Fix typo in ImGui_ImplRaylib_BuildFontAtlas
@@ -48,7 +48,7 @@ int main(int, char**)
IM_ASSERT(font != nullptr);
// required to be called to cache the font texture with raylib
- Imgui_ImplRaylib_BuildFontAtlas();
+ ImGui_ImplRaylib_BuildFontAtlas();
// Our state
bool show_demo_window = true;
@@ -45,7 +45,7 @@
#ifndef IMGUI_DISABLE
IMGUI_IMPL_API bool ImGui_ImplRaylib_Init(void);
-IMGUI_IMPL_API void Imgui_ImplRaylib_BuildFontAtlas(void);
+IMGUI_IMPL_API void ImGui_ImplRaylib_BuildFontAtlas(void);
IMGUI_IMPL_API void ImGui_ImplRaylib_Shutdown(void);
IMGUI_IMPL_API void ImGui_ImplRaylib_NewFrame(void);
IMGUI_IMPL_API void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data);
@@ -643,7 +643,7 @@ bool ImGui_ImplRaylib_Init(void)
return true;
}
-void Imgui_ImplRaylib_BuildFontAtlas(void)
+void ImGui_ImplRaylib_BuildFontAtlas(void)
{
ReloadFonts();