VRCorrect.mat 470 B

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  1. <?xml version="1.0" ?>
  2. <polycode>
  3. <shaders>
  4. <shader type="glsl" name="VRCorrect" screen="true">
  5. <vp source="default/ScreenShader.vert"/>
  6. <fp source="VRCorrect.frag"/>
  7. </shader>
  8. </shaders>
  9. <materials>
  10. <material name="VRCorrect" screen="true">
  11. <shader name="VRCorrect">
  12. <targettextures>
  13. <targettexture mode="color" name="screenColorBuffer"/>
  14. </targettextures>
  15. </shader>
  16. </material>
  17. </materials>
  18. </polycode>