asset_browser.cpp 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280
  1. /*******************************************************************************************
  2. *
  3. * raylib-extras [ImGui] example - asset browser
  4. *
  5. * This is a more complex ImGui Integration
  6. * It shows how to build windows on top of 2d and 3d views using a render texture
  7. *
  8. * Copyright (c) 2024 Jeffery Myers
  9. *
  10. ********************************************************************************************/
  11. #define _CRT_NONSTDC_NO_WARNINGS
  12. #include "asset_browser.h"
  13. #include "imgui_utils.h"
  14. #include "imgui.h"
  15. #include "imgui_internal.h"
  16. #include "raylib.h"
  17. #include "extras/IconsFontAwesome6.h"
  18. #include <algorithm>
  19. AssetBrowserPanel::AssetBrowserPanel()
  20. {
  21. AssetRoot = GetWorkingDirectory();
  22. RebuildFolderTree();
  23. SetCurrentFolder(&FolderRoot);
  24. CurrentView = &ListView;
  25. }
  26. void AssetBrowserPanel::Show()
  27. {
  28. ShowHeader();
  29. ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Borders;
  30. if (ImGui::BeginTable("AssetBrowserTab", 2, flags, ImGui::GetContentRegionAvail()))
  31. {
  32. ImGui::TableSetupColumn("FolderView", ImGuiTableColumnFlags_None, 0.25f);
  33. ImGui::TableSetupColumn("AssetView", ImGuiTableColumnFlags_None, 0.75f);
  34. ImGui::TableNextRow();
  35. ImGui::TableNextColumn();
  36. if (ImGui::BeginChild("FolderList", ImGui::GetContentRegionAvail(),ImGuiChildFlags_None, ImGuiWindowFlags_None))
  37. {
  38. ShowFolderTree();
  39. ImGui::EndChild();
  40. }
  41. ImGui::TableNextColumn();
  42. ShowFilePane();
  43. ImGui::EndTable();
  44. }
  45. }
  46. void AssetBrowserPanel::RebuildFolderTree()
  47. {
  48. FolderRoot.Children.clear();
  49. FolderRoot.FullPath = AssetRoot;
  50. FolderRoot.Name = GetFileNameWithoutExt(AssetRoot.c_str());
  51. FolderRoot.Parent = nullptr;
  52. FolderRoot.Icon = ICON_FA_SERVER;
  53. FolderRoot.ForceOpenNextFrame = true;
  54. FolderRoot.PopulateChildren();
  55. }
  56. void AssetBrowserPanel::SetCurrentFolder(FolderInfo* folder)
  57. {
  58. if (CurrentFolderContents.Folder == folder)
  59. return;
  60. CurrentFolderContents.Folder = folder;
  61. CurrentFolderContents.Files.clear();
  62. if (folder == nullptr)
  63. return;
  64. FolderInfo* openFolder = folder;
  65. while (openFolder != nullptr)
  66. {
  67. openFolder->ForceOpenNextFrame = true;
  68. openFolder = openFolder->Parent;
  69. }
  70. auto files = LoadDirectoryFiles(CurrentFolderContents.Folder->FullPath.c_str());
  71. for (unsigned int i = 0; i < files.count; i++)
  72. {
  73. if (DirectoryExists(files.paths[i]))
  74. continue;
  75. const char* name = GetFileName(files.paths[i]);
  76. if (!name || *name == '.')
  77. continue;
  78. FileInfo& file = CurrentFolderContents.Files.emplace_back();
  79. file.FullPath = files.paths[i];
  80. file.Name = name;
  81. file.Icon = GetFileIcon(name);
  82. }
  83. UnloadDirectoryFiles(files);
  84. }
  85. void AssetBrowserPanel::FolderInfo::PopulateChildren()
  86. {
  87. constexpr Color folderColor = { 255,255,145,255 };
  88. auto folders = LoadDirectoryFiles(FullPath.c_str());
  89. for (unsigned int i = 0; i < folders.count; i++)
  90. {
  91. if (DirectoryExists(folders.paths[i]))
  92. {
  93. const char* name = GetFileNameWithoutExt(folders.paths[i]);
  94. if (!name || *name == '.')
