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- //
- // "$Id: Enumerations.H 10113 2014-02-25 04:24:41Z greg.ercolano $"
- //
- // Enumerations for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 1998-2012 by Bill Spitzak and others.
- //
- // This library is free software. Distribution and use rights are outlined in
- // the file "COPYING" which should have been included with this file. If this
- // file is missing or damaged, see the license at:
- //
- // http://www.fltk.org/COPYING.php
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
- /** \file
- This file contains type definitions and general enumerations.
- */
- #ifndef Fl_Enumerations_H
- #define Fl_Enumerations_H
- /* Uncomment the following FLTK_ABI_VERSION line to enable ABI breaking fixes
- * in the current patch release of FLTK. ** Use for static builds only! **
- * For more info on this macro, see: http://fltk.org/cmp.php#FLTK_ABI_VERSION
- */
- #define FLTK_ABI_VERSION 10303
- # include "Fl_Export.H"
- # include "fl_types.h"
- /** \name Version Numbers
- FLTK defines some constants to help the programmer to
- find out, for which FLTK version a program is compiled.
-
- The following constants are defined:
- */
- /*@{*/
- /**
- The major release version of this FLTK library.
- \sa FL_VERSION
- */
- #define FL_MAJOR_VERSION 1
- /**
- The minor release version for this library.
- FLTK remains mostly source-code compatible between minor version changes.
- */
- #define FL_MINOR_VERSION 3
- /**
- The patch version for this library.
- FLTK remains binary compatible between patches.
- */
- #define FL_PATCH_VERSION 2
- /**
- The FLTK version number as a \em double.
- FL_VERSION is a double that describes the major and minor version numbers.
- Version 1.1 is actually stored as 1.01 to allow for more than 9 minor
- releases.
- The FL_MAJOR_VERSION, FL_MINOR_VERSION, and FL_PATCH_VERSION constants
- give the integral values for the major, minor, and patch releases
- respectively.
- */
- #define FL_VERSION ((double)FL_MAJOR_VERSION + \
- (double)FL_MINOR_VERSION * 0.01 + \
- (double)FL_PATCH_VERSION * 0.0001)
- /*@}*/ // group: Version Numbers
- /**
- Every time a user moves the mouse pointer, clicks a button,
- or presses a key, an event is generated and sent to your
- application. Events can also come from other programs like the
- window manager.
-
- Events are identified by the integer argument passed to the
- Fl_Widget::handle() virtual method. Other information about the
- most recent event is stored in static locations and acquired by
- calling the Fl::event_*() methods. This static information remains
- valid until the next event is read from the window system, so it
- is ok to look at it outside of the handle() method.
- \sa Fl::event_text(), Fl::event_key(), class Fl::
- */
- enum Fl_Event { // events
- /** No event. */
- FL_NO_EVENT = 0,
- /** A mouse button has gone down with the mouse pointing at this
- widget. You can find out what button by calling Fl::event_button().
- You find out the mouse position by calling Fl::event_x() and
- Fl::event_y().
- A widget indicates that it "wants" the mouse click by returning non-zero
- from its Fl_Widget::handle() method. It will then become the
- Fl::pushed() widget and will get FL_DRAG and the matching FL_RELEASE events.
- If Fl_Widget::handle() returns zero then FLTK will try sending the FL_PUSH
- to another widget.
- */
- FL_PUSH = 1,
- /** A mouse button has been released. You can find out what button by
- calling Fl::event_button().
- In order to receive the FL_RELEASE event, the widget must return
- non-zero when handling FL_PUSH.
- */
- FL_RELEASE = 2,
- /** The mouse has been moved to point at this widget. This can
- be used for highlighting feedback. If a widget wants to
- highlight or otherwise track the mouse, it indicates this by
- returning non-zero from its handle() method. It then
- becomes the Fl::belowmouse() widget and will receive
- FL_MOVE and FL_LEAVE events.
- */
- FL_ENTER = 3,
- /** The mouse has moved out of the widget.
- In order to receive the FL_LEAVE event, the widget must
- return non-zero when handling FL_ENTER.
- */
- FL_LEAVE = 4,
- /** The mouse has moved with a button held down. The current button state
- is in Fl::event_state(). The mouse position is in Fl::event_x() and
- Fl::event_y().
- In order to receive FL_DRAG events, the widget must return non-zero
- when handling FL_PUSH.
- */
- FL_DRAG = 5,
- /** This indicates an <I>attempt</I> to give a widget the keyboard focus.
- If a widget wants the focus, it should change itself to display the
- fact that it has the focus, and return non-zero from its handle() method.
- It then becomes the Fl::focus() widget and gets FL_KEYDOWN, FL_KEYUP,
- and FL_UNFOCUS events.
- The focus will change either because the window manager changed which
- window gets the focus, or because the user tried to navigate using tab,
- arrows, or other keys. You can check Fl::event_key() to figure out why
- it moved. For navigation it will be the key pressed and for interaction
- with the window manager it will be zero.
- */
- FL_FOCUS = 6,
-
- /** This event is sent to the previous Fl::focus() widget when another
- widget gets the focus or the window loses focus.
- */
- FL_UNFOCUS = 7,
- /** A key was pressed (FL_KEYDOWN) or released (FL_KEYUP).
- Fl_KEYBOARD is a synonym for FL_KEYDOWN.
- The key can be found in Fl::event_key().
- The text that the key should insert can be found with Fl::event_text()
- and its length is in Fl::event_length(). If you use the key handle()
- should return 1. If you return zero then FLTK assumes you ignored the
- key and will then attempt to send it to a parent widget. If none of
- them want it, it will change the event into a FL_SHORTCUT event.
