rlImGui.cpp 25 KB

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  1. /**********************************************************************************************
  2. *
  3. * raylibExtras * Utilities and Shared Components for Raylib
  4. *
  5. * rlImGui * basic ImGui integration
  6. *
  7. * LICENSE: ZLIB
  8. *
  9. * Copyright (c) 2024 Jeffery Myers
  10. *
  11. * Permission is hereby granted, free of charge, to any person obtaining a copy
  12. * of this software and associated documentation files (the "Software"), to deal
  13. * in the Software without restriction, including without limitation the rights
  14. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  15. * copies of the Software, and to permit persons to whom the Software is
  16. * furnished to do so, subject to the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be included in all
  19. * copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  22. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  23. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  24. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  25. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  26. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  27. * SOFTWARE.
  28. *
  29. **********************************************************************************************/
  30. #include "rlImGui.h"
  31. #include "imgui_impl_raylib.h"
  32. #include "raylib.h"
  33. #include "rlgl.h"
  34. #include "imgui.h"
  35. #include <math.h>
  36. #include <map>
  37. #include <limits>
  38. #include <cstdint>
  39. #ifndef NO_FONT_AWESOME
  40. #include "extras/FA6FreeSolidFontData.h"
  41. #endif
  42. static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
  43. static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
  44. ImGuiContext* GlobalContext = nullptr;
  45. static std::map<KeyboardKey, ImGuiKey> RaylibKeyMap;
  46. static bool LastFrameFocused = false;
  47. static bool LastControlPressed = false;
  48. static bool LastShiftPressed = false;
  49. static bool LastAltPressed = false;
  50. static bool LastSuperPressed = false;
  51. // internal only functions
  52. bool rlImGuiIsControlDown() { return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL); }
  53. bool rlImGuiIsShiftDown() { return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT); }
  54. bool rlImGuiIsAltDown() { return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT); }
  55. bool rlImGuiIsSuperDown() { return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER); }
  56. void ReloadFonts(void)
  57. {
  58. ImGuiIO& io = ImGui::GetIO();
  59. unsigned char* pixels = nullptr;
  60. int width;
  61. int height;
  62. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nullptr);
  63. Image image = GenImageColor(width, height, BLANK);
  64. memcpy(image.data, pixels, width * height * 4);
  65. Texture2D* fontTexture = (Texture2D*)io.Fonts->TexID;
  66. if (fontTexture && fontTexture->id != 0)
  67. {
  68. UnloadTexture(*fontTexture);
  69. MemFree(fontTexture);
  70. }
  71. fontTexture = (Texture2D*)MemAlloc(sizeof(Texture2D));
  72. *fontTexture = LoadTextureFromImage(image);
  73. UnloadImage(image);
  74. io.Fonts->TexID = (ImTextureID)fontTexture;
  75. }
  76. static const char* GetClipTextCallback(ImGuiContext*)
  77. {
  78. return GetClipboardText();
  79. }
  80. static void SetClipTextCallback(ImGuiContext*, const char* text)
  81. {
  82. SetClipboardText(text);
  83. }
  84. static void ImGuiNewFrame(float deltaTime)
  85. {
  86. ImGuiIO& io = ImGui::GetIO();
  87. Vector2 resolutionScale = GetWindowScaleDPI();
  88. #ifndef PLATFORM_DRM
  89. if (IsWindowFullscreen())
  90. {
  91. int monitor = GetCurrentMonitor();
  92. io.DisplaySize.x = float(GetMonitorWidth(monitor));
  93. io.DisplaySize.y = float(GetMonitorHeight(monitor));
  94. }
  95. else
  96. {
  97. io.DisplaySize.x = float(GetScreenWidth());
