/********************************************************************************************** * * raylibExtras * Utilities and Shared Components for Raylib * * rlImGui * basic ImGui integration * * LICENSE: ZLIB * * Copyright (c) 2024 Jeffery Myers * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************************************************/ #include "rlImGui.h" #include "imgui_impl_raylib.h" #include "raylib.h" #include "rlgl.h" #include "imgui.h" #include #include #include #include #ifndef NO_FONT_AWESOME #include "extras/FA6FreeSolidFontData.h" #endif static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT; static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT]; ImGuiContext* GlobalContext = nullptr; static std::map RaylibKeyMap; static bool LastFrameFocused = false; static bool LastControlPressed = false; static bool LastShiftPressed = false; static bool LastAltPressed = false; static bool LastSuperPressed = false; // internal only functions bool rlImGuiIsControlDown() { return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL); } bool rlImGuiIsShiftDown() { return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT); } bool rlImGuiIsAltDown() { return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT); } bool rlImGuiIsSuperDown() { return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER); } struct ImGui_ImplRaylib_Data { }; ImGui_ImplRaylib_Data* ImGui_ImplRaylib_GetBackendData() { return ImGui::GetCurrentContext() ? static_cast(ImGui::GetPlatformIO().Renderer_RenderState) : nullptr; } void ImGui_ImplRaylib_CreateBackendData() { if (!ImGui::GetCurrentContext() || ImGui::GetPlatformIO().Renderer_RenderState) return; ImGui::GetPlatformIO().Renderer_RenderState = MemAlloc(sizeof(ImGui_ImplRaylib_Data)); } void ImGui_ImplRaylib_FreeBackendData() { if (!ImGui::GetCurrentContext()) return; MemFree(ImGui::GetPlatformIO().Renderer_RenderState); } Vector2 GetDisplayScale() { #if defined(__EMSCRIPTEN__) return Vector2Ones; #else return GetWindowScaleDPI(); #endif } static const char* GetClipTextCallback(ImGuiContext*) { return GetClipboardText(); } static void SetClipTextCallback(ImGuiContext*, const char* text) { SetClipboardText(text); } static void ImGuiNewFrame(float deltaTime) { ImGuiIO& io = ImGui::GetIO(); auto* platData = ImGui_ImplRaylib_GetBackendData(); if (!platData) { ImGui_ImplRaylib_CreateBackendData(); platData = ImGui_ImplRaylib_GetBackendData(); if (!platData) return; } Vector2 resolutionScale = GetDisplayScale(); #ifndef PLATFORM_DRM if (IsWindowFullscreen()) { int monitor = GetCurrentMonitor(); io.DisplaySize.x = float(GetMonitorWidth(monitor)); io.DisplaySize.y = float(GetMonitorHeight(monitor)); } else { io.DisplaySize.x = float(GetScreenWidth()); io.DisplaySize.y = float(GetScreenHeight()); } #if !defined(__APPLE__) if (!IsWindowState(FLAG_WINDOW_HIGHDPI)) resolutionScale = Vector2{ 1,1 }; #endif #else io.DisplaySize.x = float(GetScreenWidth()); io.DisplaySize.y = float(GetScreenHeight()); #endif io.DisplayFramebufferScale = ImVec2(resolutionScale.x, resolutionScale.y); if (deltaTime <= 0) deltaTime = 0.001f; io.DeltaTime = deltaTime; if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_HasMouseCursors) { if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0) { ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor) { CurrentMouseCursor = imgui_cursor; if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) { HideCursor(); } else { ShowCursor(); if (!