- To receive FL_KEYBOARD events you must also respond to the FL_FOCUS
- and FL_UNFOCUS events.
- If you are writing a text-editing widget you may also want to call
- the Fl::compose() function to translate individual keystrokes into
- non-ASCII characters.
- FL_KEYUP events are sent to the widget that currently has focus. This
- is not necessarily the same widget that received the corresponding
- FL_KEYDOWN event because focus may have changed between events.
- */
- FL_KEYDOWN = 8,
- /** Equivalent to FL_KEYDOWN.
- \see FL_KEYDOWN
- */
- FL_KEYBOARD = 8,
-
- /** Key release event.
- \see FL_KEYDOWN
- */
- FL_KEYUP = 9,
- /** The user clicked the close button of a window.
- This event is used internally only to trigger the callback of
- Fl_Window derived classed. The default callback closes the
- window calling Fl_Window::hide().
- */
- FL_CLOSE = 10,
- /** The mouse has moved without any mouse buttons held down.
- This event is sent to the Fl::belowmouse() widget.
- In order to receive FL_MOVE events, the widget must return
- non-zero when handling FL_ENTER.
- */
- FL_MOVE = 11,
- /** If the Fl::focus() widget is zero or ignores an FL_KEYBOARD
- event then FLTK tries sending this event to every widget it
- can, until one of them returns non-zero. FL_SHORTCUT is first
- sent to the Fl::belowmouse() widget, then its parents and siblings,
- and eventually to every widget in the window, trying to find an
- object that returns non-zero. FLTK tries really hard to not to ignore
- any keystrokes!
- You can also make "global" shortcuts by using Fl::add_handler(). A
- global shortcut will work no matter what windows are displayed or
- which one has the focus.
- */
- FL_SHORTCUT = 12,
- /** This widget is no longer active, due to Fl_Widget::deactivate()
- being called on it or one of its parents. Fl_Widget::active() may
- still be true after this, the widget is only active if Fl_Widget::active()
- is true on it and all its parents (use Fl_Widget::active_r() to check this).
- */
- FL_DEACTIVATE = 13,
- /** This widget is now active, due to Fl_Widget::activate() being
- called on it or one of its parents.
- */
- FL_ACTIVATE = 14,
- /** This widget is no longer visible, due to Fl_Widget::hide() being
- called on it or one of its parents, or due to a parent window being
- minimized. Fl_Widget::visible() may still be true after this, but the
- widget is visible only if visible() is true for it and all its
- parents (use Fl_Widget::visible_r() to check this).
- */
- FL_HIDE = 15,
- /** This widget is visible again, due to Fl_Widget::show() being called on
- it or one of its parents, or due to a parent window being restored.
- Child Fl_Windows respond to this by actually creating the window if not
- done already, so if you subclass a window, be sure to pass FL_SHOW
- to the base class Fl_Widget::handle() method!
- */
- FL_SHOW = 16,
- /** You should get this event some time after you call Fl::paste().
- The contents of Fl::event_text() is the text to insert and the number
- of characters is in Fl::event_length().
- */
- FL_PASTE = 17,
- /** The Fl::selection_owner() will get this event before the selection is
- moved to another widget. This indicates that some other widget or program
- has claimed the selection. Motif programs used this to clear the selection
- indication. Most modern programs ignore this.
- */
- FL_SELECTIONCLEAR = 18,
- /** The user has moved the mouse wheel. The Fl::event_dx() and Fl::event_dy()
- methods can be used to find the amount to scroll horizontally and vertically.
- */
- FL_MOUSEWHEEL = 19,
- /** The mouse has been moved to point at this widget. A widget that is
- interested in receiving drag'n'drop data must return 1 to receive
- FL_DND_DRAG, FL_DND_LEAVE and FL_DND_RELEASE events.
- */
- FL_DND_ENTER = 20,
- /** The mouse has been moved inside a widget while dragging data. A
- widget that is interested in receiving drag'n'drop data should
- indicate the possible drop position.
- */
- FL_DND_DRAG = 21,
- /** The mouse has moved out of the widget.
- */
- FL_DND_LEAVE = 22,
- /** The user has released the mouse button dropping data into the widget.
- If the widget returns 1, it will receive the data in the immediately
- following FL_PASTE event.
- */
- FL_DND_RELEASE = 23,
- /** The screen configuration (number, positions) was changed.
- Use Fl::add_handler() to be notified of this event.
- */
- FL_SCREEN_CONFIGURATION_CHANGED = 24,
- /** The fullscreen state of the window has changed
- */
- FL_FULLSCREEN = 25
- };
- /** \name When Conditions */
- /*@{*/
- /** These constants determine when a callback is performed.
- \sa Fl_Widget::when();
- \todo doxygen comments for values are incomplete and maybe wrong or unclear
- */
- enum Fl_When { // Fl_Widget::when():
- FL_WHEN_NEVER = 0, ///< Never call the callback
- FL_WHEN_CHANGED = 1, ///< Do the callback only when the widget value changes
- FL_WHEN_NOT_CHANGED = 2, ///< Do the callback whenever the user interacts with the widget
- FL_WHEN_RELEASE = 4, ///< Do the callback when the button or key is released and the value changes
- FL_WHEN_RELEASE_ALWAYS= 6, ///< Do the callback when the button or key is released, even if the value doesn't change
- FL_WHEN_ENTER_KEY = 8, ///< Do the callback when the user presses the ENTER key and the value changes
- FL_WHEN_ENTER_KEY_ALWAYS=10, ///< Do the callback when the user presses the ENTER key, even if the value doesn't change
- FL_WHEN_ENTER_KEY_CHANGED=11 ///< ?
