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- #ifdef USE_BITVECTOR
- #include "squirrel.h"
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h> /* for malloc */
- #ifdef _WIN32
- #include <malloc.h> /* for alloc */
- #endif
- #include <assert.h> /* for a few sanity tests */
- #include "sqlite3.h"
- //copy from sqliteInt.h
- #ifndef UINT32_TYPE
- # ifdef HAVE_UINT32_T
- # define UINT32_TYPE uint32_t
- # else
- # define UINT32_TYPE unsigned int
- # endif
- #endif
- #ifndef UINT16_TYPE
- # ifdef HAVE_UINT16_T
- # define UINT16_TYPE uint16_t
- # else
- # define UINT16_TYPE unsigned short int
- # endif
- #endif
- #ifndef INT16_TYPE
- # ifdef HAVE_INT16_T
- # define INT16_TYPE int16_t
- # else
- # define INT16_TYPE short int
- # endif
- #endif
- #ifndef UINT8_TYPE
- # ifdef HAVE_UINT8_T
- # define UINT8_TYPE uint8_t
- # else
- # define UINT8_TYPE unsigned char
- # endif
- #endif
- #ifndef INT8_TYPE
- # ifdef HAVE_INT8_T
- # define INT8_TYPE int8_t
- # else
- # define INT8_TYPE signed char
- # endif
- #endif
- #ifndef LONGDOUBLE_TYPE
- # define LONGDOUBLE_TYPE long double
- #endif
- //typedef sqlite_int64 i64; /* 8-byte signed integer */
- //typedef sqlite_uint64 u64; /* 8-byte unsigned integer */
- typedef UINT32_TYPE u32; /* 4-byte unsigned integer */
- typedef UINT16_TYPE u16; /* 2-byte unsigned integer */
- typedef INT16_TYPE i16; /* 2-byte signed integer */
- typedef UINT8_TYPE u8; /* 1-byte unsigned integer */
- typedef INT8_TYPE i8; /* 1-byte signed integer */
- void *sqlite3MallocZero(size_t size)
- {
- void *p = sq_malloc(size);
- memset(p, 0, size);
- return p;
- }
- /*
- ** SQLITE_MAX_U32 is a u64 constant that is the maximum u64 value
- ** that can be stored in a u32 without loss of data. The value
- ** is 0x00000000ffffffff. But because of quirks of some compilers, we
- ** have to specify the value in the less intuitive manner shown:
- */
- #define SQLITE_MAX_U32 ((((u64)1)<<32)-1)
- /*
- ** On systems with ample stack space and that support alloca(), make
- ** use of alloca() to obtain space for large automatic objects. By default,
- ** obtain space from malloc().
- **
- ** The alloca() routine never returns NULL. This will cause code paths
- ** that deal with sqlite3StackAlloc() failures to be unreachable.
- */
- # define sqlite3StackAllocRaw(D,N) alloca(N)
- # define sqlite3StackAllocZero(D,N) memset(alloca(N), 0, N)
- # define sqlite3StackFree(D,P)
- # define SQLITE_NOMEM_BKPT SQLITE_NOMEM
- # define SQLITE_IOERR_NOMEM_BKPT SQLITE_IOERR_NOMEM
- /*
- ** 2008 February 16
- **
- ** The author disclaims copyright to this source code. In place of
- ** a legal notice, here is a blessing:
- **
- ** May you do good and not evil.
- ** May you find forgiveness for yourself and forgive others.
- ** May you share freely, never taking more than you give.
- **
- *************************************************************************
- ** This file implements an object that represents a fixed-length
- ** bitmap. Bits are numbered starting with 1.
- **
- ** A bitmap is used to record which pages of a database file have been
- ** journalled during a transaction, or which pages have the "dont-write"
- ** property. Usually only a few pages are meet either condition.
- ** So the bitmap is usually sparse and has low cardinality.
- ** But sometimes (for example when during a DROP of a large table) most
- ** or all of the pages in a database can get journalled. In those cases,
- ** the bitmap becomes dense with high cardinality. The algorithm needs
- ** to handle both cases well.
