@@ -197,8 +197,13 @@ public:
{
BeginTextureMode(ViewTexture);
ClearBackground(BLUE);
+
+ // camera with our view offset with a world origin of 0,0
BeginMode2D(Camera);
+ // center the image at 0,0
DrawTexture(ImageTexture, ImageTexture.width / -2, ImageTexture.height / -2, WHITE);
EndMode2D();
EndTextureMode();
}