(io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)) { SetMouseCursor((imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT); } } } } } } static void ImGuiTriangleVert(const ImDrawVert& idx_vert) { #ifdef __cpp_designated_initializers Color c { .r = static_cast(idx_vert.col>>0), .g = static_cast(idx_vert.col>>8), .b = static_cast(idx_vert.col>>16), .a = static_cast(idx_vert.col>>24), }; #else Color c { static_cast(idx_vert.col>>0), static_cast(idx_vert.col>>8), static_cast(idx_vert.col>>16), static_cast(idx_vert.col>>24), }; #endif rlColor4ub(c.r, c.g, c.b, c.a); rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y); rlVertex2f(idx_vert.pos.x, idx_vert.pos.y); } static void ImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector& indexBuffer, const ImVector& vertBuffer, ImTextureID texturePtr) { if (count < 3) return; unsigned int textureId = static_cast(texturePtr); rlBegin(RL_TRIANGLES); rlSetTexture(textureId); for (unsigned int i = 0; i <= (count - 3); i += 3) { ImDrawIdx indexA = indexBuffer[indexStart + i]; ImDrawIdx indexB = indexBuffer[indexStart + i + 1]; ImDrawIdx indexC = indexBuffer[indexStart + i + 2]; ImDrawVert vertexA = vertBuffer[indexA]; ImDrawVert vertexB = vertBuffer[indexB]; ImDrawVert vertexC = vertBuffer[indexC]; ImGuiTriangleVert(vertexA); ImGuiTriangleVert(vertexB); ImGuiTriangleVert(vertexC); } rlEnd(); } static void EnableScissor(float x, float y, float width, float height) { rlEnableScissorTest(); ImGuiIO& io = ImGui::GetIO(); ImVec2 scale = io.DisplayFramebufferScale; #if !defined(__APPLE__) if (!IsWindowState(FLAG_WINDOW_HIGHDPI)) { scale.x = 1; scale.y = 1; } #endif rlScissor((int)(x * scale.x), int((io.DisplaySize.y - (int)(y + height)) * scale.y), (int)(width * scale.x), (int)(height * scale.y)); } static void SetupMouseCursors(void) { MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW; MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM; MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND; MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL; MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW; MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW; MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS; MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE; MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED; } void SetupFontAwesome(void) { #ifndef NO_FONT_AWESOME static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; icons_config.FontDataOwnedByAtlas = false; icons_config.GlyphMaxAdvanceX = std::numeric_limits::max(); icons_config.RasterizerMultiply = 1.0f; icons_config.OversampleH = 2; icons_config.OversampleV = 1; icons_config.GlyphRanges = icons_ranges; ImGuiIO& io = ImGui::GetIO(); float size = FONT_AWESOME_ICON_SIZE; #if !defined(__APPLE__) if (!IsWindowState(FLAG_WINDOW_HIGHDPI)) size *= GetDisplayScale().y; icons_config.RasterizerMultiply = GetDisplayScale().y; #endif io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, size, &icons_config, icons_ranges); #endif } void SetupBackend(void) { ImGuiIO& io = ImGui::GetIO(); io.BackendPlatformName = "imgui_impl_raylib"; io.BackendFlags |= ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_RendererHasTextures; #ifndef PLATFORM_DRM io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; #endif io.MousePos = ImVec2(0, 0); ImGuiPlatformIO& platformIO = ImGui::GetPlatformIO(); platformIO.Platform_SetClipboardTextFn = SetClipTextCallback; platformIO.Platform_GetClipboardTextFn = GetClipTextCallback; platformIO.Platform_ClipboardUserData = nullptr; ImGui_ImplRaylib_CreateBackendData(); } void rlImGuiEndInitImGui(void) { ImGui::SetCurrentContext(GlobalContext); SetupFontAwesome(); SetupMouseCursors(); SetupBackend(); } static void SetupKeymap(void) { if (!RaylibKeyMap.empty()) return; // build up a map of raylib keys to ImGuiKeys RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe; RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma; RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus; RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period; RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash; RaylibKeyMap[KEY_ZERO] = ImGuiKey_0; RaylibKeyMap[KEY_ONE] = ImGuiKey_1; RaylibKeyMap[KEY_TWO] = ImGuiKey_2; RaylibKeyMap[KEY_THREE] = ImGuiKey_3; RaylibKeyMap[KEY_FOUR] = ImGuiKey_4; RaylibKeyMap[KEY_FIVE] = ImGuiKey_5; RaylibKeyMap[KEY_SIX] = ImGuiKey_6; RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7; RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