- };
- /*@}*/ // group: When Conditions
- /** \name Mouse and Keyboard Events
- This and the following constants define the non-ASCII keys on the
- keyboard for FL_KEYBOARD and FL_SHORTCUT events.
- \todo FL_Button and FL_key... constants could be structured better
- (use an enum or some doxygen grouping ?)
-
- \sa Fl::event_key() and Fl::get_key(int) (use ascii letters for all other keys):
- */
- /*@{*/
- // FIXME: These codes collide with valid Unicode keys
- #define FL_Button 0xfee8 ///< A mouse button; use Fl_Button + n for mouse button n.
- #define FL_BackSpace 0xff08 ///< The backspace key.
- #define FL_Tab 0xff09 ///< The tab key.
- #define FL_Iso_Key 0xff0c ///< The additional key of ISO keyboards.
- #define FL_Enter 0xff0d ///< The enter key.
- #define FL_Pause 0xff13 ///< The pause key.
- #define FL_Scroll_Lock 0xff14 ///< The scroll lock key.
- #define FL_Escape 0xff1b ///< The escape key.
- #define FL_Kana 0xff2e ///< The Kana key of JIS keyboards.
- #define FL_Eisu 0xff2f ///< The Eisu key of JIS keyboards.
- #define FL_Yen 0xff30 ///< The Yen key of JIS keyboards.
- #define FL_JIS_Underscore 0xff31 ///< The underscore key of JIS keyboards.
- #define FL_Home 0xff50 ///< The home key.
- #define FL_Left 0xff51 ///< The left arrow key.
- #define FL_Up 0xff52 ///< The up arrow key.
- #define FL_Right 0xff53 ///< The right arrow key.
- #define FL_Down 0xff54 ///< The down arrow key.
- #define FL_Page_Up 0xff55 ///< The page-up key.
- #define FL_Page_Down 0xff56 ///< The page-down key.
- #define FL_End 0xff57 ///< The end key.
- #define FL_Print 0xff61 ///< The print (or print-screen) key.
- #define FL_Insert 0xff63 ///< The insert key.
- #define FL_Menu 0xff67 ///< The menu key.
- #define FL_Help 0xff68 ///< The 'help' key on Mac keyboards
- #define FL_Num_Lock 0xff7f ///< The num lock key.
- #define FL_KP 0xff80 ///< One of the keypad numbers; use FL_KP + 'n' for digit n.
- #define FL_KP_Enter 0xff8d ///< The enter key on the keypad, same as Fl_KP+'\\r'.
- #define FL_KP_Last 0xffbd ///< The last keypad key; use to range-check keypad.
- #define FL_F 0xffbd ///< One of the function keys; use FL_F + n for function key n.
- #define FL_F_Last 0xffe0 ///< The last function key; use to range-check function keys.
- #define FL_Shift_L 0xffe1 ///< The lefthand shift key.
- #define FL_Shift_R 0xffe2 ///< The righthand shift key.
- #define FL_Control_L 0xffe3 ///< The lefthand control key.
- #define FL_Control_R 0xffe4 ///< The righthand control key.
- #define FL_Caps_Lock 0xffe5 ///< The caps lock key.
- #define FL_Meta_L 0xffe7 ///< The left meta/Windows key.
- #define FL_Meta_R 0xffe8 ///< The right meta/Windows key.
- #define FL_Alt_L 0xffe9 ///< The left alt key.
- #define FL_Alt_R 0xffea ///< The right alt key.
- #define FL_Delete 0xffff ///< The delete key.
- // These use the Private Use Area (PUA) of the Basic Multilingual Plane
- // of Unicode. Guaranteed not to conflict with a proper Unicode character.
- // These primarily map to the XFree86 keysym range
- #define FL_Volume_Down 0xEF11 /* Volume control down */
- #define FL_Volume_Mute 0xEF12 /* Mute sound from the system */
- #define FL_Volume_Up 0xEF13 /* Volume control up */
- #define FL_Media_Play 0xEF14 /* Start playing of audio */
- #define FL_Media_Stop 0xEF15 /* Stop playing audio */
- #define FL_Media_Prev 0xEF16 /* Previous track */
- #define FL_Media_Next 0xEF17 /* Next track */
- #define FL_Home_Page 0xEF18 /* Display user's home page */
- #define FL_Mail 0xEF19 /* Invoke user's mail program */
- #define FL_Search 0xEF1B /* Search */
- #define FL_Back 0xEF26 /* Like back on a browser */
- #define FL_Forward 0xEF27 /* Like forward on a browser */
- #define FL_Stop 0xEF28 /* Stop current operation */
- #define FL_Refresh 0xEF29 /* Refresh the page */
- #define FL_Sleep 0xEF2F /* Put system to sleep */
- #define FL_Favorites 0xEF30 /* Show favorite locations */
- /*@}*/ // group: Mouse and Keyboard Events
- /** \name Mouse Buttons
- These constants define the button numbers for FL_PUSH and FL_RELEASE events.
-
- \sa Fl::event_button()
- */
- /*@{*/
- #define FL_LEFT_MOUSE 1 ///< The left mouse button
- #define FL_MIDDLE_MOUSE 2 ///< The middle mouse button
- #define FL_RIGHT_MOUSE 3 ///< The right mouse button
- /*@}*/ // group: Mouse Buttons
- /** \name Event States
- The following constants define bits in the Fl::event_state() value.