  98. io.DisplaySize.y = float(GetScreenHeight());
  99. }
  100. #if !defined(__APPLE__)
  101. if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
  102. resolutionScale = Vector2{ 1,1 };
  103. #endif
  104. #else
  105. io.DisplaySize.x = float(GetScreenWidth());
  106. io.DisplaySize.y = float(GetScreenHeight());
  107. #endif
  108. io.DisplayFramebufferScale = ImVec2(resolutionScale.x, resolutionScale.y);
  109. if (deltaTime <= 0)
  110. deltaTime = 0.001f;
  111. io.DeltaTime = deltaTime;
  112. if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_HasMouseCursors)
  113. {
  114. if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0)
  115. {
  116. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  117. if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor)
  118. {
  119. CurrentMouseCursor = imgui_cursor;
  120. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  121. {
  122. HideCursor();
  123. }
  124. else
  125. {
  126. ShowCursor();
  127. if (!(io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange))
  128. {
  129. SetMouseCursor((imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT);
  130. }
  131. }
  132. }
  133. }
  134. }
  135. }
  136. static void ImGuiTriangleVert(ImDrawVert& idx_vert)
  137. {
  138. Color* c;
  139. c = (Color*)&idx_vert.col;
  140. rlColor4ub(c->r, c->g, c->b, c->a);
  141. rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
  142. rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
  143. }
  144. static void ImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector<ImDrawIdx>& indexBuffer, const ImVector<ImDrawVert>& vertBuffer, void* texturePtr)
  145. {
  146. if (count < 3)
  147. return;
  148. Texture* texture = (Texture*)texturePtr;
  149. unsigned int textureId = (texture == nullptr) ? 0 : texture->id;
  150. rlBegin(RL_TRIANGLES);
  151. rlSetTexture(textureId);
  152. for (unsigned int i = 0; i <= (count - 3); i += 3)
  153. {
  154. ImDrawIdx indexA = indexBuffer[indexStart + i];
  155. ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
  156. ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
  157. ImDrawVert vertexA = vertBuffer[indexA];
  158. ImDrawVert vertexB = vertBuffer[indexB];
  159. ImDrawVert vertexC = vertBuffer[indexC];
  160. ImGuiTriangleVert(vertexA);
  161. ImGuiTriangleVert(vertexB);
  162. ImGuiTriangleVert(vertexC);
  163. }
  164. rlEnd();
  165. }
  166. static void EnableScissor(float x, float y, float width, float height)
  167. {
  168. rlEnableScissorTest();
  169. ImGuiIO& io = ImGui::GetIO();
  170. ImVec2 scale = io.DisplayFramebufferScale;
  171. #if !defined(__APPLE__)
  172. if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
  173. {
  174. scale.x = 1;
  175. scale.y = 1;
  176. }
  177. #endif
  178. rlScissor((int)(x * scale.x),
  179. int((io.DisplaySize.y - (int)(y + height)) * scale.y),
  180. (int)(width * scale.x),
  181. (int)(height * scale.y));
  182. }
  183. static void SetupMouseCursors(void)
  184. {
  185. MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
  186. MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
  187. MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
  188. MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
  189. MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
  190. MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
  191. MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
  192. MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
  193. MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
  194. }
  195. void SetupFontAwesome(void)
  196. {
  197. #ifndef NO_FONT_AWESOME
  198. static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
  199. ImFontConfig icons_config;
  200. icons_config.MergeMode = true;
  201. icons_config.PixelSnapH = true;
  202. icons_config.FontDataOwnedByAtlas = false;
  203. icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max();
