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- /**********************************************************************************************
- *
- * raylibExtras * Utilities and Shared Components for Raylib
- *
- * rlImGui * basic ImGui integration
- *
- * LICENSE: ZLIB
- *
- * Copyright (c) 2020 Jeffery Myers
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************************************************/
- #include "rlImGui.h"
- #include "imgui.h"
- #include "raylib.h"
- #include "rlgl.h"
- #ifdef PLATFORM_DESKTOP
- #include <GLFW/glfw3.h>
- #endif
- #include <math.h>
- #ifndef NO_FONT_AWESOME
- #include "extras/FA6FreeSolidFontData.h"
- #endif
- static Texture2D FontTexture;
- static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
- static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
- static const char* rlImGuiGetClipText(void*)
- {
- return GetClipboardText();
- }
- static void rlImGuiSetClipText(void*, const char* text)
- {
- SetClipboardText(text);
- }
- static void rlImGuiNewFrame()
- {
- ImGuiIO& io = ImGui::GetIO();
- if (IsWindowFullscreen())
- {
- int monitor = GetCurrentMonitor();
- io.DisplaySize.x = float(GetMonitorWidth(monitor));
- io.DisplaySize.y = float(GetMonitorHeight(monitor));
- }
- else
- {
- io.DisplaySize.x = float(GetScreenWidth());
- io.DisplaySize.y = float(GetScreenHeight());
- }
- int width = int(io.DisplaySize.x), height = int(io.DisplaySize.y);
- #ifdef PLATFORM_DESKTOP
- glfwGetFramebufferSize(glfwGetCurrentContext(), &width, &height);
- #endif
- if (width > 0 && height > 0) {
- io.DisplayFramebufferScale = ImVec2(width / io.DisplaySize.x, height / io.DisplaySize.y);
- }
- else {
- io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
- }
- io.DeltaTime = GetFrameTime();
- if (io.WantSetMousePos)
- {
- SetMousePosition((int)io.MousePos.x, (int)io.MousePos.y);
- }
- else
- {
- io.MousePos.x = (float)GetMouseX();
- io.MousePos.y = (float)GetMouseY();
- }
- io.MouseDown[0] = IsMouseButtonDown(MOUSE_LEFT_BUTTON);
- io.MouseDown[1] = IsMouseButtonDown(MOUSE_RIGHT_BUTTON);
- io.MouseDown[2] = IsMouseButtonDown(MOUSE_MIDDLE_BUTTON);
- if (GetMouseWheelMove() > 0)
- io.MouseWheel += 1;
- else if (GetMouseWheelMove() < 0)
- io.MouseWheel -= 1;
- if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0)
- {
- ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
- if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor)
- {
- CurrentMouseCursor = imgui_cursor;
- if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
- {
- HideCursor();
- }
- else
- {
- ShowCursor();
- if (!(io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange))
- {
- SetMouseCursor((imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT);
- }
- }
- }
- }
- }
- static void rlImGuiEvents()
- {
- ImGuiIO& io = ImGui::GetIO();
- io.KeyCtrl = IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL);
- io.KeyShift = IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT);
- io.KeyAlt = IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT);
- io.KeySuper = IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER);
- for (size_t i = 0; i < ImGuiKey_KeysData_SIZE; i++)
- io.KeysData[i].Down = false;
- auto setDown = [&io](KeyboardKey raylibKey, ImGuiKey imGuiKey)
- {
- io.KeysData[ImGui::GetKeyIndex(imGuiKey)].Down = IsKeyDown(raylibKey);
- };