- **
- ** The size of the bitmap is fixed when the object is created.
- **
- ** All bits are clear when the bitmap is created. Individual bits
- ** may be set or cleared one at a time.
- **
- ** Test operations are about 100 times more common that set operations.
- ** Clear operations are exceedingly rare. There are usually between
- ** 5 and 500 set operations per Bitvec object, though the number of sets can
- ** sometimes grow into tens of thousands or larger. The size of the
- ** Bitvec object is the number of pages in the database file at the
- ** start of a transaction, and is thus usually less than a few thousand,
- ** but can be as large as 2 billion for a really big database.
- */
- //#include "sqliteInt.h"
- /* Size of the Bitvec structure in bytes. */
- #define BITVEC_SZ 512
- /* Round the union size down to the nearest pointer boundary, since that's how
- ** it will be aligned within the Bitvec struct. */
- #define BITVEC_USIZE \
- (((BITVEC_SZ-(3*sizeof(u32)))/sizeof(Bitvec*))*sizeof(Bitvec*))
- /* Type of the array "element" for the bitmap representation.
- ** Should be a power of 2, and ideally, evenly divide into BITVEC_USIZE.
- ** Setting this to the "natural word" size of your CPU may improve
- ** performance. */
- #define BITVEC_TELEM u8
- /* Size, in bits, of the bitmap element. */
- #define BITVEC_SZELEM 8
- /* Number of elements in a bitmap array. */
- #define BITVEC_NELEM (BITVEC_USIZE/sizeof(BITVEC_TELEM))
- /* Number of bits in the bitmap array. */
- #define BITVEC_NBIT (BITVEC_NELEM*BITVEC_SZELEM)
- /* Number of u32 values in hash table. */
- #define BITVEC_NINT (BITVEC_USIZE/sizeof(u32))
- /* Maximum number of entries in hash table before
- ** sub-dividing and re-hashing. */
- #define BITVEC_MXHASH (BITVEC_NINT/2)
- /* Hashing function for the aHash representation.
- ** Empirical testing showed that the *37 multiplier
- ** (an arbitrary prime)in the hash function provided
- ** no fewer collisions than the no-op *1. */
- #define BITVEC_HASH(X) (((X)*1)%BITVEC_NINT)
- #define BITVEC_NPTR (BITVEC_USIZE/sizeof(Bitvec *))
- /*
- ** A bitmap is an instance of the following structure.
- **
- ** This bitmap records the existence of zero or more bits
- ** with values between 1 and iSize, inclusive.
- **
- ** There are three possible representations of the bitmap.
- ** If iSize<=BITVEC_NBIT, then Bitvec.u.aBitmap[] is a straight
- ** bitmap. The least significant bit is bit 1.
- **
- ** If iSize>BITVEC_NBIT and iDivisor==0 then Bitvec.u.aHash[] is
- ** a hash table that will hold up to BITVEC_MXHASH distinct values.
- **
- ** Otherwise, the value i is redirected into one of BITVEC_NPTR
- ** sub-bitmaps pointed to by Bitvec.u.apSub[]. Each subbitmap
- ** handles up to iDivisor separate values of i. apSub[0] holds
- ** values between 1 and iDivisor. apSub[1] holds values between
- ** iDivisor+1 and 2*iDivisor. apSub[N] holds values between
- ** N*iDivisor+1 and (N+1)*iDivisor. Each subbitmap is normalized
- ** to hold deal with values between 1 and iDivisor.
- */
- struct Bitvec {
- u32 iSize; /* Maximum bit index. Max iSize is 4,294,967,296. */
- u32 nSet; /* Number of bits that are set - only valid for aHash
- ** element. Max is BITVEC_NINT. For BITVEC_SZ of 512,
- ** this would be 125. */
- u32 iDivisor; /* Number of bits handled by each apSub[] entry. */
- /* Should >=0 for apSub element. */
- /* Max iDivisor is max(u32) / BITVEC_NPTR + 1. */
- /* For a BITVEC_SZ of 512, this would be 34,359,739. */
- union {
- BITVEC_TELEM aBitmap[BITVEC_NELEM]; /* Bitmap representation */
- u32 aHash[BITVEC_NINT]; /* Hash table representation */
- Bitvec *apSub[BITVEC_NPTR]; /* Recursive representation */
- } u;
- };
- /*
- ** Create a new bitmap object able to handle bits between 0 and iSize,
- ** inclusive. Return a pointer to the new object. Return NULL if
- ** malloc fails.