  204. icons_config.RasterizerMultiply = 1.0f;
  205. icons_config.OversampleH = 2;
  206. icons_config.OversampleV = 1;
  207. icons_config.GlyphRanges = icons_ranges;
  208. ImGuiIO& io = ImGui::GetIO();
  209. float size = FONT_AWESOME_ICON_SIZE;
  210. if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
  211. size *= GetWindowScaleDPI().y;
  212. icons_config.RasterizerMultiply = GetWindowScaleDPI().y;
  213. io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, size, &icons_config, icons_ranges);
  214. #endif
  215. }
  216. void SetupBackend(void)
  217. {
  218. ImGuiIO& io = ImGui::GetIO();
  219. io.BackendPlatformName = "imgui_impl_raylib";
  220. io.BackendFlags |= ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_HasSetMousePos;
  221. #ifndef PLATFORM_DRM
  222. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
  223. #endif
  224. io.MousePos = ImVec2(0, 0);
  225. ImGuiPlatformIO& platformIO = ImGui::GetPlatformIO();
  226. platformIO.Platform_SetClipboardTextFn = SetClipTextCallback;
  227. platformIO.Platform_GetClipboardTextFn = GetClipTextCallback;
  228. platformIO.Platform_ClipboardUserData = nullptr;
  229. }
  230. void rlImGuiEndInitImGui(void)
  231. {
  232. ImGui::SetCurrentContext(GlobalContext);
  233. SetupFontAwesome();
  234. SetupMouseCursors();
  235. SetupBackend();
  236. ReloadFonts();
  237. }
  238. static void SetupKeymap(void)
  239. {
  240. if (!RaylibKeyMap.empty())
  241. return;
  242. // build up a map of raylib keys to ImGuiKeys
  243. RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe;
  244. RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma;
  245. RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus;
  246. RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period;
  247. RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash;
  248. RaylibKeyMap[KEY_ZERO] = ImGuiKey_0;
  249. RaylibKeyMap[KEY_ONE] = ImGuiKey_1;
  250. RaylibKeyMap[KEY_TWO] = ImGuiKey_2;
  251. RaylibKeyMap[KEY_THREE] = ImGuiKey_3;
  252. RaylibKeyMap[KEY_FOUR] = ImGuiKey_4;
  253. RaylibKeyMap[KEY_FIVE] = ImGuiKey_5;
  254. RaylibKeyMap[KEY_SIX] = ImGuiKey_6;
  255. RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7;
  256. RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8;
  257. RaylibKeyMap[KEY_NINE] = ImGuiKey_9;
  258. RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon;
  259. RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal;
  260. RaylibKeyMap[KEY_A] = ImGuiKey_A;
  261. RaylibKeyMap[KEY_B] = ImGuiKey_B;
  262. RaylibKeyMap[KEY_C] = ImGuiKey_C;
  263. RaylibKeyMap[KEY_D] = ImGuiKey_D;
  264. RaylibKeyMap[KEY_E] = ImGuiKey_E;
  265. RaylibKeyMap[KEY_F] = ImGuiKey_F;
  266. RaylibKeyMap[KEY_G] = ImGuiKey_G;
  267. RaylibKeyMap[KEY_H] = ImGuiKey_H;
  268. RaylibKeyMap[KEY_I] = ImGuiKey_I;
  269. RaylibKeyMap[KEY_J] = ImGuiKey_J;
  270. RaylibKeyMap[KEY_K] = ImGuiKey_K;
  271. RaylibKeyMap[KEY_L] = ImGuiKey_L;
  272. RaylibKeyMap[KEY_M] = ImGuiKey_M;
  273. RaylibKeyMap[KEY_N] = ImGuiKey_N;
  274. RaylibKeyMap[KEY_O] = ImGuiKey_O;
  275. RaylibKeyMap[KEY_P] = ImGuiKey_P;
  276. RaylibKeyMap[KEY_Q] = ImGuiKey_Q;
  277. RaylibKeyMap[KEY_R] = ImGuiKey_R;
  278. RaylibKeyMap[KEY_S] = ImGuiKey_S;
  279. RaylibKeyMap[KEY_T] = ImGuiKey_T;
  280. RaylibKeyMap[KEY_U] = ImGuiKey_U;
  281. RaylibKeyMap[KEY_V] = ImGuiKey_V;
  282. RaylibKeyMap[KEY_W] = ImGuiKey_W;
  283. RaylibKeyMap[KEY_X] = ImGuiKey_X;
  284. RaylibKeyMap[KEY_Y] = ImGuiKey_Y;
  285. RaylibKeyMap[KEY_Z] = ImGuiKey_Z;
  286. RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space;
  287. RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape;
  288. RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter;
  289. RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab;
  290. RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace;
  291. RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert;
