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Merge pull request #94 from v2lmmj04/patch-1

Minor typo fixes for Building section of README
Jeffery Myers 5 ماه پیش
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0105acf1bf
1فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
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      README.md

+ 2 - 2
README.md

@@ -5,8 +5,8 @@ A Raylib integration with DearImGui
 rlImgui provides a backend for [Dear ImGui](https://github.com/ocornut/imgui) using [Raylib](https://www.raylib.com/). 
 rlImgui provides a backend for [Dear ImGui](https://github.com/ocornut/imgui) using [Raylib](https://www.raylib.com/). 
 
 
 # Building
 # Building
-the rlImGui repository itself is setup to use premake to generate a static library and examples for Visual Studio 2019. Premake can also be used to generate makefiles for linux. rlImGui can be used as a static library, or by direclty including the files into your game project.
-Preamke is not required to use rlImGui, it is simply just what is used for development.
+The rlImGui repository itself is set up to use Premake to generate a static library and examples for Visual Studio 2019. Premake can also be used to generate makefiles for Linux. rlImGui can be used as a static library, or by directly including the files into your game project.
+Premake is not required to use rlImGui, it is simply just what is used for development.
 
 
 ## Other Systems
 ## Other Systems
 rlImGui has no dependencies other than raylib and imgui. If you want to use any other build system, you can simply just build rlImGui and ImGui into a library, or even add the files direclty to your game if it can use C++ code. There are no specific build requirements for rlImgui itself.
 rlImGui has no dependencies other than raylib and imgui. If you want to use any other build system, you can simply just build rlImGui and ImGui into a library, or even add the files direclty to your game if it can use C++ code. There are no specific build requirements for rlImgui itself.