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@@ -56,19 +56,19 @@ void rlImGuiSetup(bool darkTheme);
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/// Starts a new ImGui Frame
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/// Starts a new ImGui Frame
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/// Calls ImGui_ImplRaylib_NewFrame, ImGui_ImplRaylib_ProcessEvents, and ImGui::NewFrame together
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/// Calls ImGui_ImplRaylib_NewFrame, ImGui_ImplRaylib_ProcessEvents, and ImGui::NewFrame together
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/// </summary>
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/// </summary>
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-void rlImGuiBegin();
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+void rlImGuiBegin(void);
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/// <summary>
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/// <summary>
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/// Ends an ImGui frame and submits all ImGui drawing to raylib for processing.
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/// Ends an ImGui frame and submits all ImGui drawing to raylib for processing.
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/// Calls ImGui:Render, an d ImGui_ImplRaylib_RenderDrawData to draw to the current raylib render target
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/// Calls ImGui:Render, an d ImGui_ImplRaylib_RenderDrawData to draw to the current raylib render target
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/// </summary>
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/// </summary>
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-void rlImGuiEnd();
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+void rlImGuiEnd(void);
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/// <summary>
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/// <summary>
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/// Cleanup ImGui and unload font atlas
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/// Cleanup ImGui and unload font atlas
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/// Calls ImGui_ImplRaylib_Shutdown
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/// Calls ImGui_ImplRaylib_Shutdown
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/// </summary>
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/// </summary>
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-void rlImGuiShutdown();
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+void rlImGuiShutdown(void);
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// Advanced StartupAPI
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// Advanced StartupAPI
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@@ -77,19 +77,19 @@ void rlImGuiShutdown();
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/// must be followed by rlImGuiEndInitImGui
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/// must be followed by rlImGuiEndInitImGui
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/// Called by ImGui_ImplRaylib_Init, and does the first part of setup, before fonts are rendered
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/// Called by ImGui_ImplRaylib_Init, and does the first part of setup, before fonts are rendered
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/// </summary>
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/// </summary>
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-void rlImGuiBeginInitImGui();
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+void rlImGuiBeginInitImGui(void);
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/// <summary>
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/// <summary>
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/// End Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code.
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/// End Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code.
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/// must be proceeded by rlImGuiBeginInitImGui
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/// must be proceeded by rlImGuiBeginInitImGui
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/// Called by ImGui_ImplRaylib_Init and does the second part of setup, and renders fonts.
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/// Called by ImGui_ImplRaylib_Init and does the second part of setup, and renders fonts.
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/// </summary>
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/// </summary>
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-void rlImGuiEndInitImGui();
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+void rlImGuiEndInitImGui(void);
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/// <summary>
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/// <summary>
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/// Forces the font texture atlas to be recomputed and re-cached
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/// Forces the font texture atlas to be recomputed and re-cached
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/// </summary>
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/// </summary>
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-void rlImGuiReloadFonts();
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+void rlImGuiReloadFonts(void);
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// Advanced Update API
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// Advanced Update API
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