- setDown(KEY_APOSTROPHE, ImGuiKey_Apostrophe);
- setDown(KEY_COMMA, ImGuiKey_Comma);
- setDown(KEY_MINUS, ImGuiKey_Minus);
- setDown(KEY_PERIOD, ImGuiKey_Period);
- setDown(KEY_SLASH, ImGuiKey_Slash);
- setDown(KEY_ZERO, ImGuiKey_0);
- setDown(KEY_ONE, ImGuiKey_1);
- setDown(KEY_TWO, ImGuiKey_2);
- setDown(KEY_THREE, ImGuiKey_3);
- setDown(KEY_FOUR, ImGuiKey_4);
- setDown(KEY_FIVE, ImGuiKey_5);
- setDown(KEY_SIX, ImGuiKey_6);
- setDown(KEY_SEVEN, ImGuiKey_7);
- setDown(KEY_EIGHT, ImGuiKey_8);
- setDown(KEY_NINE, ImGuiKey_9);
- setDown(KEY_SEMICOLON, ImGuiKey_Semicolon);
- setDown(KEY_EQUAL, ImGuiKey_Equal);
- setDown(KEY_A, ImGuiKey_A);
- setDown(KEY_B, ImGuiKey_B);
- setDown(KEY_C, ImGuiKey_C);
- setDown(KEY_D, ImGuiKey_D);
- setDown(KEY_E, ImGuiKey_E);
- setDown(KEY_F, ImGuiKey_F);
- setDown(KEY_G, ImGuiKey_G);
- setDown(KEY_H, ImGuiKey_H);
- setDown(KEY_I, ImGuiKey_I);
- setDown(KEY_J, ImGuiKey_J);
- setDown(KEY_K, ImGuiKey_K);
- setDown(KEY_L, ImGuiKey_L);
- setDown(KEY_M, ImGuiKey_M);
- setDown(KEY_N, ImGuiKey_N);
- setDown(KEY_O, ImGuiKey_O);
- setDown(KEY_P, ImGuiKey_P);
- setDown(KEY_Q, ImGuiKey_Q);
- setDown(KEY_R, ImGuiKey_R);
- setDown(KEY_S, ImGuiKey_S);
- setDown(KEY_T, ImGuiKey_T);
- setDown(KEY_U, ImGuiKey_U);
- setDown(KEY_V, ImGuiKey_V);
- setDown(KEY_W, ImGuiKey_W);
- setDown(KEY_X, ImGuiKey_X);
- setDown(KEY_Y, ImGuiKey_Y);
- setDown(KEY_Z, ImGuiKey_Z);
- setDown(KEY_SPACE, ImGuiKey_Space);
- setDown(KEY_ESCAPE, ImGuiKey_Escape);
- setDown(KEY_ENTER, ImGuiKey_Enter);
- setDown(KEY_TAB, ImGuiKey_Tab);
- setDown(KEY_BACKSPACE, ImGuiKey_Backspace);
- setDown(KEY_INSERT, ImGuiKey_Insert);
- setDown(KEY_DELETE, ImGuiKey_Delete);
- setDown(KEY_RIGHT, ImGuiKey_RightArrow);
- setDown(KEY_LEFT, ImGuiKey_LeftArrow);
- setDown(KEY_DOWN, ImGuiKey_DownArrow);
- setDown(KEY_UP, ImGuiKey_UpArrow);
- setDown(KEY_PAGE_UP, ImGuiKey_PageUp);
- setDown(KEY_PAGE_DOWN, ImGuiKey_PageDown);
- setDown(KEY_HOME, ImGuiKey_Home);
- setDown(KEY_END, ImGuiKey_End);
- setDown(KEY_CAPS_LOCK, ImGuiKey_CapsLock);
- setDown(KEY_SCROLL_LOCK, ImGuiKey_ScrollLock);
- setDown(KEY_NUM_LOCK, ImGuiKey_NumLock);
- setDown(KEY_PRINT_SCREEN, ImGuiKey_PrintScreen);
- setDown(KEY_PAUSE, ImGuiKey_Pause);
- setDown(KEY_F1, ImGuiKey_F1);
- setDown(KEY_F2, ImGuiKey_F2);
- setDown(KEY_F3, ImGuiKey_F3);
- setDown(KEY_F4, ImGuiKey_F4);
- setDown(KEY_F5, ImGuiKey_F5);
- setDown(KEY_F6, ImGuiKey_F6);
- setDown(KEY_F7, ImGuiKey_F7);
- setDown(KEY_F8, ImGuiKey_F8);
- setDown(KEY_F9, ImGuiKey_F9);
- setDown(KEY_F10, ImGuiKey_F10);
- setDown(KEY_F11, ImGuiKey_F11);
- setDown(KEY_F12, ImGuiKey_F12);
- setDown(KEY_LEFT_SHIFT, ImGuiKey_LeftShift);
- setDown(KEY_LEFT_CONTROL, ImGuiKey_LeftCtrl);
- setDown(KEY_LEFT_ALT, ImGuiKey_LeftAlt);
- setDown(KEY_LEFT_SUPER, ImGuiKey_LeftSuper);
- setDown(KEY_RIGHT_SHIFT, ImGuiKey_RightShift);
- setDown(KEY_RIGHT_CONTROL, ImGuiKey_RightCtrl);
- setDown(KEY_RIGHT_ALT, ImGuiKey_RightAlt);
- setDown(KEY_RIGHT_SUPER, ImGuiKey_RightSuper);
- setDown(KEY_KB_MENU, ImGuiKey_Menu);
- setDown(KEY_LEFT_BRACKET, ImGuiKey_LeftBracket);
- setDown(KEY_BACKSLASH, ImGuiKey_Backslash);
- setDown(KEY_RIGHT_BRACKET, ImGuiKey_RightBracket);
- setDown(KEY_GRAVE, ImGuiKey_GraveAccent);
- setDown(KEY_KP_0, ImGuiKey_Keypad0);
- setDown(KEY_KP_1, ImGuiKey_Keypad1);
- setDown(KEY_KP_2, ImGuiKey_Keypad2);
- setDown(KEY_KP_3, ImGuiKey_Keypad3);