  292. RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete;
  293. RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow;
  294. RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow;
  295. RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow;
  296. RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow;
  297. RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp;
  298. RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown;
  299. RaylibKeyMap[KEY_HOME] = ImGuiKey_Home;
  300. RaylibKeyMap[KEY_END] = ImGuiKey_End;
  301. RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock;
  302. RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock;
  303. RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock;
  304. RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen;
  305. RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause;
  306. RaylibKeyMap[KEY_F1] = ImGuiKey_F1;
  307. RaylibKeyMap[KEY_F2] = ImGuiKey_F2;
  308. RaylibKeyMap[KEY_F3] = ImGuiKey_F3;
  309. RaylibKeyMap[KEY_F4] = ImGuiKey_F4;
  310. RaylibKeyMap[KEY_F5] = ImGuiKey_F5;
  311. RaylibKeyMap[KEY_F6] = ImGuiKey_F6;
  312. RaylibKeyMap[KEY_F7] = ImGuiKey_F7;
  313. RaylibKeyMap[KEY_F8] = ImGuiKey_F8;
  314. RaylibKeyMap[KEY_F9] = ImGuiKey_F9;
  315. RaylibKeyMap[KEY_F10] = ImGuiKey_F10;
  316. RaylibKeyMap[KEY_F11] = ImGuiKey_F11;
  317. RaylibKeyMap[KEY_F12] = ImGuiKey_F12;
  318. RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift;
  319. RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl;
  320. RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt;
  321. RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper;
  322. RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift;
  323. RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl;
  324. RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt;
  325. RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper;
  326. RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu;
  327. RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket;
  328. RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash;
  329. RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket;
  330. RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent;
  331. RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0;
  332. RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1;
  333. RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2;
  334. RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3;
  335. RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4;
  336. RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5;
  337. RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6;
  338. RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7;
  339. RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8;
  340. RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9;
  341. RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal;
  342. RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide;
  343. RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply;
  344. RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract;
  345. RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd;
  346. RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter;
  347. RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual;
  348. }
  349. static void SetupGlobals(void)
  350. {
  351. LastFrameFocused = IsWindowFocused();
  352. LastControlPressed = false;
  353. LastShiftPressed = false;
  354. LastAltPressed = false;
  355. LastSuperPressed = false;
  356. }
  357. void rlImGuiBeginInitImGui(void)
  358. {
  359. SetupGlobals();
  360. if (GlobalContext == nullptr)
  361. GlobalContext = ImGui::CreateContext(nullptr);
  362. SetupKeymap();
  363. ImGuiIO& io = ImGui::GetIO();
  364. ImFontConfig defaultConfig;
  365. static constexpr int DefaultFonSize = 13;
  366. defaultConfig.SizePixels = DefaultFonSize;
