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- /**********************************************************************************************
- *
- * raylibExtras * Utilities and Shared Components for Raylib
- *
- * rlImGui * basic ImGui integration
- *
- * LICENSE: ZLIB
- *
- * Copyright (c) 2020 Jeffery Myers
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************************************************/
- #include "rlImGui.h"
- #include "imgui_impl_raylib.h"
- #include "raylib.h"
- #include "rlgl.h"
- #ifdef PLATFORM_DESKTOP
- #include <GLFW/glfw3.h>
- #endif
- #include <math.h>
- #include <map>
- #ifndef NO_FONT_AWESOME
- #include "extras/FA6FreeSolidFontData.h"
- #endif
- static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
- static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
- ImGuiContext* GlobalContext = nullptr;
- static std::map<KeyboardKey, ImGuiKey> RaylibKeyMap;
- static bool LastFrameFocused = false;
- static bool LastControlPressed = false;
- static bool LastShiftPressed = false;
- static bool LastAltPressed = false;
- static bool LastSuperPressed = false;
- bool rlImGuiIsControlDown() { return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL); }
- bool rlImGuiIsShiftDown() { return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT); }
- bool rlImGuiIsAltDown() { return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT); }
- bool rlImGuiIsSuperDown() { return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER); }
- void ReloadFonts()
- {
- ImGuiIO& io = ImGui::GetIO();
- unsigned char* pixels = nullptr;
- int width;
- int height;
- io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nullptr);
- Image image = GenImageColor(width, height, BLANK);
- memcpy(image.data, pixels, width * height * 4);
- Texture2D* fontTexture = (Texture2D*)io.Fonts->TexID;
- if (fontTexture && fontTexture->id != 0)
- {
- UnloadTexture(*fontTexture);
- MemFree(fontTexture);
- }
- fontTexture = (Texture2D*)MemAlloc(sizeof(Texture2D));
- *fontTexture = LoadTextureFromImage(image);
- UnloadImage(image);
- io.Fonts->TexID = fontTexture;
- }
- static const char* GetClipTextCallback(void*)
- {
- return GetClipboardText();
- }
- static void SetClipTextCallback(void*, const char* text)
- {
- SetClipboardText(text);
- }
- static void ImGuiNewFrame(float deltaTime)
- {
- ImGuiIO& io = ImGui::GetIO();
- if (IsWindowFullscreen())
- {
- int monitor = GetCurrentMonitor();
- io.DisplaySize.x = float(GetMonitorWidth(monitor));
- io.DisplaySize.y = float(GetMonitorHeight(monitor));
- }
- else
- {
- io.DisplaySize.x = float(GetScreenWidth());
- io.DisplaySize.y = float(GetScreenHeight());
- }
- int width = int(io.DisplaySize.x), height = int(io.DisplaySize.y);
- #ifdef PLATFORM_DESKTOP
- glfwGetFramebufferSize(glfwGetCurrentContext(), &width, &height);
- #endif
- if (width > 0 && height > 0)
- {
- io.DisplayFramebufferScale = ImVec2(width / io.DisplaySize.x, height / io.DisplaySize.y);
- }
- else
- {
- io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
- }
- io.DeltaTime = deltaTime;
- if (io.WantSetMousePos)
- {
- SetMousePosition((int)io.MousePos.x, (int)io.MousePos.y);
- }
- else
- {
- io.MousePos.x = (float)GetMouseX();
- io.MousePos.y = (float)GetMouseY();
- }
- io.MouseDown[0] = IsMouseButtonDown(MOUSE_LEFT_BUTTON);
- io.MouseDown[1] = IsMouseButtonDown(MOUSE_RIGHT_BUTTON);
- io.MouseDown[2] = IsMouseButtonDown(MOUSE_MIDDLE_BUTTON);
- {
- Vector2 mouseWheel = GetMouseWheelMoveV();
- io.MouseWheel += mouseWheel.y;
- io.MouseWheelH += mouseWheel.x;
- }
- if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0)
- {
- ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
- if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor)
- {
- CurrentMouseCursor = imgui_cursor;
- if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
- {
- HideCursor();
- }
- else
- {
- ShowCursor();