8; RaylibKeyMap[KEY_NINE] = ImGuiKey_9; RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon; RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal; RaylibKeyMap[KEY_A] = ImGuiKey_A; RaylibKeyMap[KEY_B] = ImGuiKey_B; RaylibKeyMap[KEY_C] = ImGuiKey_C; RaylibKeyMap[KEY_D] = ImGuiKey_D; RaylibKeyMap[KEY_E] = ImGuiKey_E; RaylibKeyMap[KEY_F] = ImGuiKey_F; RaylibKeyMap[KEY_G] = ImGuiKey_G; RaylibKeyMap[KEY_H] = ImGuiKey_H; RaylibKeyMap[KEY_I] = ImGuiKey_I; RaylibKeyMap[KEY_J] = ImGuiKey_J; RaylibKeyMap[KEY_K] = ImGuiKey_K; RaylibKeyMap[KEY_L] = ImGuiKey_L; RaylibKeyMap[KEY_M] = ImGuiKey_M; RaylibKeyMap[KEY_N] = ImGuiKey_N; RaylibKeyMap[KEY_O] = ImGuiKey_O; RaylibKeyMap[KEY_P] = ImGuiKey_P; RaylibKeyMap[KEY_Q] = ImGuiKey_Q; RaylibKeyMap[KEY_R] = ImGuiKey_R; RaylibKeyMap[KEY_S] = ImGuiKey_S; RaylibKeyMap[KEY_T] = ImGuiKey_T; RaylibKeyMap[KEY_U] = ImGuiKey_U; RaylibKeyMap[KEY_V] = ImGuiKey_V; RaylibKeyMap[KEY_W] = ImGuiKey_W; RaylibKeyMap[KEY_X] = ImGuiKey_X; RaylibKeyMap[KEY_Y] = ImGuiKey_Y; RaylibKeyMap[KEY_Z] = ImGuiKey_Z; RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space; RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape; RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter; RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab; RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace; RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert; RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete; RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow; RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow; RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow; RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow; RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp; RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown; RaylibKeyMap[KEY_HOME] = ImGuiKey_Home; RaylibKeyMap[KEY_END] = ImGuiKey_End; RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock; RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock; RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock; RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen; RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause; RaylibKeyMap[KEY_F1] = ImGuiKey_F1; RaylibKeyMap[KEY_F2] = ImGuiKey_F2; RaylibKeyMap[KEY_F3] = ImGuiKey_F3; RaylibKeyMap[KEY_F4] = ImGuiKey_F4; RaylibKeyMap[KEY_F5] = ImGuiKey_F5; RaylibKeyMap[KEY_F6] = ImGuiKey_F6; RaylibKeyMap[KEY_F7] = ImGuiKey_F7; RaylibKeyMap[KEY_F8] = ImGuiKey_F8; RaylibKeyMap[KEY_F9] = ImGuiKey_F9; RaylibKeyMap[KEY_F10] = ImGuiKey_F10; RaylibKeyMap[KEY_F11] = ImGuiKey_F11; RaylibKeyMap[KEY_F12] = ImGuiKey_F12; RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift; RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl; RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt; RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper; RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift; RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl; RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt; RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper; RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu; RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket; RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash; RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket; RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent; RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0; RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1; RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2; RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3; RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4; RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5; RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6; RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7; RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8; RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9; RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal; RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide; RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply; RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract; RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd; RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter; RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual; } static