1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- /*******************************************************************************************
- *
- * raylib-extras [ImGui] example - Simple Integration
- *
- * This is a simple ImGui Integration
- * It is done using C++ but with C style code
- * It can be done in C as well if you use the C ImGui wrapper
- * https://github.com/cimgui/cimgui
- *
- * Copyright (c) 2021 Jeffery Myers
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include "raymath.h"
- #include "imgui.h"
- #include "rlImGui.h"
- // DPI scaling functions
- float ScaleToDPIF(float value)
- {
- return GetWindowScaleDPI().x * value;
- }
- int ScaleToDPII(int value)
- {
- return int(GetWindowScaleDPI().x * value);
- }
- int main(int argc, char* argv[])
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1280;
- int screenHeight = 800;
- SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE);
- InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - simple ImGui Demo");
- SetTargetFPS(144);
- rlImGuiSetup(true);
- Texture image = LoadTexture("resources/parrots.png");
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- BeginDrawing();
- ClearBackground(DARKGRAY);
- // start ImGui Conent
- rlImGuiBegin();
- // show ImGui Content
- bool open = true;
- ImGui::ShowDemoWindow(&open);
- open = true;
- if (ImGui::Begin("Test Window", &open))
- {
- ImGui::TextUnformatted(ICON_FA_JEDI);
- rlImGuiImage(&image);
- }
- ImGui::End();
- // end ImGui Content
- rlImGuiEnd();
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- rlImGuiShutdown();
- UnloadTexture(image);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|