- */
- /*@{*/ // group: Event States
- // FIXME: it would be nice to have the modifiers in the upper 8 bit so that
- // a unicode ke (24bit) can be sent as an unsigned with the modifiers.
- #define FL_SHIFT 0x00010000 ///< One of the shift keys is down
- #define FL_CAPS_LOCK 0x00020000 ///< The caps lock is on
- #define FL_CTRL 0x00040000 ///< One of the ctrl keys is down
- #define FL_ALT 0x00080000 ///< One of the alt keys is down
- #define FL_NUM_LOCK 0x00100000 ///< The num lock is on
- // most X servers do this?
- #define FL_META 0x00400000 ///< One of the meta/Windows keys is down
- // correct for XFree86
- #define FL_SCROLL_LOCK 0x00800000 ///< The scroll lock is on
- // correct for XFree86
- #define FL_BUTTON1 0x01000000 ///< Mouse button 1 is pushed
- #define FL_BUTTON2 0x02000000 ///< Mouse button 2 is pushed
- #define FL_BUTTON3 0x04000000 ///< Mouse button 3 is pushed
- #define FL_BUTTONS 0x7f000000 ///< Any mouse button is pushed
- #define FL_BUTTON(n) (0x00800000<<(n)) ///< Mouse button n (n > 0) is pushed
- #define FL_KEY_MASK 0x0000ffff ///< All keys are 16 bit for now
- // FIXME: Unicode needs 24 bits!
- #ifdef __APPLE__
- # define FL_COMMAND FL_META ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
- # define FL_CONTROL FL_CTRL ///< An alias for FL_META on WIN32 and X11, or FL_CTRL on MacOS X
- #else
- # define FL_COMMAND FL_CTRL ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
- # define FL_CONTROL FL_META ///< An alias for FL_META on WIN32 and X11, or FL_CTRL on MacOS X
- #endif // __APPLE__
- /*@}*/ // group: Event States
- /** \name Box Types
- \brief FLTK standard box types
-
- This enum defines the standard box types included with FLTK.
-
- FL_NO_BOX means nothing is drawn at all, so whatever is already
- on the screen remains. The FL_..._FRAME types only draw their edges,
- leaving the interior unchanged. The blue color in Figure 1
- is the area that is not drawn by the frame types.
-
- \image html boxtypes.png "Figure 1: FLTK standard box types"
- \image latex boxtypes.png "FLTK standard box types" width=10cm
- \todo Description of boxtypes is incomplete.
- See below for the defined enum Fl_Boxtype.
- \see src/Fl_get_system_colors.cxx
- */
- /*@{*/
- enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
- FL_NO_BOX = 0, ///< nothing is drawn at all, this box is invisible
- FL_FLAT_BOX, ///< a flat box
- FL_UP_BOX, ///< see figure 1
- FL_DOWN_BOX, ///< see figure 1
- FL_UP_FRAME, ///< see figure 1
- FL_DOWN_FRAME, ///< see figure 1
- FL_THIN_UP_BOX, ///< see figure 1
- FL_THIN_DOWN_BOX, ///< see figure 1
- FL_THIN_UP_FRAME, ///< see figure 1
- FL_THIN_DOWN_FRAME, ///< see figure 1
- FL_ENGRAVED_BOX, ///< see figure 1
- FL_EMBOSSED_BOX, ///< see figure 1
- FL_ENGRAVED_FRAME, ///< see figure 1
- FL_EMBOSSED_FRAME, ///< see figure 1
- FL_BORDER_BOX, ///< see figure 1
- _FL_SHADOW_BOX, ///< see figure 1
- FL_BORDER_FRAME, ///< see figure 1
- _FL_SHADOW_FRAME, ///< see figure 1
- _FL_ROUNDED_BOX, ///< see figure 1
- _FL_RSHADOW_BOX, ///< see figure 1
- _FL_ROUNDED_FRAME, ///< see figure 1
- _FL_RFLAT_BOX, ///< see figure 1
- _FL_ROUND_UP_BOX, ///< see figure 1
- _FL_ROUND_DOWN_BOX, ///< see figure 1
- _FL_DIAMOND_UP_BOX, ///< see figure 1
- _FL_DIAMOND_DOWN_BOX, ///< see figure 1
- _FL_OVAL_BOX, ///< see figure 1
- _FL_OSHADOW_BOX, ///< see figure 1
- _FL_OVAL_FRAME, ///< see figure 1
- _FL_OFLAT_BOX, ///< see figure 1
- _FL_PLASTIC_UP_BOX, ///< plastic version of FL_UP_BOX
- _FL_PLASTIC_DOWN_BOX, ///< plastic version of FL_DOWN_BOX
- _FL_PLASTIC_UP_FRAME, ///< plastic version of FL_UP_FRAME
- _FL_PLASTIC_DOWN_FRAME, ///< plastic version of FL_DOWN_FRAME
- _FL_PLASTIC_THIN_UP_BOX, ///< plastic version of FL_THIN_UP_BOX
- _FL_PLASTIC_THIN_DOWN_BOX, ///< plastic version of FL_THIN_DOWN_BOX
- _FL_PLASTIC_ROUND_UP_BOX, ///< plastic version of FL_ROUND_UP_BOX
- _FL_PLASTIC_ROUND_DOWN_BOX, ///< plastic version of FL_ROUND_DOWN_BOX
- _FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX
- _FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX
- _FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
- _FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_RAME
- _FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX
- _FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX
- _FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
- _FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
- _FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
- _FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
- _FL_GLEAM_UP_BOX, ///< gleam version of FL_GLEAM_UP_BOX
- _FL_GLEAM_DOWN_BOX, ///< gleam version of FL_GLEAM_DOWN_BOX
- _FL_GLEAM_UP_FRAME, ///< gleam version of FL_GLEAM_UP_FRAME
- _FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_GLEAM_DOWN_FRAME
- _FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_GLEAM_THIN_UP_BOX
- _FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_GLEAM_THIN_DOWN_BOX
- _FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_GLEAM_ROUND_UP_BOX
- _FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_GLEAM_ROUND_DOWN_BOX
- FL_FREE_BOXTYPE ///< the first free box type for creation of new box types
- };
- extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
- #define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
- #define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
- extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
- #define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
- #define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
- extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
- #define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
- #define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
- extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
- #define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
- extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
- #define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
- extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
- #define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
- #define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
- extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
- #define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
- #define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
- #define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
- #define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
- extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
- #define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
- #define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
- #define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
- #define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
- #define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
- #define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
- #define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
- #define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
- extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
- #define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX()
- #define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1)
- #define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2)
- #define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3)
- #define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4)
- #define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5)
- #define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6)
- #define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7)
- #define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
- #define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
- extern FL_EXPORT Fl_Boxtype fl_define_FL_GLEAM_UP_BOX();
- #define FL_GLEAM_UP_BOX fl_define_FL_GLEAM_UP_BOX()
- #define FL_GLEAM_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+1)
- #define FL_GLEAM_UP_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+2)
- #define FL_GLEAM_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+3)
- #define FL_GLEAM_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+4)
- #define FL_GLEAM_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+5)
- #define FL_GLEAM_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+6)
- #define FL_GLEAM_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+7)
- // conversions of box types to other boxtypes:
- /**
- Get the filled version of a frame.
- If no filled version of a given frame exists, the behavior of this function
- is undefined and some random box or frame is returned.
- */
- inline Fl_Boxtype fl_box(Fl_Boxtype b) {
- return (Fl_Boxtype)((b<FL_UP_BOX||b%4>1)?b:(b-2));
- }
- /**
- Get the "pressed" or "down" version of a box.
- If no "down" version of a given box exists, the behavior of this function
- is undefined and some random box or frame is returned.
- */
- inline Fl_Boxtype fl_down(Fl_Boxtype b) {
- return (Fl_Boxtype)((b<FL_UP_BOX)?b:(b|1));
- }
- /**
- Get the unfilled, frame only version of a box.
- If no frame version of a given box exists, the behavior of this function
- is undefined and some random box or frame is returned.
- */
- inline Fl_Boxtype fl_frame(Fl_Boxtype b) {
- return (Fl_Boxtype)((b%4<2)?b:(b+2));
- }
- // back-compatibility box types:
- #define FL_FRAME FL_ENGRAVED_FRAME
- #define FL_FRAME_BOX FL_ENGRAVED_BOX
- #define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
- #define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
- /*@}*/ // group: Box Types
- /**
- The labeltype() method sets the type of the label.
-
- The following standard label types are included:
-
- \todo The doxygen comments are incomplete, and some labeltypes
- are starting with an underscore. Also, there are three
- external functions undocumented (yet):
- - fl_define_FL_SHADOW_LABEL()
- - fl_define_FL_ENGRAVED_LABEL()
- - fl_define_FL_EMBOSSED_LABEL()
- */
- enum Fl_Labeltype { // labeltypes:
- FL_NORMAL_LABEL = 0, ///< draws the text (0)
- FL_NO_LABEL, ///< does nothing
- _FL_SHADOW_LABEL, ///< draws a drop shadow under the text
- _FL_ENGRAVED_LABEL, ///< draws edges as though the text is engraved
- _FL_EMBOSSED_LABEL, ///< draws edges as though the text is raised
- _FL_MULTI_LABEL, ///< ?
- _FL_ICON_LABEL, ///< draws the icon associated with the text
- _FL_IMAGE_LABEL, ///< ?
- FL_FREE_LABELTYPE ///< first free labeltype to use for creating own labeltypes
- };
- /**
- Sets the current label type and return its corresponding Fl_Labeltype value.
- @{
- */
- #define FL_SYMBOL_LABEL FL_NORMAL_LABEL
- extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL();
- #define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL()
- extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL();
- #define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL()
- extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL();
- #define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL()
- /** @} */
- /** \name Alignment Flags
- Flags to control the label alignment.
- This controls how the label is displayed next to or inside the widget.
- The default value is FL_ALIGN_CENTER for most widgets, which centers the label
- inside the widget.
- Flags can be or'd to achieve a combination of alignments.
- \code
- Outside alignments:
- TOP_LEFT TOP TOP_RIGHT
- LEFT_TOP+---------------------------------+RIGHT_TOP
- | |
- LEFT| |RIGHT
- | |
- LEFT_BOTTOM+---------------------------------+RIGHT_BOTTOM
- BOTTOM_RIGHT BOTTOM BOTTOM_LEFT
- Inside alignments:
- +---------------------------------+
- |TOP_LEFT TOP TOP_RIGHT|
- | |
- |LEFT RIGHT|
- | |
- |BOTTOM_RIGHT BOTTOM BOTTOM_LEFT|
- +---------------------------------+
- \endcode
- \see #FL_ALIGN_CENTER, etc.
