Ivan Safrin f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects vor 12 Jahren
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly vor 12 Jahren
3DPhysics 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist vor 12 Jahren
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes vor 13 Jahren
Curl dda069be43 Threaded event fixes vor 13 Jahren
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. vor 14 Jahren
OculusVR 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer vor 12 Jahren
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X vor 12 Jahren
UI f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects vor 12 Jahren
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. vor 13 Jahren