- */
- static Bitvec *sqlite3BitvecCreate(u32 iSize){
- Bitvec *p;
- assert( sizeof(*p)==BITVEC_SZ );
- p = (Bitvec*)sqlite3MallocZero( sizeof(*p) );
- if( p ){
- p->iSize = iSize;
- }
- return p;
- }
- /*
- ** Check to see if the i-th bit is set. Return true or false.
- ** If p is NULL (if the bitmap has not been created) or if
- ** i is out of range, then return false.
- */
- static int sqlite3BitvecTestNotNull(Bitvec *p, u32 i){
- assert( p!=0 );
- i--;
- if( i>=p->iSize ) return 0;
- while( p->iDivisor ){
- u32 bin = i/p->iDivisor;
- i = i%p->iDivisor;
- p = p->u.apSub[bin];
- if (!p) {
- return 0;
- }
- }
- if( p->iSize<=BITVEC_NBIT ){
- return (p->u.aBitmap[i/BITVEC_SZELEM] & (1<<(i&(BITVEC_SZELEM-1))))!=0;
- } else{
- u32 h = BITVEC_HASH(i++);
- while( p->u.aHash[h] ){
- if( p->u.aHash[h]==i ) return 1;
- h = (h+1) % BITVEC_NINT;
- }
- return 0;
- }
- }
- static int sqlite3BitvecTest(Bitvec *p, u32 i){
- return p!=0 && sqlite3BitvecTestNotNull(p,i);
- }
- /*
- ** Set the i-th bit. Return 0 on success and an error code if
- ** anything goes wrong.
- **
- ** This routine might cause sub-bitmaps to be allocated. Failing
- ** to get the memory needed to hold the sub-bitmap is the only
- ** that can go wrong with an insert, assuming p and i are valid.
- **
- ** The calling function must ensure that p is a valid Bitvec object
- ** and that the value for "i" is within range of the Bitvec object.
- ** Otherwise the behavior is undefined.
- */
- static int sqlite3BitvecSet(Bitvec *p, u32 i){
- u32 h;
- if( p==0 ) return SQLITE_OK;
- assert( i>0 );
- assert( i<=p->iSize );
- i--;
- while((p->iSize > BITVEC_NBIT) && p->iDivisor) {
- u32 bin = i/p->iDivisor;
- i = i%p->iDivisor;
- if( p->u.apSub[bin]==0 ){
- p->u.apSub[bin] = sqlite3BitvecCreate( p->iDivisor );
- if( p->u.apSub[bin]==0 ) return SQLITE_NOMEM_BKPT;
- }
- p = p->u.apSub[bin];
- }
- if( p->iSize<=BITVEC_NBIT ){
- p->u.aBitmap[i/BITVEC_SZELEM] |= 1 << (i&(BITVEC_SZELEM-1));
- return SQLITE_OK;
- }
- h = BITVEC_HASH(i++);
- /* if there wasn't a hash collision, and this doesn't */
- /* completely fill the hash, then just add it without */
- /* worring about sub-dividing and re-hashing. */
- if( !p->u.aHash[h] ){
- if (p->nSet<(BITVEC_NINT-1)) {
- goto bitvec_set_end;
- } else {
- goto bitvec_set_rehash;
- }
- }
- /* there was a collision, check to see if it's already */
- /* in hash, if not, try to find a spot for it */
- do {
- if( p->u.aHash[h]==i ) return SQLITE_OK;
- h++;
- if( h>=BITVEC_NINT ) h = 0;
- } while( p->u.aHash[h] );
- /* we didn't find it in the hash. h points to the first */
- /* available free spot. check to see if this is going to */
- /* make our hash too "full". */
- bitvec_set_rehash:
- if( p->nSet>=BITVEC_MXHASH ){
- unsigned int j;
- int rc;
- u32 *aiValues = (u32*)sqlite3StackAllocRaw(0, sizeof(p->u.aHash));
- if( aiValues==0 ){
- return SQLITE_NOMEM_BKPT;
- }else{
- memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));
- memset(p->u.apSub, 0, sizeof(p->u.apSub));
- p->iDivisor = (p->iSize + BITVEC_NPTR - 1)/BITVEC_NPTR;
- rc = sqlite3BitvecSet(p, i);
- for(j=0; j<BITVEC_NINT; j++){
- if( aiValues[j] ) rc |= sqlite3BitvecSet(p, aiValues[j]);
- }
- sqlite3StackFree(0, aiValues);
- return rc;
- }
- }
- bitvec_set_end:
- p->nSet++;
- p->u.aHash[h] = i;
- return SQLITE_OK;
- }
- /*
- ** Clear the i-th bit.