- if (!(io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange))
- {
- SetMouseCursor((imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT);
- }
- }
- }
- }
- }
- static void ImGuiTriangleVert(ImDrawVert& idx_vert)
- {
- Color* c;
- c = (Color*)&idx_vert.col;
- rlColor4ub(c->r, c->g, c->b, c->a);
- rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
- rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
- }
- static void ImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector<ImDrawIdx>& indexBuffer, const ImVector<ImDrawVert>& vertBuffer, void* texturePtr)
- {
- if (count < 3)
- return;
- Texture* texture = (Texture*)texturePtr;
- unsigned int textureId = (texture == nullptr) ? 0 : texture->id;
- rlBegin(RL_TRIANGLES);
- rlSetTexture(textureId);
- for (unsigned int i = 0; i <= (count - 3); i += 3)
- {
- if (rlCheckRenderBatchLimit(3))
- {
- rlBegin(RL_TRIANGLES);
- rlSetTexture(textureId);
- }
- ImDrawIdx indexA = indexBuffer[indexStart + i];
- ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
- ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
- ImDrawVert vertexA = vertBuffer[indexA];
- ImDrawVert vertexB = vertBuffer[indexB];
- ImDrawVert vertexC = vertBuffer[indexC];
- ImGuiTriangleVert(vertexA);
- ImGuiTriangleVert(vertexB);
- ImGuiTriangleVert(vertexC);
- }
- rlEnd();
- }
- static void EnableScissor(float x, float y, float width, float height)
- {
- rlEnableScissorTest();
- ImGuiIO& io = ImGui::GetIO();
- rlScissor((int)(x * io.DisplayFramebufferScale.x),
- int((GetScreenHeight() - (int)(y + height)) * io.DisplayFramebufferScale.y),
- (int)(width * io.DisplayFramebufferScale.x),
- (int)(height * io.DisplayFramebufferScale.y));
- }
- static void SetupMouseCursors()
- {
- MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
- MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
- MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
- MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
- MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
- MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
- MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
- MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
- MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
- }
- void SetupFontAwesome()
- {
- #ifndef NO_FONT_AWESOME
- static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
- ImFontConfig icons_config;
- icons_config.MergeMode = true;
- icons_config.PixelSnapH = true;
- icons_config.FontDataOwnedByAtlas = false;
- icons_config.GlyphRanges = icons_ranges;
- ImGuiIO& io = ImGui::GetIO();
- io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, FONT_AWESOME_ICON_SIZE, &icons_config, icons_ranges);
- #endif
- }
- void SetupBackend()
- {
- ImGuiIO& io = ImGui::GetIO();
- io.BackendPlatformName = "imgui_impl_raylib";
- io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
- io.MousePos = ImVec2(0, 0);
- io.SetClipboardTextFn = SetClipTextCallback;
- io.GetClipboardTextFn = GetClipTextCallback;
- io.ClipboardUserData = nullptr;
- }
- void rlImGuiEndInitImGui()
- {
- ImGui::SetCurrentContext(GlobalContext);
- SetupFontAwesome();
- SetupMouseCursors();
- SetupBackend();
- ReloadFonts();
- }
- static void SetupKeymap()
- {
- if (!RaylibKeyMap.empty())
- return;
- // build up a map of raylib keys to ImGuiKeys
- RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe;
- RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma;
- RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus;
- RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period;
- RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash;
- RaylibKeyMap[KEY_ZERO] = ImGuiKey_0;
- RaylibKeyMap[KEY_ONE] = ImGuiKey_1;
- RaylibKeyMap[KEY_TWO] = ImGuiKey_2;
- RaylibKeyMap[KEY_THREE] = ImGuiKey_3;
- RaylibKeyMap[KEY_FOUR] = ImGuiKey_4;
- RaylibKeyMap[KEY_FIVE] = ImGuiKey_5;
- RaylibKeyMap[KEY_SIX] = ImGuiKey_6;
- RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7;
- RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8;
- RaylibKeyMap[KEY_NINE] = ImGuiKey_9;
- RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon;
- RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal;
- RaylibKeyMap[KEY_A] = ImGuiKey_A;
- RaylibKeyMap[KEY_B] = ImGuiKey_B;
- RaylibKeyMap[KEY_C] = ImGuiKey_C;
- RaylibKeyMap[KEY_D] = ImGuiKey_D;
- RaylibKeyMap[KEY_E] = ImGuiKey_E;
- RaylibKeyMap[KEY_F] = ImGuiKey_F;
- RaylibKeyMap[KEY_G] = ImGuiKey_G;
- RaylibKeyMap[KEY_H] = ImGuiKey_H;
- RaylibKeyMap[KEY_I] = ImGuiKey_I;
- RaylibKeyMap[KEY_J] = ImGuiKey_J;
- RaylibKeyMap[KEY_K] = ImGuiKey_K;
- RaylibKeyMap[KEY_L] = ImGuiKey_L;
- RaylibKeyMap[KEY_M] = ImGuiKey_M;
- RaylibKeyMap[KEY_N] = ImGuiKey_N;
- RaylibKeyMap[KEY_O] = ImGuiKey_O;
- RaylibKeyMap[KEY_P] = ImGuiKey_P;
- RaylibKeyMap[KEY_Q] = ImGuiKey_Q;
- RaylibKeyMap[KEY_R] = ImGuiKey_R;
- RaylibKeyMap[KEY_S] = ImGuiKey_S;
- RaylibKeyMap[KEY_T] = ImGuiKey_T;
- RaylibKeyMap[KEY_U] = ImGuiKey_U;
- RaylibKeyMap[KEY_V] = ImGuiKey_V;
- RaylibKeyMap[KEY_W] = ImGuiKey_W;
- RaylibKeyMap[KEY_X] = ImGuiKey_X;
- RaylibKeyMap[KEY_Y] = ImGuiKey_Y;
- RaylibKeyMap[KEY_Z] = ImGuiKey_Z;
- RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space;
- RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape;
- RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter;
- RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab;
- RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace;
- RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert;
- RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete;
- RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow;
- RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow;
- RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow;
- RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow;
- RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp;
- RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown;
- RaylibKeyMap[KEY_HOME] = ImGuiKey_Home;
- RaylibKeyMap[KEY_END] = ImGuiKey_End;
- RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock;
- RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock;
- RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock;
- RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen;
- RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause;
- RaylibKeyMap[KEY_F1] = ImGuiKey_F1;
- RaylibKeyMap[KEY_F2] = ImGuiKey_F2;
- RaylibKeyMap[KEY_F3] = ImGuiKey_F3;
- RaylibKeyMap[KEY_F4] = ImGuiKey_F4;
- RaylibKeyMap[KEY_F5] = ImGuiKey_F5;
- RaylibKeyMap[KEY_F6] = ImGuiKey_F6;
- RaylibKeyMap[KEY_F7] = ImGuiKey_F7;
- RaylibKeyMap[KEY_F8] = ImGuiKey_F8;
- RaylibKeyMap[KEY_F9] = ImGuiKey_F9;
- RaylibKeyMap[KEY_F10] = ImGuiKey_F10;
- RaylibKeyMap[KEY_F11] = ImGuiKey_F11;
- RaylibKeyMap[KEY_F12] = ImGuiKey_F12;
- RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift;
- RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl;
- RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt;
- RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper;
- RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift;
- RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl;
- RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt;
- RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper;
- RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu;
- RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket;
- RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash;
- RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket;
- RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent;
- RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0;
- RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1;
- RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2;
- RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3;
- RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4;
- RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5;
- RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6;
- RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7;
- RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8;
- RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9;
- RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal;
- RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide;
- RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply;
- RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract;
- RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd;
- RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter;
- RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual;
- }
- static void SetupGlobals()
- {
- LastFrameFocused = IsWindowFocused();
- LastControlPressed = false;
- LastShiftPressed = false;
- LastAltPressed = false;
- LastSuperPressed = false;
- }
- void rlImGuiBeginInitImGui()
- {
- SetupGlobals();
- GlobalContext = ImGui::CreateContext(nullptr);
- SetupKeymap();
- ImGuiIO& io = ImGui::GetIO();
- io.Fonts->AddFontDefault();
- }
- void rlImGuiSetup(bool dark)
- {
- rlImGuiBeginInitImGui();
- if (dark)
- ImGui::StyleColorsDark();
- else
- ImGui::StyleColorsLight();
- rlImGuiEndInitImGui();
- }
- void rlImGuiReloadFonts()
- {
- ImGui::SetCurrentContext(GlobalContext);
- ReloadFonts();
- }
- void rlImGuiBegin()
- {
- ImGui::SetCurrentContext(GlobalContext);
- rlImGuiBeginDelta(GetFrameTime());
- }
- void rlImGuiBeginDelta(float deltaTime)
- {
- ImGui::SetCurrentContext(GlobalContext);
- ImGuiNewFrame(deltaTime);
- ImGui_ImplRaylib_ProcessEvents();
- ImGui::NewFrame();
- }
- void rlImGuiEnd()
- {
- ImGui::SetCurrentContext(GlobalContext);
- ImGui::Render();
- ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData());
- }
- void rlImGuiShutdown()
- {
- ImGui::SetCurrentContext(GlobalContext);
- ImGui_ImplRaylib_Shutdown();
- ImGui::DestroyContext();
- }
- void rlImGuiImage(const Texture* image)
- {
- if (!image)
- return;
- ImGui::SetCurrentContext(GlobalContext);
- ImGui::Image((ImTextureID)image, ImVec2(float(image->width), float(image->height)));
- }
- bool rlImGuiImageButton(const char* name, const Texture* image)
- {
- if (!image)
- return false;
- ImGui::SetCurrentContext(GlobalContext);
- return ImGui::ImageButton(name, (ImTextureID)image, ImVec2(float(image->width), float(image->height)));
- }
- bool rlImGuiImageButtonSize(const char* name, const Texture* image, ImVec2 size)
- {
- if (!image)
- return false;
- ImGui::SetCurrentContext(GlobalContext);
- return ImGui::ImageButton(name, (ImTextureID)image, size);
- }
- void rlImGuiImageSize(const Texture* image, int width, int height)
- {
- if (!image)
- return;
- ImGui::SetCurrentContext(GlobalContext);
- ImGui::Image((ImTextureID)image, ImVec2(float(width), float(height)));
- }
- void rlImGuiImageSizeV(const Texture* image, Vector2 size)
- {
- if (!image)
- return;
- ImGui::SetCurrentContext(GlobalContext);
- ImGui::Image((ImTextureID)image, ImVec2(size.x, size.y));
- }
- void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect)
- {
- if (!image)
- return;
- ImGui::SetCurrentContext(GlobalContext);
- ImVec2 uv0;
- ImVec2 uv1;
- if (sourceRect.width < 0)
- {
- uv0.x = -((float)sourceRect.x / image->width);
- uv1.x = (uv0.x - (float)(fabs(sourceRect.width) / image->width));
- }
- else
- {
- uv0.x = (float)sourceRect.x / image->width;
- uv1.x = uv0.x + (float)(sourceRect.width / image->width);
- }
- if (sourceRect.height < 0)
- {
- uv0.y = -((float)sourceRect.y / image->height);
- uv1.y = (uv0.y - (float)(fabs(sourceRect.height) / image->height));
- }
- else
- {
- uv0.y = (float)sourceRect.y / image->height;
- uv1.y = uv0.y + (float)(sourceRect.height / image->height);
- }
- ImGui::Image((ImTextureID)image, ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
- }
- void rlImGuiImageRenderTexture(const RenderTexture* image)
