| .. |
|
Include
|
45692828a4
MSVC10 fix, removed old example project from Windows examples solution
|
%!s(int64=12) %!d(string=hai) anos |
|
PolycodeView
|
a91d93a10e
Fixes and IDE project for Visual Studio 2013
|
%!s(int64=12) %!d(string=hai) anos |
|
Source
|
92e34b684a
Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer
|
%!s(int64=12) %!d(string=hai) anos |
|
CMakeLists.txt
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
%!s(int64=12) %!d(string=hai) anos |