- **
- ** pBuf must be a pointer to at least BITVEC_SZ bytes of temporary storage
- ** that BitvecClear can use to rebuilt its hash table.
- */
- static void sqlite3BitvecClear(Bitvec *p, u32 i, void *pBuf){
- if( p==0 ) return;
- assert( i>0 );
- i--;
- while( p->iDivisor ){
- u32 bin = i/p->iDivisor;
- i = i%p->iDivisor;
- p = p->u.apSub[bin];
- if (!p) {
- return;
- }
- }
- if( p->iSize<=BITVEC_NBIT ){
- p->u.aBitmap[i/BITVEC_SZELEM] &= ~(1 << (i&(BITVEC_SZELEM-1)));
- }else{
- unsigned int j;
- u32 *aiValues = (u32*)pBuf;
- memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));
- memset(p->u.aHash, 0, sizeof(p->u.aHash));
- p->nSet = 0;
- for(j=0; j<BITVEC_NINT; j++){
- if( aiValues[j] && aiValues[j]!=(i+1) ){
- u32 h = BITVEC_HASH(aiValues[j]-1);
- p->nSet++;
- while( p->u.aHash[h] ){
- h++;
- if( h>=BITVEC_NINT ) h = 0;
- }
- p->u.aHash[h] = aiValues[j];
- }
- }
- }
- }
- /*
- ** Destroy a bitmap object. Reclaim all memory used.
- */
- static void sqlite3BitvecDestroy(Bitvec *p){
- if( p==0 ) return;
- if( p->iDivisor ){
- unsigned int i;
- for(i=0; i<BITVEC_NPTR; i++){
- sqlite3BitvecDestroy(p->u.apSub[i]);
- }
- }
- sq_free(p, 0);
- }
- /*
- ** Return the value of the iSize parameter specified when Bitvec *p
- ** was created.
- */
- static u32 sqlite3BitvecSize(Bitvec *p){
- return p->iSize;
- }
- /*
- ** Return the value of the BITVEC_SZ.