- {
- if (!image)
- return;
- ImGui::SetCurrentContext(GlobalContext);
- rlImGuiImageRect(&image->texture, image->texture.width, image->texture.height, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) });
- }
- void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center)
- {
- if (!image)
- return;
- ImGui::SetCurrentContext(GlobalContext);
- ImVec2 area = ImGui::GetContentRegionAvail();
- float scale = area.x / image->texture.width;
- float y = image->texture.height * scale;
- if (y > area.y)
- {
- scale = area.y / image->texture.height;
- }
- int sizeX = int(image->texture.width * scale);
- int sizeY = int(image->texture.height * scale);
- if (center)
- {
- ImGui::SetCursorPosX(0);
- ImGui::SetCursorPosX(area.x/2 - sizeX/2);
- ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2));
- }
- rlImGuiImageRect(&image->texture, sizeX, sizeY, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) });
- }
- // raw ImGui backend API
- bool ImGui_ImplRaylib_Init()
- {
- SetupGlobals();
- SetupKeymap();
- ImGuiIO& io = ImGui::GetIO();
- io.Fonts->AddFontDefault();
- SetupFontAwesome();
- SetupMouseCursors();
- SetupBackend();
- ReloadFonts();
- return true;
- }
- void ImGui_ImplRaylib_Shutdown()
- {
- ImGuiIO& io =ImGui::GetIO();
- Texture2D* fontTexture = (Texture2D*)io.Fonts->TexID;
- if (fontTexture && fontTexture->id != 0)
- UnloadTexture(*fontTexture);
- io.Fonts->TexID = 0;
- }
- void ImGui_ImplRaylib_NewFrame()
- {
- ImGuiNewFrame(GetFrameTime());
- }
- void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data)
- {
- rlDrawRenderBatchActive();
- rlDisableBackfaceCulling();
- for (int l = 0; l < draw_data->CmdListsCount; ++l)
- {
- const ImDrawList* commandList = draw_data->CmdLists[l];
- for (const auto& cmd : commandList->CmdBuffer)
- {
- EnableScissor(cmd.ClipRect.x - draw_data->DisplayPos.x, cmd.ClipRect.y - draw_data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y));
- if (cmd.UserCallback != nullptr)
- {
- cmd.UserCallback(commandList, &cmd);
- continue;
- }
- ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, commandList->IdxBuffer, commandList->VtxBuffer, cmd.TextureId);
- rlDrawRenderBatchActive();
- }
- }
- rlSetTexture(0);
- rlDisableScissorTest();
- rlEnableBackfaceCulling();
- }
- bool ImGui_ImplRaylib_ProcessEvents()
- {
- ImGuiIO& io = ImGui::GetIO();
- bool focused = IsWindowFocused();
- if (focused != LastFrameFocused)
- io.AddFocusEvent(focused);
- LastFrameFocused = focused;
- // handle the modifyer key events so that shortcuts work
- bool ctrlDown = rlImGuiIsControlDown();
- if (ctrlDown != LastControlPressed)
- io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown);
- LastControlPressed = ctrlDown;
- bool shiftDown = rlImGuiIsShiftDown();
- if (shiftDown != LastShiftPressed)
- io.AddKeyEvent(ImGuiMod_Shift, shiftDown);
- LastShiftPressed = shiftDown;
- bool altDown = rlImGuiIsAltDown();
- if (altDown != LastAltPressed)
- io.AddKeyEvent(ImGuiMod_Alt, altDown);
- LastAltPressed = altDown;
- bool superDown = rlImGuiIsSuperDown();
- if (superDown != LastSuperPressed)
- io.AddKeyEvent(ImGuiMod_Super, superDown);
- LastSuperPressed = superDown;
- // get the pressed keys, they are in event order
- int keyId = GetKeyPressed();
- while (keyId != 0)
- {
- auto keyItr = RaylibKeyMap.find(KeyboardKey(keyId));
- if (keyItr != RaylibKeyMap.end())
- io.AddKeyEvent(keyItr->second, true);
- keyId = GetKeyPressed();
- }
- // look for any keys that were down last frame and see if they were down and are released
- for (const auto keyItr : RaylibKeyMap)
- {
- if (IsKeyReleased(keyItr.first))
- io.AddKeyEvent(keyItr.second, false);
- }
- // add the text input in order
- unsigned int pressed = GetCharPressed();
- while (pressed != 0)
- {
- io.AddInputCharacter(pressed);
- pressed = GetCharPressed();
- }
- return true;
- }
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