  367. if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
  368. defaultConfig.SizePixels = ceilf(defaultConfig.SizePixels * GetWindowScaleDPI().y);
  369. defaultConfig.RasterizerMultiply = GetWindowScaleDPI().y;
  370. defaultConfig.PixelSnapH = true;
  371. io.Fonts->AddFontDefault(&defaultConfig);
  372. }
  373. void rlImGuiSetup(bool dark)
  374. {
  375. rlImGuiBeginInitImGui();
  376. if (dark)
  377. ImGui::StyleColorsDark();
  378. else
  379. ImGui::StyleColorsLight();
  380. rlImGuiEndInitImGui();
  381. }
  382. void rlImGuiReloadFonts(void)
  383. {
  384. ImGui::SetCurrentContext(GlobalContext);
  385. ReloadFonts();
  386. }
  387. void rlImGuiBegin(void)
  388. {
  389. ImGui::SetCurrentContext(GlobalContext);
  390. rlImGuiBeginDelta(GetFrameTime());
  391. }
  392. void rlImGuiBeginDelta(float deltaTime)
  393. {
  394. ImGui::SetCurrentContext(GlobalContext);
  395. ImGuiNewFrame(deltaTime);
  396. ImGui_ImplRaylib_ProcessEvents();
  397. ImGui::NewFrame();
  398. }
  399. void rlImGuiEnd(void)
  400. {
  401. ImGui::SetCurrentContext(GlobalContext);
  402. ImGui::Render();
  403. ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData());
  404. }
  405. void rlImGuiShutdown(void)
  406. {
  407. if (GlobalContext == nullptr)
  408. return;
  409. ImGui::SetCurrentContext(GlobalContext);
  410. ImGui_ImplRaylib_Shutdown();
  411. ImGui::DestroyContext(GlobalContext);
  412. GlobalContext = nullptr;
  413. }
  414. void rlImGuiImage(const Texture* image)
  415. {
  416. if (!image)
  417. return;
  418. if (GlobalContext)
  419. ImGui::SetCurrentContext(GlobalContext);
  420. ImGui::Image((ImTextureID)image, ImVec2(float(image->width), float(image->height)));
  421. }
  422. bool rlImGuiImageButton(const char* name, const Texture* image)
  423. {
  424. if (!image)
  425. return false;
  426. if (GlobalContext)
  427. ImGui::SetCurrentContext(GlobalContext);
  428. return ImGui::ImageButton(name, (ImTextureID)image, ImVec2(float(image->width), float(image->height)));
  429. }
  430. bool rlImGuiImageButtonSize(const char* name, const Texture* image, ImVec2 size)
  431. {
  432. if (!image)
  433. return false;
  434. if (GlobalContext)
  435. ImGui::SetCurrentContext(GlobalContext);
  436. return ImGui::ImageButton(name, (ImTextureID)image, size);
  437. }
  438. void rlImGuiImageSize(const Texture* image, int width, int height)
  439. {
  440. if (!image)
  441. return;
  442. if (GlobalContext)
  443. ImGui::SetCurrentContext(GlobalContext);
  444. ImGui::Image((ImTextureID)image, ImVec2(float(width), float(height)));
  445. }
  446. void rlImGuiImageSizeV(const Texture* image, Vector2 size)
  447. {
  448. if (!image)
  449. return;
  450. if (GlobalContext)
  451. ImGui::SetCurrentContext(GlobalContext);
  452. ImGui::Image((ImTextureID)image, ImVec2(size.x, size.y));
  453. }
  454. void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect)
  455. {
  456. if (!image)
  457. return;
  458. if (GlobalContext)
  459. ImGui::SetCurrentContext(GlobalContext);
  460. ImVec2 uv0;
  461. ImVec2 uv1;
  462. if (sourceRect.width < 0)
  463. {
  464. uv0.x = -((float)sourceRect.x / image->width);
  465. uv1.x = (uv0.x - (float)(fabs(sourceRect.width) / image->width));
  466. }
  467. else
  468. {
  469. uv0.x = (float)sourceRect.x / image->width;
  470. uv1.x = uv0.x + (float)(sourceRect.width / image->width);
  471. }
  472. if (sourceRect.height < 0)
  473. {
  474. uv0.y = -((float)sourceRect.y / image->height);
  475. uv1.y = (uv0.y - (float)(fabs(sourceRect.height) / image->height));
  476. }
  477. else
  478. {
  479. uv0.y = (float)sourceRect.y / image->height;
  480. uv1.y = uv0.y + (float)(sourceRect.height / image->height);
  481. }
  482. ImGui::Image((ImTextureID)image, ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
  483. }
  484. void rlImGuiImageRenderTexture(const RenderTexture* image)
  485. {