- setDown(KEY_KP_4, ImGuiKey_Keypad4);
- setDown(KEY_KP_5, ImGuiKey_Keypad5);
- setDown(KEY_KP_6, ImGuiKey_Keypad6);
- setDown(KEY_KP_7, ImGuiKey_Keypad7);
- setDown(KEY_KP_8, ImGuiKey_Keypad8);
- setDown(KEY_KP_9, ImGuiKey_Keypad9);
- setDown(KEY_KP_DECIMAL, ImGuiKey_KeypadDecimal);
- setDown(KEY_KP_DIVIDE, ImGuiKey_KeypadDivide);
- setDown(KEY_KP_MULTIPLY, ImGuiKey_KeypadMultiply);
- setDown(KEY_KP_SUBTRACT, ImGuiKey_KeypadSubtract);
- setDown(KEY_KP_ADD, ImGuiKey_KeypadAdd);
- setDown(KEY_KP_ENTER, ImGuiKey_KeypadEnter);
- setDown(KEY_KP_EQUAL, ImGuiKey_KeypadEqual);
- unsigned int pressed = GetCharPressed();
- if (pressed != 0)
- io.AddInputCharacter(pressed);
- }
- static void rlImGuiTriangleVert(ImDrawVert& idx_vert)
- {
- Color* c;
- c = (Color*)&idx_vert.col;
- rlColor4ub(c->r, c->g, c->b, c->a);
- rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
- rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
- }
- static void rlImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector<ImDrawIdx>& indexBuffer, const ImVector<ImDrawVert>& vertBuffer, void* texturePtr)
- {
- if (count < 3)
- return;
- Texture* texture = (Texture*)texturePtr;
- unsigned int textureId = (texture == nullptr) ? 0 : texture->id;
- rlBegin(RL_TRIANGLES);
- rlSetTexture(textureId);
- for (unsigned int i = 0; i <= (count - 3); i += 3)
- {
- if (rlCheckRenderBatchLimit(3))
- {
- rlBegin(RL_TRIANGLES);
- rlSetTexture(textureId);
- }
- ImDrawIdx indexA = indexBuffer[indexStart + i];
- ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
- ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
- ImDrawVert vertexA = vertBuffer[indexA];
- ImDrawVert vertexB = vertBuffer[indexB];
- ImDrawVert vertexC = vertBuffer[indexC];
- rlImGuiTriangleVert(vertexA);
- rlImGuiTriangleVert(vertexB);
- rlImGuiTriangleVert(vertexC);
- }
- rlEnd();
- }
- static void EnableScissor(float x, float y, float width, float height)
- {
- rlEnableScissorTest();
- ImGuiIO& io = ImGui::GetIO();
- rlScissor((int)(x * io.DisplayFramebufferScale.x),
- int((GetScreenHeight() - (int)(y + height)) * io.DisplayFramebufferScale.y),
- (int)(width * io.DisplayFramebufferScale.x),
- (int)(height * io.DisplayFramebufferScale.y));
- }
- static void rlRenderData(ImDrawData* data)
- {
- rlDrawRenderBatchActive();
- rlDisableBackfaceCulling();
- for (int l = 0; l < data->CmdListsCount; ++l)
- {
- const ImDrawList* commandList = data->CmdLists[l];
- for (const auto& cmd : commandList->CmdBuffer)
- {
- EnableScissor(cmd.ClipRect.x - data->DisplayPos.x, cmd.ClipRect.y - data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - data->DisplayPos.y));
- if (cmd.UserCallback != nullptr)
- {
- cmd.UserCallback(commandList, &cmd);
- continue;
- }
- rlImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, commandList->IdxBuffer, commandList->VtxBuffer, cmd.TextureId);
- rlDrawRenderBatchActive();
- }
- }
- rlSetTexture(0);
- rlDisableScissorTest();
- rlEnableBackfaceCulling();
- }
- void SetupMouseCursors()
- {
- MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
- MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
- MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
- MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
- MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
- MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
- MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
- MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
- MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
- }
- void rlImGuiBeginInitImGui()
- {
- ImGui::CreateContext(nullptr);
- }
- void rlImGuiEndInitImGui()
- {
- SetupMouseCursors();
- ImGuiIO& io = ImGui::GetIO();
- io.BackendPlatformName = "imgui_impl_raylib";
- io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
- io.MousePos = ImVec2(0, 0);
- io.SetClipboardTextFn = rlImGuiSetClipText;
- io.GetClipboardTextFn = rlImGuiGetClipText;
- io.ClipboardUserData = nullptr;
- rlImGuiReloadFonts();
- }
- void rlImGuiSetup(bool dark)
- {
- rlImGuiBeginInitImGui();
- if (dark)
- ImGui::StyleColorsDark();
- else
- ImGui::StyleColorsLight();
- ImGuiIO& io = ImGui::GetIO();
- io.Fonts->AddFontDefault();
- #ifndef NO_FONT_AWESOME
- static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
- ImFontConfig icons_config;
- icons_config.MergeMode = true;
- icons_config.PixelSnapH = true;
- icons_config.FontDataOwnedByAtlas = false;
- io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, FONT_AWESOME_ICON_SIZE, &icons_config, icons_ranges);
- #endif
- rlImGuiEndInitImGui();
- }
- void rlImGuiReloadFonts()
- {
- ImGuiIO& io = ImGui::GetIO();
- unsigned char* pixels = nullptr;
- int width;
- int height;
- io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nullptr);
- Image image = GenImageColor(width, height, BLANK);
- memcpy(image.data, pixels, width * height * 4);
- if (FontTexture.id != 0)
- UnloadTexture(FontTexture);
- FontTexture = LoadTextureFromImage(image);
- UnloadImage(image);
- io.Fonts->TexID = &FontTexture;
- }
- void rlImGuiBegin()
- {
- rlImGuiNewFrame();
- rlImGuiEvents();
- ImGui::NewFrame();
- }
- void rlImGuiEnd()
- {
- ImGui::Render();
- rlRenderData(ImGui::GetDrawData());
- }
- void rlImGuiShutdown()
- {
- UnloadTexture(FontTexture);
- ImGui::DestroyContext();
- }
- void rlImGuiImage(const Texture* image)
- {
- ImGui::Image((ImTextureID)image, ImVec2(float(image->width), float(image->height)));
- }
- bool rlImGuiImageButton(const char* name, const Texture* image)
- {
- return ImGui::ImageButton(name, (ImTextureID)image, ImVec2(float(image->width), float(image->height)));
- }
- bool rlImGuiImageButtonSize(const char* name, const Texture* image, ImVec2 size)
- {
- return ImGui::ImageButton(name, (ImTextureID)image, size);
- }
- void rlImGuiImageSize(const Texture* image, int width, int height)
- {
- ImGui::Image((ImTextureID)image, ImVec2(float(width), float(height)));
- }
- void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect)
- {
- ImVec2 uv0;
- ImVec2 uv1;
- if (sourceRect.width < 0)
- {
- uv0.x = -((float)sourceRect.x / image->width);
- uv1.x = (uv0.x - (float)(fabs(sourceRect.width) / image->width));
- }
- else
- {
- uv0.x = (float)sourceRect.x / image->width;
- uv1.x = uv0.x + (float)(sourceRect.width / image->width);
- }
- if (sourceRect.height < 0)
- {
- uv0.y = -((float)sourceRect.y / image->height);
- uv1.y = (uv0.y - (float)(fabs(sourceRect.height) / image->height));
- }
- else
- {
- uv0.y = (float)sourceRect.y / image->height;
- uv1.y = uv0.y + (float)(sourceRect.height / image->height);
- }
- ImGui::Image((ImTextureID)image, ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
- }
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