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add_entity.png
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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12 lat temu |
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button_move_bottom.png
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0690417d9b
Added entity move up/down/top/bottom buttons to the entity editor
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12 lat temu |
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button_move_down.png
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0690417d9b
Added entity move up/down/top/bottom buttons to the entity editor
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12 lat temu |
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button_move_top.png
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0690417d9b
Added entity move up/down/top/bottom buttons to the entity editor
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12 lat temu |
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button_move_up.png
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0690417d9b
Added entity move up/down/top/bottom buttons to the entity editor
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12 lat temu |
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button_selector.png
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adef34818a
Added menu to select median or individual entity position transform center, implemented median point for rotation transforms in entity editor
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12 lat temu |
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camera_icon.png
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77571cf6a5
Added ability to add cameras in the scene editor, added camera property sheet, camera icons
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12 lat temu |
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emitter_icon.png
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 lat temu |
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empty_icon.png
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e01d62912b
Added icon for empty entities in scene editor, fixed non retina icons in scene editor, added ability to add empty entity in scene editor
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12 lat temu |
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grid.png
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543062ea0c
Fixed adjusted matrix calculation, added local and global coordinate transform modes to the transform gizmo in entity editor
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12 lat temu |
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grid_button.png
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 lat temu |
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hide_icons.png
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3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
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12 lat temu |
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icon_tree.png
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 lat temu |
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individual_centers.png
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 lat temu |
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light_icon.png
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 lat temu |
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lights_icon.png
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 lat temu |
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median_center.png
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 lat temu |
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move_gizmo.png
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 lat temu |
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nolights_icon.png
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 lat temu |
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properties_icon.png
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 lat temu |
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rotate_gizmo.png
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 lat temu |
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scale_gizmo.png
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 lat temu |
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settings_icon.png
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 lat temu |
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shade_full.png
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 lat temu |
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shade_solid.png
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 lat temu |
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shade_wire.png
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 lat temu |
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show_icons.png
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3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
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12 lat temu |
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snap_off.png
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 lat temu |
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snap_on.png
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 lat temu |
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sound_icon.png
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fc7d880132
Adding sounds in scene editor, hooked up sound prop sheet
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12 lat temu |