  486. if (!image)
  487. return;
  488. if (GlobalContext)
  489. ImGui::SetCurrentContext(GlobalContext);
  490. rlImGuiImageRect(&image->texture, image->texture.width, image->texture.height, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) });
  491. }
  492. void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center)
  493. {
  494. if (!image)
  495. return;
  496. if (GlobalContext)
  497. ImGui::SetCurrentContext(GlobalContext);
  498. ImVec2 area = ImGui::GetContentRegionAvail();
  499. float scale = area.x / image->texture.width;
  500. float y = image->texture.height * scale;
  501. if (y > area.y)
  502. {
  503. scale = area.y / image->texture.height;
  504. }
  505. int sizeX = int(image->texture.width * scale);
  506. int sizeY = int(image->texture.height * scale);
  507. if (center)
  508. {
  509. ImGui::SetCursorPosX(0);
  510. ImGui::SetCursorPosX(area.x/2 - sizeX/2);
  511. ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2));
  512. }
  513. rlImGuiImageRect(&image->texture, sizeX, sizeY, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) });
  514. }
  515. // raw ImGui backend API
  516. bool ImGui_ImplRaylib_Init(void)
  517. {
  518. SetupGlobals();
  519. SetupKeymap();
  520. SetupMouseCursors();
  521. SetupBackend();
  522. return true;
  523. }
  524. void ImGui_ImplRaylib_BuildFontAtlas(void)
  525. {
  526. ReloadFonts();
  527. }
  528. void ImGui_ImplRaylib_Shutdown()
  529. {
  530. ImGuiIO& io =ImGui::GetIO();
  531. Texture2D* fontTexture = (Texture2D*)io.Fonts->TexID;
  532. if (fontTexture)
  533. {
  534. UnloadTexture(*fontTexture);
  535. MemFree(fontTexture);
  536. }
  537. io.Fonts->TexID = 0;
  538. }
  539. void ImGui_ImplRaylib_NewFrame(void)
  540. {
  541. ImGuiNewFrame(GetFrameTime());
  542. }
  543. void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data)
  544. {
  545. rlDrawRenderBatchActive();
  546. rlDisableBackfaceCulling();
  547. for (int l = 0; l < draw_data->CmdListsCount; ++l)
  548. {
  549. const ImDrawList* commandList = draw_data->CmdLists[l];
  550. for (const auto& cmd : commandList->CmdBuffer)
  551. {
  552. EnableScissor(cmd.ClipRect.x - draw_data->DisplayPos.x, cmd.ClipRect.y - draw_data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y));
  553. if (cmd.UserCallback != nullptr)
  554. {
  555. cmd.UserCallback(commandList, &cmd);
  556. continue;
  557. }
  558. ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, commandList->IdxBuffer, commandList->VtxBuffer, (Texture2D*)cmd.TextureId);
  559. rlDrawRenderBatchActive();
  560. }
  561. }
  562. rlSetTexture(0);
  563. rlDisableScissorTest();
  564. rlEnableBackfaceCulling();
  565. }
  566. void HandleGamepadButtonEvent(ImGuiIO& io, GamepadButton button, ImGuiKey key)
  567. {
  568. if (IsGamepadButtonPressed(0, button))
  569. io.AddKeyEvent(key, true);
  570. else if (IsGamepadButtonReleased(0, button))
  571. io.AddKeyEvent(key, false);
  572. }
  573. void HandleGamepadStickEvent(ImGuiIO& io, GamepadAxis axis, ImGuiKey negKey, ImGuiKey posKey)
  574. {
  575. constexpr float deadZone = 0.20f;
  576. float axisValue = GetGamepadAxisMovement(0, axis);
  577. io.AddKeyAnalogEvent(negKey, axisValue < -deadZone, axisValue < -deadZone ? -axisValue : 0);
  578. io.AddKeyAnalogEvent(posKey, axisValue > deadZone, axisValue > deadZone ? axisValue : 0);
  579. }
  580. bool ImGui_ImplRaylib_ProcessEvents(void)
  581. {
  582. ImGuiIO& io = ImGui::GetIO();
  583. bool focused = IsWindowFocused();
  584. if (focused != LastFrameFocused)
  585. io.AddFocusEvent(focused);
  586. LastFrameFocused = focused;
  587. // handle the modifyer key events so that shortcuts work
  588. bool ctrlDown = rlImGuiIsControlDown();
  589. if (ctrlDown != LastControlPressed)
  590. io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown);
  591. LastControlPressed = ctrlDown;
  592. bool shiftDown = rlImGuiIsShiftDown();
  593. if (shiftDown != LastShiftPressed)
