Ivan Safrin 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode há 11 anos atrás
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it há 12 anos atrás
EditorGrid.cpp cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code há 11 anos atrás
EntityEditorPropertyView.cpp ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites há 11 anos atrás
EntityEditorSettingsView.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. há 12 anos atrás
EntityEditorTreeView.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor há 11 anos atrás
ExampleBrowserWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board há 12 anos atrás
ExportProjectWindow.cpp f2639bd997 Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox há 12 anos atrás
NewFileWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board há 12 anos atrás
NewProjectWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board há 12 anos atrás
PolycodeClipboard.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor há 13 anos atrás
PolycodeConsole.cpp 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console há 12 anos atrás
PolycodeEditor.cpp cef68a6de2 Added select all functionality to entity editor, added eye distance scale settings to Oculus module, added basic scene import support to polyimport (experimental) há 12 anos atrás
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder há 12 anos atrás
PolycodeEntityEditor.cpp 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode há 11 anos atrás
PolycodeFontEditor.cpp 73c9c27a6c UI tweaks, light theme há 12 anos atrás
PolycodeFrame.cpp 47148ce4e0 IDE editors will disable virtual scene rendering when hidden há 11 anos atrás
PolycodeIDEApp.cpp fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE há 11 anos atrás
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles há 12 anos atrás
PolycodeMaterialEditor.cpp 9be0dd097e New shaders and cubemaps in the material editor are now automatically selected há 11 anos atrás
PolycodeMeshEditor.cpp 47148ce4e0 IDE editors will disable virtual scene rendering when hidden há 11 anos atrás
PolycodeProject.cpp b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials há 11 anos atrás
PolycodeProjectBrowser.cpp 0d07d2c038 Sprite offset editing in the sprite editor há 11 anos atrás
PolycodeProjectEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board há 12 anos atrás
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) há 12 anos atrás
PolycodeProps.cpp 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode há 11 anos atrás
PolycodeRemoteDebugger.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. há 12 anos atrás
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. há 12 anos atrás
PolycodeSpriteEditor.cpp fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE há 11 anos atrás
PolycodeTextEditor.cpp cdf57e0f6f More memory leak fixes in IDE há 12 anos atrás
PolycodeToolLauncher.cpp 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions há 11 anos atrás
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board há 12 anos atrás
TextureBrowser.cpp fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE há 11 anos atrás
ToolWindows.cpp 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions há 11 anos atrás
TrackballCamera.cpp cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code há 11 anos atrás
TransformGizmo.cpp df8202c627 Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor há 11 anos atrás