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- /**********************************************************************************************
- *
- * raylibExtras * Utilities and Shared Components for Raylib
- *
- * rlImGui * basic ImGui integration
- *
- * LICENSE: ZLIB
- *
- * Copyright (c) 2024 Jeffery Myers
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************************************************/
- #pragma once
- #include "raylib.h"
- // Function specifiers in case library is build/used as a shared library
- // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
- // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
- #if defined(_WIN32)
- #if defined(__TINYC__)
- #define __declspec(x) __attribute__((x))
- #endif
- #if defined(BUILD_LIBTYPE_SHARED)
- #define RLIMGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
- #elif defined(USE_LIBTYPE_SHARED)
- #define RLIMGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
- #endif
- #else
- #if defined(BUILD_LIBTYPE_SHARED)
- #define RLIMGUIAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
- #endif
- #endif
- #ifndef RLIMGUIAPI
- #define RLIMGUIAPI // Functions defined as 'extern' by default (implicit specifiers)
- #endif
- #ifndef NO_FONT_AWESOME
- #include "extras/IconsFontAwesome6.h"
- #ifndef FONT_AWESOME_ICON_SIZE
- #define FONT_AWESOME_ICON_SIZE 11
- #endif
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- // High level API. This API is designed in the style of raylib and meant to work with reaylib code.
- // It will manage it's own ImGui context and call common ImGui functions (like NewFrame and Render) for you
- // for a lower level API that matches the other ImGui platforms, please see imgui_impl_raylib.h
- /// <summary>
- /// Sets up ImGui, loads fonts and themes
- /// Calls ImGui_ImplRaylib_Init and sets the theme. Will install Font awesome by default
- /// </summary>
- /// <param name="darkTheme">when true(default) the dark theme is used, when false the light theme is used</param>
- RLIMGUIAPI void rlImGuiSetup(bool darkTheme);
- /// <summary>
- /// Starts a new ImGui Frame
- /// Calls ImGui_ImplRaylib_NewFrame, ImGui_ImplRaylib_ProcessEvents, and ImGui::NewFrame together
- /// </summary>
- RLIMGUIAPI void rlImGuiBegin(void);
- /// <summary>
- /// Ends an ImGui frame and submits all ImGui drawing to raylib for processing.
- /// Calls ImGui:Render, an d ImGui_ImplRaylib_RenderDrawData to draw to the current raylib render target
- /// </summary>
- RLIMGUIAPI void rlImGuiEnd(void);
- /// <summary>
- /// Cleanup ImGui and unload font atlas
- /// Calls ImGui_ImplRaylib_Shutdown
- /// </summary>
- RLIMGUIAPI void rlImGuiShutdown(void);
- // Advanced StartupAPI
- /// <summary>
- /// Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code.
- /// must be followed by rlImGuiEndInitImGui
- /// Called by ImGui_ImplRaylib_Init, and does the first part of setup, before fonts are rendered
- /// </summary>
- RLIMGUIAPI void rlImGuiBeginInitImGui(void);
- /// <summary>
- /// End Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code.
- /// must be proceeded by rlImGuiBeginInitImGui
- /// Called by ImGui_ImplRaylib_Init and does the second part of setup, and renders fonts.
- /// </summary>
- RLIMGUIAPI void rlImGuiEndInitImGui(void);
- // Advanced Update API
- /// <summary>
- /// Starts a new ImGui Frame with a specified delta time
- /// </summary>
- /// <param name="dt">delta time, any value < 0 will use raylib GetFrameTime</param>
- RLIMGUIAPI void rlImGuiBeginDelta(float deltaTime);
- // ImGui Image API extensions
- // Purely for convenience in working with raylib textures as images.
- // If you want to call ImGui image functions directly, simply pass them the pointer to the texture.
- /// <summary>
- /// Draw a texture as an image in an ImGui Context
- /// Uses the current ImGui Cursor position and the full texture size.
- /// </summary>
- /// <param name="image">The raylib texture to draw</param>
- RLIMGUIAPI void rlImGuiImage(const Texture *image);
- /// <summary>
- /// Draw a texture as an image in an ImGui Context at a specific size
- /// Uses the current ImGui Cursor position and the specified width and height
- /// The image will be scaled up or down to fit as needed
- /// </summary>
- /// <param name="image">The raylib texture to draw</param>
- /// <param name="width">The width of the drawn image</param>
- /// <param name="height">The height of the drawn image</param>
- RLIMGUIAPI void rlImGuiImageSize(const Texture *image, int width, int height);
- /// <summary>
- /// Draw a texture as an image in an ImGui Context at a specific size
- /// Uses the current ImGui Cursor position and the specified size
- /// The image will be scaled up or down to fit as needed
- /// </summary>
- /// <param name="image">The raylib texture to draw</param>
- /// <param name="size">The size of drawn image</param>
- RLIMGUIAPI void rlImGuiImageSizeV(const Texture* image, Vector2 size);
- /// <summary>
- /// Draw a portion texture as an image in an ImGui Context at a defined size
- /// Uses the current ImGui Cursor position and the specified size
- /// The image will be scaled up or down to fit as needed
- /// </summary>
- /// <param name="image">The raylib texture to draw</param>
- /// <param name="destWidth">The width of the drawn image</param>
- /// <param name="destHeight">The height of the drawn image</param>
- /// <param name="sourceRect">The portion of the texture to draw as an image. Negative values for the width and height will flip the image</param>
- RLIMGUIAPI void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect);
- /// <summary>
- /// Draws a render texture as an image an ImGui Context, automatically flipping the Y axis so it will show correctly on screen
- /// </summary>
- /// <param name="image">The render texture to draw</param>
- RLIMGUIAPI void rlImGuiImageRenderTexture(const RenderTexture* image);
- /// <summary>
- /// Draws a render texture as an image an ImGui Context, automatically flipping the Y axis so it will show correctly on screen
- /// Fits the render texture to the available content area
- /// </summary>
- /// <param name="image">The render texture to draw</param>
- /// <param name="center">When true the image will be centered in the content area</param>
- RLIMGUIAPI void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center);
- /// <summary>
- /// Draws a texture as an image button in an ImGui context. Uses the current ImGui cursor position and the full size of the texture
- /// </summary>
- /// <param name="name">The display name and ImGui ID for the button</param>
- /// <param name="image">The texture to draw</param>
- /// <returns>True if the button was clicked</returns>
- bool rlImGuiImageButton(const char* name, const Texture* image);
- /// <summary>
- /// Draws a texture as an image button in an ImGui context. Uses the current ImGui cursor position and the specified size.
- /// </summary>
- /// <param name="name">The display name and ImGui ID for the button</param>
- /// <param name="image">The texture to draw</param>
- /// <param name="size">The size of the button</param>
- /// <returns>True if the button was clicked</returns>
- RLIMGUIAPI bool rlImGuiImageButtonSize(const char* name, const Texture* image, Vector2 size);
- #ifdef __cplusplus
- }
- #endif
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