- */
- /*@{*/
- /** FLTK type for alignment control */
- typedef unsigned Fl_Align;
- /** Align the label horizontally in the middle. */
- const Fl_Align FL_ALIGN_CENTER = (Fl_Align)0;
- /** Align the label at the top of the widget. Inside labels appear below the top,
- outside labels are drawn on top of the widget. */
- const Fl_Align FL_ALIGN_TOP = (Fl_Align)1;
- /** Align the label at the bottom of the widget. */
- const Fl_Align FL_ALIGN_BOTTOM = (Fl_Align)2;
- /** Align the label at the left of the widget. Inside labels appear left-justified
- starting at the left side of the widget, outside labels are right-justified and
- drawn to the left of the widget. */
- const Fl_Align FL_ALIGN_LEFT = (Fl_Align)4;
- /** Align the label to the right of the widget. */
- const Fl_Align FL_ALIGN_RIGHT = (Fl_Align)8;
- /** Draw the label inside of the widget. */
- const Fl_Align FL_ALIGN_INSIDE = (Fl_Align)16;
- /** If the label contains an image, draw the text on top of the image. */
- const Fl_Align FL_ALIGN_TEXT_OVER_IMAGE = (Fl_Align)0x0020;
- /** If the label contains an image, draw the text below the image. */
- const Fl_Align FL_ALIGN_IMAGE_OVER_TEXT = (Fl_Align)0x0000;
- /** All parts of the label that are lager than the widget will not be drawn . */
- const Fl_Align FL_ALIGN_CLIP = (Fl_Align)64;
- /** Wrap text that does not fit the width of the widget. */
- const Fl_Align FL_ALIGN_WRAP = (Fl_Align)128;
- /** If the label contains an image, draw the text to the right of the image. */
- const Fl_Align FL_ALIGN_IMAGE_NEXT_TO_TEXT = (Fl_Align)0x0100;
- /** If the label contains an image, draw the text to the left of the image. */
- const Fl_Align FL_ALIGN_TEXT_NEXT_TO_IMAGE = (Fl_Align)0x0120;
- /** If the label contains an image, draw the image or deimage in the background. */
- const Fl_Align FL_ALIGN_IMAGE_BACKDROP = (Fl_Align)0x0200;
- const Fl_Align FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT;
- const Fl_Align FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT;
- const Fl_Align FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT;
- const Fl_Align FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT;
- const Fl_Align FL_ALIGN_LEFT_TOP = 0x0007; // magic value
- const Fl_Align FL_ALIGN_RIGHT_TOP = 0x000b; // magic value
- const Fl_Align FL_ALIGN_LEFT_BOTTOM = 0x000d; // magic value
- const Fl_Align FL_ALIGN_RIGHT_BOTTOM = 0x000e; // magic value
- const Fl_Align FL_ALIGN_NOWRAP = (Fl_Align)0; // for back compatibility
- const Fl_Align FL_ALIGN_POSITION_MASK = 0x000f; // left, right, top, bottom
- const Fl_Align FL_ALIGN_IMAGE_MASK = 0x0320; // l/r, t/b, backdrop
- /*@}*/
- /** \name Font Numbers
- The following constants define the standard FLTK fonts:
- */
- /*@{*/
- /** A font number is an index into the internal font table. */
- typedef int Fl_Font;
- const Fl_Font FL_HELVETICA = 0; ///< Helvetica (or Arial) normal (0)
- const Fl_Font FL_HELVETICA_BOLD = 1; ///< Helvetica (or Arial) bold
- const Fl_Font FL_HELVETICA_ITALIC = 2; ///< Helvetica (or Arial) oblique
- const Fl_Font FL_HELVETICA_BOLD_ITALIC = 3; ///< Helvetica (or Arial) bold-oblique
- const Fl_Font FL_COURIER = 4; ///< Courier normal
- const Fl_Font FL_COURIER_BOLD = 5; ///< Courier bold
- const Fl_Font FL_COURIER_ITALIC = 6; ///< Courier italic
- const Fl_Font FL_COURIER_BOLD_ITALIC = 7; ///< Courier bold-italic
- const Fl_Font FL_TIMES = 8; ///< Times roman
- const Fl_Font FL_TIMES_BOLD = 9; ///< Times roman bold
- const Fl_Font FL_TIMES_ITALIC = 10; ///< Times roman italic
- const Fl_Font FL_TIMES_BOLD_ITALIC = 11; ///< Times roman bold-italic
- const Fl_Font FL_SYMBOL = 12; ///< Standard symbol font
- const Fl_Font FL_SCREEN = 13; ///< Default monospaced screen font
- const Fl_Font FL_SCREEN_BOLD = 14; ///< Default monospaced bold screen font
- const Fl_Font FL_ZAPF_DINGBATS = 15; ///< Zapf-dingbats font
- const Fl_Font FL_FREE_FONT = 16; ///< first one to allocate
- const Fl_Font FL_BOLD = 1; ///< add this to helvetica, courier, or times
- const Fl_Font FL_ITALIC = 2; ///< add this to helvetica, courier, or times
- const Fl_Font FL_BOLD_ITALIC = 3; ///< add this to helvetica, courier, or times
- /*@}*/
- /** Size of a font in pixels.
- This is the approximate height of a font in pixels.
- */
- typedef int Fl_Fontsize;
- extern FL_EXPORT Fl_Fontsize FL_NORMAL_SIZE; ///< normal font size
- /** \name Colors
- The Fl_Color type holds an FLTK color value.
