  78. <material name="UnlitWireframe" wireframe="true">
  79. <shader name="UnlitUntextured">
  80. </shader>
  81. </material>
  82. <material name="UnlitUntextured">
  83. <shader name="UnlitUntextured">
  84. </shader>
  85. </material>
  86. <material name="UnlitUntexturedAdditive" blendingMode="2">
  87. <shader name="UnlitUntextured">
  88. </shader>
  89. </material>
  90. <material name="Unlit">
  91. <shader name="Unlit">
  92. <textures>
  93. </textures>
  94. </shader>
  95. </material>
  96. <material name="UnlitAdditive" blendingMode="2">
  97. <shader name="Unlit">
  98. <textures>
  99. </textures>
  100. </shader>
  101. </material>
  102. <material name="UnlitAdditive" blendingMode="2">
  103. <shader name="Unlit">
  104. <textures>
  105. </textures>
  106. </shader>
  107. </material>
  108. <material name="DefaultWithShadows">
  109. <shader name="DefaultShaderShadows">
  110. <textures>
  111. </textures>
  112. </shader>
  113. </material>
  114. <material name="Particles">
  115. <shader name="DefaultParticleShader">
  116. <textures>
  117. </textures>
  118. </shader>
  119. </material>
  120. <material name="ParticlesAdditive" blendingMode="2">
  121. <shader name="DefaultParticleShader">
  122. <textures>
  123. </textures>
  124. </shader>
  125. </material>
  126. <material name="LightCube">
  127. <shader name="LightCube">
  128. <textures>
  129. </textures>
  130. </shader>
  131. </material>
  132. <material name="NormalColorSpecular">
  133. <shader name="NorColSpec">
  134. <textures>
  135. </textures>
  136. </shader>
  137. </material>
  138. </materials>
  139. </polycode>