  594. io.AddKeyEvent(ImGuiMod_Shift, shiftDown);
  595. LastShiftPressed = shiftDown;
  596. bool altDown = rlImGuiIsAltDown();
  597. if (altDown != LastAltPressed)
  598. io.AddKeyEvent(ImGuiMod_Alt, altDown);
  599. LastAltPressed = altDown;
  600. bool superDown = rlImGuiIsSuperDown();
  601. if (superDown != LastSuperPressed)
  602. io.AddKeyEvent(ImGuiMod_Super, superDown);
  603. LastSuperPressed = superDown;
  604. // walk the keymap and check for up and down events
  605. for (const auto keyItr : RaylibKeyMap)
  606. {
  607. if (IsKeyReleased(keyItr.first))
  608. io.AddKeyEvent(keyItr.second, false);
  609. else if(IsKeyPressed(keyItr.first))
  610. io.AddKeyEvent(keyItr.second, true);
  611. }
  612. if (io.WantCaptureKeyboard)
  613. {
  614. // add the text input in order
  615. unsigned int pressed = GetCharPressed();
  616. while (pressed != 0)
  617. {
  618. io.AddInputCharacter(pressed);
  619. pressed = GetCharPressed();
  620. }
  621. }
  622. if (!io.WantSetMousePos)
  623. {
  624. io.AddMousePosEvent((float)GetMouseX(), (float)GetMouseY());
  625. }
  626. auto setMouseEvent = [&io](int rayMouse, int imGuiMouse)
  627. {
  628. if (IsMouseButtonPressed(rayMouse))
  629. io.AddMouseButtonEvent(imGuiMouse, true);
  630. else if (IsMouseButtonReleased(rayMouse))
  631. io.AddMouseButtonEvent(imGuiMouse, false);
  632. };
  633. setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left);
  634. setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right);
  635. setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle);
  636. setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1);
  637. setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2);
  638. {
  639. Vector2 mouseWheel = GetMouseWheelMoveV();
  640. io.AddMouseWheelEvent(mouseWheel.x, mouseWheel.y);
  641. }
  642. if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad && IsGamepadAvailable(0))
  643. {
  644. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_UP, ImGuiKey_GamepadDpadUp);
  645. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, ImGuiKey_GamepadDpadRight);
  646. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_DOWN, ImGuiKey_GamepadDpadDown);
  647. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_LEFT, ImGuiKey_GamepadDpadLeft);
  648. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_UP, ImGuiKey_GamepadFaceUp);
  649. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, ImGuiKey_GamepadFaceLeft);
  650. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, ImGuiKey_GamepadFaceDown);
  651. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_LEFT, ImGuiKey_GamepadFaceRight);
  652. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_1, ImGuiKey_GamepadL1);
  653. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_2, ImGuiKey_GamepadL2);
  654. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_1, ImGuiKey_GamepadR1);
  655. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_2, ImGuiKey_GamepadR2);
  656. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_THUMB, ImGuiKey_GamepadL3);
  657. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_THUMB, ImGuiKey_GamepadR3);
  658. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_LEFT, ImGuiKey_GamepadStart);
  659. HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_RIGHT, ImGuiKey_GamepadBack);
  660. // left stick
  661. HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_X, ImGuiKey_GamepadLStickLeft, ImGuiKey_GamepadLStickRight);
  662. HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_Y, ImGuiKey_GamepadLStickUp, ImGuiKey_GamepadLStickDown);
  663. // right stick
  664. HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_X, ImGuiKey_GamepadRStickLeft, ImGuiKey_GamepadRStickRight);
  665. HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_Y, ImGuiKey_GamepadRStickUp, ImGuiKey_GamepadRStickDown);
  666. }
  667. return true;
  668. }