- Colors are either 8-bit indexes into a virtual colormap
- or 24-bit RGB color values. (See \ref drawing_colors for the default FLTK colormap)
- Color indices occupy the lower 8 bits of the value, while
- RGB colors occupy the upper 24 bits, for a byte organization of RGBI.
- <pre>
- Fl_Color => 0xrrggbbii
- | | | |
- | | | +--- \ref drawing_colors "index" between 0 and 255
- | | +----- blue color component (8 bit)
- | +------- green component (8 bit)
- +--------- red component (8 bit)
- </pre>
- A color can have either an index or an rgb value. Colors with rgb set
- and an index >0 are reserved for special use.
- */
- /*@{*/
- /** An FLTK color value; see also \ref drawing_colors */
- typedef unsigned int Fl_Color;
- // Standard colors. These are used as default colors in widgets and altered as necessary
- const Fl_Color FL_FOREGROUND_COLOR = 0; ///< the default foreground color (0) used for labels and text
- const Fl_Color FL_BACKGROUND2_COLOR = 7; ///< the default background color for text, list, and valuator widgets
- const Fl_Color FL_INACTIVE_COLOR = 8; ///< the inactive foreground color
- const Fl_Color FL_SELECTION_COLOR = 15; ///< the default selection/highlight color
- // boxtypes generally limit themselves to these colors so
- // the whole ramp is not allocated:
- const Fl_Color FL_GRAY0 = 32; // 'A'
- const Fl_Color FL_DARK3 = 39; // 'H'
- const Fl_Color FL_DARK2 = 45; // 'N'
- const Fl_Color FL_DARK1 = 47; // 'P'
- const Fl_Color FL_BACKGROUND_COLOR = 49; // 'R' default background color
- const Fl_Color FL_LIGHT1 = 50; // 'S'
- const Fl_Color FL_LIGHT2 = 52; // 'U'
- const Fl_Color FL_LIGHT3 = 54; // 'W'
- // FLTK provides a 5x8x5 color cube that is used with colormap visuals
- const Fl_Color FL_BLACK = 56;
- const Fl_Color FL_RED = 88;
- const Fl_Color FL_GREEN = 63;
- const Fl_Color FL_YELLOW = 95;
- const Fl_Color FL_BLUE = 216;
- const Fl_Color FL_MAGENTA = 248;
- const Fl_Color FL_CYAN = 223;
- const Fl_Color FL_DARK_RED = 72;
- const Fl_Color FL_DARK_GREEN = 60;
- const Fl_Color FL_DARK_YELLOW = 76;
- const Fl_Color FL_DARK_BLUE = 136;
- const Fl_Color FL_DARK_MAGENTA = 152;
- const Fl_Color FL_DARK_CYAN = 140;
- const Fl_Color FL_WHITE = 255;
- #define FL_FREE_COLOR (Fl_Color)16
- #define FL_NUM_FREE_COLOR 16
- #define FL_GRAY_RAMP (Fl_Color)32
- #define FL_NUM_GRAY 24
- #define FL_GRAY FL_BACKGROUND_COLOR
- #define FL_COLOR_CUBE (Fl_Color)56
- #define FL_NUM_RED 5
- #define FL_NUM_GREEN 8
- #define FL_NUM_BLUE 5
- FL_EXPORT Fl_Color fl_inactive(Fl_Color c);
- FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
- FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight);
- /** Returns a lighter version of the specified color. */
- inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); }
- /** Returns a darker version of the specified color. */
- inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); }
- /** Returns the 24-bit color value closest to \p r, \p g, \p b. */
- inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) {
- if (!r && !g && !b) return FL_BLACK;
- else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8);
- }
- /** Returns the 24-bit color value closest to \p g (grayscale). */
- inline Fl_Color fl_rgb_color(uchar g) {
- if (!g) return FL_BLACK;
- else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
- }
- /** Returns a gray color value from black (i == 0) to white (i == FL_NUM_GRAY - 1).
- FL_NUM_GRAY is defined to be 24 in the current FLTK release.
- To get the closest FLTK gray value to an 8-bit grayscale color 'I' use:
- \code
- fl_gray_ramp(I * (FL_NUM_GRAY - 1) / 255)
- \endcode
- */
- inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
- /** Returns a color out of the color cube.
- \p r must be in the range 0 to FL_NUM_RED (5) minus 1,
- \p g must be in the range 0 to FL_NUM_GREEN (8) minus 1,
- \p b must be in the range 0 to FL_NUM_BLUE (5) minus 1.
- To get the closest color to a 8-bit set of R,G,B values use:
- \code
- fl_color_cube(R * (FL_NUM_RED - 1) / 255,
- G * (FL_NUM_GREEN - 1) / 255,
- B * (FL_NUM_BLUE - 1) / 255);
- \endcode
- */
- inline Fl_Color fl_color_cube(int r, int g, int b) {
- return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
- /*@}*/ // group: Colors
- /** \name Cursors */
- /*@{*/
- /** The following constants define the mouse cursors that are available in FLTK.
- The double-headed arrows are bitmaps provided by FLTK on X, the others
- are provided by system-defined cursors.
- \todo enum Fl_Cursor needs maybe an image.
