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about.ai
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 years ago |
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ide_icons.ai
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 years ago |
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play_button.png
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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15 years ago |
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toolbar_bg.png
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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15 years ago |
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toolbar_logo.png
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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15 years ago |
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ui_theme_dark.ai
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 years ago |
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ui_theme_light.ai
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 years ago |
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welcome.png
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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15 years ago |
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welcome.psd
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f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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15 years ago |