void SetupGlobals(void) { LastFrameFocused = IsWindowFocused(); LastControlPressed = false; LastShiftPressed = false; LastAltPressed = false; LastSuperPressed = false; } void rlImGuiBeginInitImGui(void) { SetupGlobals(); if (GlobalContext == nullptr) GlobalContext = ImGui::CreateContext(nullptr); SetupKeymap(); ImGuiIO& io = ImGui::GetIO(); ImFontConfig defaultConfig; static constexpr int DefaultFonSize = 13; defaultConfig.SizePixels = DefaultFonSize; #if !defined(__APPLE__) if (!IsWindowState(FLAG_WINDOW_HIGHDPI)) defaultConfig.SizePixels = ceilf(defaultConfig.SizePixels * GetDisplayScale().y); defaultConfig.RasterizerMultiply = GetDisplayScale().y; #endif defaultConfig.PixelSnapH = true; io.Fonts->AddFontDefault(&defaultConfig); } void rlImGuiSetup(bool dark) { rlImGuiBeginInitImGui(); if (dark) ImGui::StyleColorsDark(); else ImGui::StyleColorsLight(); rlImGuiEndInitImGui(); } void rlImGuiBegin(void) { ImGui::SetCurrentContext(GlobalContext); rlImGuiBeginDelta(GetFrameTime()); } void rlImGuiBeginDelta(float deltaTime) { ImGui::SetCurrentContext(GlobalContext); ImGuiNewFrame(deltaTime); ImGui_ImplRaylib_ProcessEvents(); ImGui::NewFrame(); } void rlImGuiEnd(void) { ImGui::SetCurrentContext(GlobalContext); ImGui::Render(); ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData()); } void rlImGuiShutdown(void) { if (GlobalContext == nullptr) return; ImGui::SetCurrentContext(GlobalContext); ImGui_ImplRaylib_Shutdown(); ImGui::DestroyContext(GlobalContext); GlobalContext = nullptr; } void rlImGuiImage(const Texture* image) { if (!image) return; if (GlobalContext) ImGui::SetCurrentContext(GlobalContext); ImGui::Image(ImTextureID(image->id), ImVec2(float(image->width), float(image->height))); } bool rlImGuiImageButton(const char* name, const Texture* image) { if (!image) return false; if (GlobalContext) ImGui::SetCurrentContext(GlobalContext); return ImGui::ImageButton(name, ImTextureID(image->id), ImVec2(float(image->width), float(image->height))); } bool rlImGuiImageButtonSize(const char* name, const Texture* image, Vector2 size) { if (!image) return false; if (GlobalContext) ImGui::SetCurrentContext(GlobalContext); return ImGui::ImageButton(name, ImTextureID(image->id), ImVec2(size.x, size.y)); } void rlImGuiImageSize(const Texture* image, int width, int height) { if (!image) return; if (GlobalContext) ImGui::SetCurrentContext(GlobalContext); ImGui::Image(ImTextureID(image->id), ImVec2(float(width), float(height))); } void rlImGuiImageSizeV(const Texture* image, Vector2 size) { if (!image) return; if (GlobalContext) ImGui::SetCurrentContext(GlobalContext); ImGui::Image(ImTextureID(image->id), ImVec2(size.x, size.y)); } void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect) { if (!image) return; if (GlobalContext) ImGui::SetCurrentContext(GlobalContext); ImVec2 uv0; ImVec2 uv1; if (sourceRect.width < 0) { uv0.x = -sourceRect.x / image->width; uv1.x = (uv0.x - float(fabs(sourceRect.width) / image->width)); } else { uv0.x = sourceRect.x / image->width; uv1.x = uv0.x + float(sourceRect.width / image->width); } if (sourceRect.height < 0) { uv0.y = -sourceRect.y / image->height; uv1.y = (uv0.y - fabsf(sourceRect.height) / image->height); } else { uv0.y = sourceRect.y / image->height; uv1.y = uv0.y + sourceRect.height / image->height; } ImGui::Image((ImTextureID)image->id, ImVec2(float(destWidth), float(destHeight)), uv0, uv1); } void rlImGuiImageRenderTexture(const RenderTexture* image) { if (!image) return; if (GlobalContext) ImGui::SetCurrentContext(GlobalContext); rlImGuiImageRect(&image->texture, image->texture.width, image->texture.height, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) }); } void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center) { if (!image) return; if (GlobalContext) ImGui::SetCurrentContext(GlobalContext); ImVec2 area = ImGui::GetContentRegionAvail(); float scale = area.x / image->texture.width; float y = image->texture.height * scale; if (y > area.y) { scale = area.y / image->texture.height; } int sizeX = int(image->texture.width * scale); int sizeY = int(image->texture.height * scale); if (center) { ImGui::SetCursorPosX(0); ImGui::SetCursorPosX(area.x/2 - sizeX/2); ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2)); } rlImGuiImageRect(&image->texture, sizeX, sizeY, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) }); } // raw ImGui backend API bool ImGui_ImplRaylib_Init(void) { SetupGlobals(); SetupKeymap(); SetupMouseCursors(); SetupBackend(); return true; } void ImGui_ImplRaylib_Shutdown() { ImGuiIO& io =ImGui::GetIO(); for (auto& texture : ImGui::GetPlatformIO().Textures) { if (texture->Status != ImTextureStatus_Destroyed) { Texture* backendData = (Texture*)texture->BackendUserData; if (backendData && IsTextureValid(*backendData)) { UnloadTexture(*backendData); } texture->Status = ImTextureStatus_Destroyed; } } ImGui_ImplRaylib_FreeBackendData(); } void ImGui_ImplRaylib_NewFrame(void) { ImGuiNewFrame(GetFrameTime()); } void ImGui_ImplRaylib_UpdateTexture(ImTextureData* tex) { switch (tex->Status) { case ImTextureStatus_OK: case ImTextureStatus_Destroyed: default: break; case ImTextureStatus_WantCreate: { Image img = { 0 }; img.width = tex->Width; img.height = tex->Height; img.format = tex->Format == ImTextureFormat_Alpha8 ? PIXELFORMAT_UNCOMPRESSED_GRAYSCALE : PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; img.mipmaps = 1; img.data = tex->GetPixels(); Texture* texture = (Texture*)MemAlloc(sizeof(Texture)); tex->BackendUserData = texture;; *texture = LoadTextureFromImage(img); tex->SetTexID(ImTextureID(texture->id)); tex->Status = ImTextureStatus_OK; } break; case ImTextureStatus_WantUpdates: { Texture* texture = (Texture*)tex->BackendUserData; if (!texture) break; UpdateTexture(*texture, tex->GetPixels()); tex->Status = ImTextureStatus_OK; } break; case ImTextureStatus_WantDestroy: { Texture* texture = (Texture*)tex->BackendUserData; if (!texture) break; UnloadTexture(*texture); tex->Status = ImTextureStatus_Destroyed; } break; } } void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data) { if (draw_data->Textures != nullptr) { for (ImTextureData* tex : *draw_data->Textures) { if (tex->Status != ImTextureStatus_OK) ImGui_ImplRaylib_UpdateTexture(tex); } } rlDrawRenderBatchActive(); rlDisableBackfaceCulling(); for (int l = 0; l < draw_data->CmdListsCount; ++l) { const ImDrawList* commandList = draw_data->CmdLists[l]; for (const auto& cmd : commandList->CmdBuffer) { EnableScissor(cmd.ClipRect.x - draw_data->DisplayPos.x, cmd.ClipRect.y - draw_data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y)); if (cmd.UserCallback != nullptr) { cmd.UserCallback(commandList, &cmd); continue; } ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, commandList->IdxBuffer, commandList->VtxBuffer, cmd.GetTexID()); rlDrawRenderBatchActive(); } } rlSetTexture(0); rlDisableScissorTest(); rlEnableBackfaceCulling(); } void HandleGamepadButtonEvent(ImGuiIO& io, GamepadButton button, ImGuiKey key) { if (IsGamepadButtonPressed(0, button)) io.AddKeyEvent(key, true); else if (IsGamepadButtonReleased(0, button)) io.AddKeyEvent(key, false); } void HandleGamepadStickEvent(ImGuiIO& io, GamepadAxis axis, ImGuiKey negKey, ImGuiKey posKey) { constexpr float deadZone = 0.20f; float axisValue = GetGamepadAxisMovement(0, axis); io.AddKeyAnalogEvent(negKey, axisValue < -deadZone, axisValue < -deadZone ? -axisValue : 0); io.AddKeyAnalogEvent(posKey, axisValue > deadZone, axisValue > deadZone ? axisValue : 0); } bool ImGui_ImplRaylib_ProcessEvents(void) { ImGuiIO& io = ImGui::GetIO(); bool focused = IsWindowFocused(); if (focused != LastFrameFocused) io.AddFocusEvent(focused); LastFrameFocused = focused; // handle the modifyer key events so that shortcuts work bool ctrlDown = rlImGuiIsControlDown(); if (ctrlDown != LastControlPressed) io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown); LastControlPressed = ctrlDown; bool shiftDown = rlImGuiIsShiftDown(); if (shiftDown != LastShiftPressed) io.AddKeyEvent(ImGuiMod_Shift, shiftDown); LastShiftPressed = shiftDown; bool altDown = rlImGuiIsAltDown(); if (altDown != LastAltPressed) io.AddKeyEvent(ImGuiMod_Alt, altDown); LastAltPressed = altDown; bool superDown = rlImGuiIsSuperDown(); if (superDown != LastSuperPressed) io.AddKeyEvent(ImGuiMod_Super, superDown); LastSuperPressed = superDown; // walk the keymap and check for up and down events for (const auto keyItr : RaylibKeyMap) { if (IsKeyReleased(keyItr.first)) io.AddKeyEvent(keyItr.second, false); else if(IsKeyPressed(keyItr.first)) io.AddKeyEvent(keyItr.second, true); } if (io.WantCaptureKeyboard) { // add the text input in order unsigned int pressed = GetCharPressed(); while (pressed != 0) { io.AddInputCharacter(pressed); pressed = GetCharPressed(); } } bool processsMouse = focused; #if defined(RLIMGUI_ALWAYS_TRACK_MOUSE) processsMouse = true; #endif if (processsMouse) { if (!io.WantSetMousePos) { io.AddMousePosEvent(float(GetMouseX()), float(GetMouseY())); } auto setMouseEvent = [&io](int rayMouse, int imGuiMouse) { if (IsMouseButtonPressed(rayMouse)) io.AddMouseButtonEvent(imGuiMouse, true); else if (IsMouseButtonReleased(rayMouse)) io.AddMouseButtonEvent(imGuiMouse, false); }; setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left); setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right); setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle); setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1); setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2); { Vector2 mouseWheel = GetMouseWheelMoveV(); io.AddMouseWheelEvent(mouseWheel.x, mouseWheel.y); } } else { io.AddMousePosEvent(std::numeric_limits::min(), std::numeric_limits::min()); } if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad && IsGamepadAvailable(0)) { HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_UP, ImGuiKey_GamepadDpadUp); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, ImGuiKey_GamepadDpadRight); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_DOWN, ImGuiKey_GamepadDpadDown); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_LEFT, ImGuiKey_GamepadDpadLeft); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_UP, ImGuiKey_GamepadFaceUp); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, ImGuiKey_GamepadFaceLeft); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, ImGuiKey_GamepadFaceDown); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_LEFT, ImGuiKey_GamepadFaceRight); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_1, ImGuiKey_GamepadL1); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_2, ImGuiKey_GamepadL2); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_1, ImGuiKey_GamepadR1); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_2, ImGuiKey_GamepadR2); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_THUMB, ImGuiKey_GamepadL3); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_THUMB, ImGuiKey_GamepadR3); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_LEFT, ImGuiKey_GamepadStart); HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_RIGHT, ImGuiKey_GamepadBack); // left stick HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_X, ImGuiKey_GamepadLStickLeft, ImGuiKey_GamepadLStickRight); HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_Y, ImGuiKey_GamepadLStickUp, ImGuiKey_GamepadLStickDown); // right stick HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_X, ImGuiKey_GamepadRStickLeft, ImGuiKey_GamepadRStickRight); HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_Y, ImGuiKey_GamepadRStickUp, ImGuiKey_GamepadRStickDown); } return true; }