  95. continue;
  96. FolderInfo& child = Children.emplace_back();
  97. child.FullPath = folders.paths[i];
  98. child.Name = name;
  99. child.Parent = this;
  100. child.Tint = folderColor;
  101. child.Icon = ICON_FA_FOLDER;
  102. child.PopulateChildren();
  103. }
  104. }
  105. UnloadDirectoryFiles(folders);
  106. }
  107. bool AssetBrowserPanel::ShowFolderTreeNode(FolderInfo& info)
  108. {
  109. ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;
  110. if (info.Children.empty())
  111. flags |= ImGuiTreeNodeFlags_Leaf;
  112. if (CurrentFolderContents.Folder == &info)
  113. flags |= ImGuiTreeNodeFlags_Selected;
  114. if (info.ForceOpenNextFrame)
  115. {
  116. ImGui::SetNextItemOpen(true);
  117. }
  118. bool open = ImGui::TreeNodeEx(info.Name.c_str(), flags, "%s %s", info.Icon.c_str(), info.Name.c_str());
  119. if (info.ForceOpenNextFrame && CurrentFolderContents.Folder == &info)
  120. ImGui::ScrollToItem(ImGuiScrollFlags_KeepVisibleCenterY);
  121. info.ForceOpenNextFrame = false;
  122. if (ImGui::IsItemClicked())
  123. SetCurrentFolder(&info);
  124. if (open)
  125. {
  126. for (auto& node : info.Children)
  127. ShowFolderTreeNode(node);
  128. ImGui::TreePop();
  129. }
  130. return CurrentFolderContents.Folder == &info;
  131. }
  132. void AssetBrowserPanel::ShowHeader()
  133. {
  134. ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 1);
  135. if (ImGui::BeginChild("Header", ImVec2{ ImGui::GetContentRegionAvail().x, ImGui::GetFrameHeight() }))
  136. {
  137. ImGui::Text("%s Root", ICON_FA_FOLDER_OPEN);
  138. ImGui::SameLine();
  139. ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.33f);
  140. ImGui::InputText("###Path", (char*)(CurrentFolderContents.Folder->FullPath.c_str() + AssetRoot.size()), CurrentFolderContents.Folder->FullPath.size(), ImGuiInputTextFlags_ReadOnly);
  141. ImGui::EndChild();
  142. }
  143. ImGui::PopStyleVar();
  144. }
  145. void AssetBrowserPanel::ShowFolderTree()
  146. {
  147. ShowFolderTreeNode(FolderRoot);
  148. }
  149. void AssetBrowserPanel::ShowFilePane()
  150. {
  151. if (ImGui::BeginChild("FileList", ImGui::GetContentRegionAvail(), ImGuiChildFlags_None, ImGuiWindowFlags_None))
  152. {
  153. if (CurrentView)
  154. {
  155. auto *item = CurrentView->Show(CurrentFolderContents);
  156. if (item)
  157. {
  158. AssetItemInfo* assetItem = static_cast<AssetItemInfo*>(item);
  159. if (!assetItem->IsFile())
  160. SetCurrentFolder(static_cast<FolderInfo*>(item));
  161. }
  162. }
  163. ImGui::EndChild();
  164. }
  165. }
  166. ViewableItem* AssetBrowserPanel::AssetContainer::Reset()
  167. {
  168. FileItr = Files.begin();
  169. FolderItr = Folder->Children.begin();
  170. if (FileItr != Files.end())
  171. return &(*FileItr);
  172. if (FolderItr != Folder->Children.end())
  173. return &(*FolderItr);
  174. return nullptr;
  175. }
  176. size_t AssetBrowserPanel::AssetContainer::Count()
  177. {
  178. return Files.size() + Folder->Children.size();
  179. }
  180. ViewableItem* AssetBrowserPanel::AssetContainer::Next()
  181. {
  182. if (FileItr != Files.end())
  183. {
  184. FileItr++;
  185. if (FileItr != Files.end())
  186. return &(*FileItr);
  187. else
  188. {
  189. if (FolderItr != Folder->Children.end())
  190. return &(*FolderItr);
  191. else
  192. return nullptr;
  193. }
  194. }
  195. if (FolderItr != Folder->Children.end())
  196. {
  197. FolderItr++;
  198. if (FolderItr != Folder->Children.end())
  199. return &(*FolderItr);
  200. }
  201. return nullptr;
  202. }
  203. const char* AssetBrowserPanel::GetFileIcon(const char* filename)
  204. {
  205. const char* e = GetFileExtension(filename);
  206. if (e == nullptr)
  207. return ICON_FA_FILE;
  208. std::string ext = e;
  209. std::transform(ext.begin(), ext.end(), ext.begin(),
  210. [](unsigned char c) { return std::tolower(c); } // correct
  211. );
  212. if (!ext.empty())
  213. {
  214. if (ext==".png")
  215. return ICON_FA_FILE_IMAGE;
  216. if (ext==".wav" || ext==".mp3" || ext==".oog")
  217. return ICON_FA_FILE_AUDIO;
  218. if (ext==".ttf" || ext==".otf" || ext==".fnt")
  219. return ICON_FA_FONT;
  220. if (ext==".txt" || ext==".md")
  221. return ICON_FA_FILE_LINES;
  222. if (ext==".lua" || ext==".c" || ext==".h" || ext==".cpp")
  223. return ICON_FA_FILE_CODE;
  224. }
  225. return ICON_FA_FILE;
  226. }