utils.mat 556 B

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  1. <?xml version="1.0" ?>
  2. <polycode_material_library>
  3. <shaders>
  4. <shader type="glsl" name="OneSidedLine" numAreaLights="0" numSpotLights="0" screen="false">
  5. <vp source="default/DefaultShader.vert" />
  6. <fp source="Materials/OneSidedLine.frag" />
  7. </shader>
  8. </shaders>
  9. <cubemaps />
  10. <materials>
  11. <material name="OneSidedLine" blendingMode="0">
  12. <shader name="OneSidedLine">
  13. <textures />
  14. </shader>
  15. </material>
  16. </materials>
  17. </polycode_material_library>