// generated by Fast Light User Interface Designer (fluid) version 1.0300 #ifndef luacpp_h #define luacpp_h #include namespace lua { extern "C" { #include #include #include } /** Lua interpreter */ typedef void (*lua_show_error_func)(const char *error_message); class Lua { protected: lua_State *L; lua_show_error_func show_error_func; void show_error(); public: Lua(); ~Lua(); char * gsub(const char* src, const char *re, const char *sub); int call_va(const char *table, const char *func, const char *sig, ...); int dostring(const char *script); int loadstring(const char *script); int dofile(const char *file_name); int loadfile(const char *file_name); int lua_preprocess_file(const char *file_name); void set_lua_error(lua_show_error_func ef); void gvar(const char* key, const char *value); void gvar(const char* key, int value); void gvar(const char* key, double value); char *gvar_string(const char* key); double gvar_float(const char* key); }; } #endif