Ivan Safrin c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes 12 سال پیش
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DefaultParticleShader.frag 0ed9d27bda Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha 12 سال پیش
DefaultShader.frag 0ed9d27bda Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha 12 سال پیش
DefaultShader.vert 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 سال پیش
DefaultShaderNoTexture.frag 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 سال پیش
DefaultShaderShadows.frag 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 سال پیش
DefaultShaderShadows.vert a25c546297 Fixed shadows not displaying properly when objects are moved 14 سال پیش
DefaultShaderVertex.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 سال پیش
DefaultShaderVertex.vert 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 سال پیش
DefaultShaderVertexNoTexture.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 سال پیش
LightCube.frag ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 سال پیش
NorColSpec.frag 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 سال پیش
NormalShader.vert 40ee2aafec Revisiting UI Module and IDE 14 سال پیش
PassThrough.frag 0bde8349c6 HDR Rendering 14 سال پیش
ScreenShader.vert f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 سال پیش
Unlit.frag 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 سال پیش
Unlit.vert 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 سال پیش
UnlitUntextured.frag 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 سال پیش
default.entity2d 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 سال پیش
default.mat c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes 12 سال پیش
default.png 5f2a5232c4 More code cleanup 14 سال پیش
default.sprite 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 سال پیش
default.wav 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 سال پیش
mono.ttf 5f2a5232c4 More code cleanup 14 سال پیش
sans.ttf 5f2a5232c4 More code cleanup 14 سال پیش
serif.ttf 5f2a5232c4 More code cleanup 14 سال پیش