Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance il y a 10 ans
Assets b3de4f661e Fixed physics entity transforms not being set correctly il y a 10 ans
Bindings 36c6602022 Fixed up 3d physics constraints, added point2point constraint il y a 10 ans
CMake 46249d8918 Fix freetype on win. il y a 10 ans
Core 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance il y a 10 ans
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by il y a 11 ans
Examples 46249d8918 Fix freetype on win. il y a 10 ans
IDE 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance il y a 10 ans
Modules b3de4f661e Fixed physics entity transforms not being set correctly il y a 10 ans
Player ed8addc10d Fix freetype on Linux il y a 10 ans
Standalone 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. il y a 10 ans
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows il y a 11 ans
.travis.yml 6cfebee22d More travis stuff il y a 10 ans
BUILD.md 965d8cee53 Build instructions more concise il y a 11 ans
BuildLinux.sh 8258ee67ba Fixed Linux build script il y a 12 ans
BuildMac.sh a843887af2 Clarified on how to use the py-ply dep for builds using macports. il y a 10 ans
CMakeLists.txt 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. il y a 10 ans
LICENSE.txt 4e337163f6 Updated license year il y a 12 ans
README.md e5429cc4c5 Made readme markdown il y a 10 ans
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. il y a 12 ans
setup-travis.sh 62ad305aa6 Added more travis config stuff il y a 10 ans

README.md

Build Status

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.