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- /*******************************************************************************************
- *
- * raylib-extras [ImGui] example - asset browser
- *
- * This is a more complex ImGui Integration
- * It shows how to build windows on top of 2d and 3d views using a render texture
- *
- * Copyright (c) 2024 Jeffery Myers
- *
- ********************************************************************************************/
- #pragma once
- #include <string>
- #include "raylib.h"
- class ViewableItem
- {
- public:
- virtual ~ViewableItem() = default;
- std::string Name;
- std::string Icon;
- Color Tint = BLANK;
- };
- class ViewableItemContainer
- {
- public:
- virtual ~ViewableItemContainer() = default;
- virtual ViewableItem* Reset() = 0;
- virtual size_t Count() = 0;
- virtual ViewableItem* Next() = 0;
- };
- class ItemView
- {
- public:
- virtual ~ItemView() = default;
- virtual ViewableItem* Show(ViewableItemContainer& container) = 0;
- };
- class ListItemView : public ItemView
- {
- public:
- ViewableItem* Show(ViewableItemContainer& container) override;
- };
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