- */
- enum Fl_Cursor {
- FL_CURSOR_DEFAULT = 0, /**< the default cursor, usually an arrow. */
- FL_CURSOR_ARROW = 35, /**< an arrow pointer. */
- FL_CURSOR_CROSS = 66, /**< crosshair. */
- FL_CURSOR_WAIT = 76, /**< watch or hourglass. */
- FL_CURSOR_INSERT = 77, /**< I-beam. */
- FL_CURSOR_HAND = 31, /**< hand (uparrow on MSWindows). */
- FL_CURSOR_HELP = 47, /**< question mark. */
- FL_CURSOR_MOVE = 27, /**< 4-pointed arrow. */
- // fltk provides bitmaps for these:
- FL_CURSOR_NS = 78, /**< up/down arrow. */
- FL_CURSOR_WE = 79, /**< left/right arrow. */
- FL_CURSOR_NWSE = 80, /**< diagonal arrow. */
- FL_CURSOR_NESW = 81, /**< diagonal arrow. */
- FL_CURSOR_NONE =255, /**< invisible. */
- // for back compatibility (non MSWindows ones):
- FL_CURSOR_N = 70, /**< for back compatibility. */
- FL_CURSOR_NE = 69, /**< for back compatibility. */
- FL_CURSOR_E = 49, /**< for back compatibility. */
- FL_CURSOR_SE = 8, /**< for back compatibility. */
- FL_CURSOR_S = 9, /**< for back compatibility. */
- FL_CURSOR_SW = 7, /**< for back compatibility. */
- FL_CURSOR_W = 36, /**< for back compatibility. */
- FL_CURSOR_NW = 68 /**< for back compatibility. */
- };
- /*@}*/ // group: Cursors
- /** FD "when" conditions */
- enum { // values for "when" passed to Fl::add_fd()
- FL_READ = 1, /**< Call the callback when there is data to be read. */
- FL_WRITE = 4, /**< Call the callback when data can be written without blocking. */
- FL_EXCEPT = 8 /**< Call the callback if an exception occurs on the file. */
- };
- /** visual types and Fl_Gl_Window::mode() (values match Glut) */
- enum Fl_Mode {
- FL_RGB = 0,
- FL_INDEX = 1,
- FL_SINGLE = 0,
- FL_DOUBLE = 2,
- FL_ACCUM = 4,
- FL_ALPHA = 8,
- FL_DEPTH = 16,
- FL_STENCIL = 32,
- FL_RGB8 = 64,
- FL_MULTISAMPLE= 128,
- FL_STEREO = 256,
- FL_FAKE_SINGLE = 512 // Fake single buffered windows using double-buffer
- };
- // image alpha blending
- #define FL_IMAGE_WITH_ALPHA 0x40000000
- /** Damage masks */
- enum Fl_Damage {
- FL_DAMAGE_CHILD = 0x01, /**< A child needs to be redrawn. */
- FL_DAMAGE_EXPOSE = 0x02, /**< The window was exposed. */
- FL_DAMAGE_SCROLL = 0x04, /**< The Fl_Scroll widget was scrolled. */
- FL_DAMAGE_OVERLAY = 0x08, /**< The overlay planes need to be redrawn. */
- FL_DAMAGE_USER1 = 0x10, /**< First user-defined damage bit. */
- FL_DAMAGE_USER2 = 0x20, /**< Second user-defined damage bit. */
- FL_DAMAGE_ALL = 0x80 /**< Everything needs to be redrawn. */
- };
- // FLTK 1.0.x compatibility definitions...
- # ifdef FLTK_1_0_COMPAT
- # define contrast fl_contrast
- # define down fl_down
- # define frame fl_frame
- # define inactive fl_inactive
- # endif // FLTK_1_0_COMPAT
- /*!
- Values of the bits stored in Fl_Widget::layout_damage().
- When a widget resized or moved (or when it is initially created),
- flags are set in Fl_Widget::layout_damage() to indicate the layout is
- damaged. This will cause the virtual function Fl_Widget::layout() to be
- called just before fltk attempts to draw the windows on the screen.
- This is useful because often calculating the new layout is quite
- expensive, this expense is now deferred until the user will actually
- see the new size.
- Some Group widgets such as Fl_Pack will also use the
- virtual Fl_Widget::layout() function to find out how big a widget
- should be. A Fl_Widget is allowed to change it's own dimensions in
- layout() (except it is not allowed to change it if called a second
- time with no changes other than it's x/y position). This allows
- widgets to resize to fit their contents.
- The layout bits are turned on by calling Fl_Widget::relayout().
- */
- enum Fl_Layout {
- FL_LAYOUT_X = 0x01, /*!< Fl_Widget::x() changed by resize() */
- FL_LAYOUT_Y = 0x02, /*!< Fl_Widget::y() changed by resize() */
- FL_LAYOUT_XY = 0x03, /*!< Same as FL_LAYOUT_X|FL_LAYOUT_Y */
- FL_LAYOUT_W = 0x04, /*!< Fl_Widget::w() changed by resize() */
- FL_LAYOUT_H = 0x08, /*!< Fl_Widget::h() changed by resize() */
- FL_LAYOUT_WH = 0x0C, /*!< Same as FL_LAYOUT_W|FL_LAYOUT_H */
- FL_LAYOUT_XYWH = 0x0F, /*!< Same as FL_LAYOUT_XY|FL_LAYOUT_WH */
- FL_LAYOUT_CHILD = 0x10, /*!< Fl_Widget::layout() needs to be called on a child of this group widget. */
- FL_LAYOUT_USER = 0x20, /*!< The moving/resizing is being caused by the user and not internal code. */
- FL_LAYOUT_DAMAGE = 0x80 /*!< Fl_Widget::relayout() was called. */
- };
- #endif
- //
- // End of "$Id: Enumerations.H 10113 2014-02-25 04:24:41Z greg.ercolano $".
- //
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