- */
- static u32 sqlite3BITVEC_SZ(){
- return BITVEC_SZ;
- }
- //SQ_OPT_STRING_STRLEN();
- static const SQChar SQ_LIBNAME[] = _SC("BitVector");
- static const SQChar BitVector_Tag[] = _SC("BitVector_TAG");
- #define GET_BitVector_INSTANCE() SQ_GET_INSTANCE(v, 1, Bitvec, BitVector_Tag) \
- if(self == NULL) return sq_throwerror(v, _SC("BitVector object already closed"));
- static SQRESULT BitVector_release_hook(SQUserPointer p, SQInteger size, void */*ep*/)
- {
- Bitvec *self = (Bitvec*)p;
- if(self) sqlite3BitvecDestroy(self);
- return 0;
- }
- /*
- static SQRESULT BitVector_free(HSQUIRRELVM v)
- {
- SQ_FUNC_VARS_NO_TOP(v);
- GET_BitVector_INSTANCE();
- BitVector_release_hook(self, 0, v);
- sq_setinstanceup(v, 1, 0);
- return 0;
- }
- */
- static SQRESULT sq_BitVector_constructor(HSQUIRRELVM v){
- SQ_FUNC_VARS_NO_TOP(v);
- SQ_GET_INTEGER(v, 2, int_size);
- // Bitvec *sqlite3BitvecCreate(u32)
- Bitvec *bv = sqlite3BitvecCreate((u32)int_size);
- SQInteger rc = sq_setinstanceup(v, 1, bv);
- sq_setreleasehook(v,1, BitVector_release_hook);
- return rc;
- }
- static SQRESULT sq_BitVector_clear(HSQUIRRELVM v){
- SQ_FUNC_VARS_NO_TOP(v);
- GET_BitVector_INSTANCE();
- SQ_GET_INTEGER(v, 2, int_pos);
- // void sqlite3BitvecClear(Bitvec*, u32, void*)
- SQChar *bv_buf = sq_getscratchpad(v, sqlite3BITVEC_SZ());
- sqlite3BitvecClear(self, int_pos, bv_buf);
- return 0;
- }
- static SQRESULT sq_BitVector_set(HSQUIRRELVM v){
- SQ_FUNC_VARS_NO_TOP(v);
- GET_BitVector_INSTANCE();
- SQ_GET_INTEGER(v, 2, int_pos);
- // int sqlite3BitvecSet(Bitvec*, u32)
- sq_pushinteger(v, sqlite3BitvecSet(self, (u32)int_pos));
- return 1;
- }
- static SQRESULT sq_BitVector_size(HSQUIRRELVM v){
- SQ_FUNC_VARS_NO_TOP(v);
- GET_BitVector_INSTANCE();
- // u32 sqlite3BitvecSize(Bitvec*)
- sq_pushinteger(v, sqlite3BitvecSize(self));
- return 1;
- }
- static SQRESULT sq_BitVector_test(HSQUIRRELVM v){
- SQ_FUNC_VARS_NO_TOP(v);
- GET_BitVector_INSTANCE();
- SQ_GET_INTEGER(v, 2, int_pos);
- // int sqlite3BitvecTest(Bitvec*, u32)
- sq_pushinteger(v, sqlite3BitvecTest(self, (u32)int_pos));
- return 1;
- }
- static SQRESULT sq_BitVector_test_not_null(HSQUIRRELVM v){
- SQ_FUNC_VARS_NO_TOP(v);
- GET_BitVector_INSTANCE();
- SQ_GET_INTEGER(v, 2, int_pos);
- // int sqlite3BitvecTestNotNull(Bitvec*, u32)
- sq_pushinteger(v, sqlite3BitvecTestNotNull(self, (u32)int_pos));
- return 1;
- }
- #define _DECL_BITVECTOR_FUNC(name,nparams,pmask) {_SC(#name),sq_BitVector_##name,nparams,pmask}
- static SQRegFunction BitVector_obj_funcs[]={
- _DECL_BITVECTOR_FUNC(constructor, 2, _SC("xi")),
- _DECL_BITVECTOR_FUNC(clear, 2, _SC("xi")),
- _DECL_BITVECTOR_FUNC(set, 2, _SC("xi")),
- _DECL_BITVECTOR_FUNC(size, 1, _SC("x")),
- _DECL_BITVECTOR_FUNC(test, 2, _SC("xi")),
- _DECL_BITVECTOR_FUNC(test_not_null, 2, _SC("xi")),
- {0,0}
- };
- #undef _DECL_BITVECTOR_FUNC
- extern "C" {
- /* This defines a function that opens up your library. */
- SQRESULT sqext_register_BitVector (HSQUIRRELVM v) {
- //add a namespace BitVector
- sq_pushstring(v, SQ_LIBNAME, -1);
- sq_newclass(v,SQFalse);
- sq_settypetag(v,-1,(SQUserPointer)BitVector_Tag);
- sq_insert_reg_funcs(v, BitVector_obj_funcs);
- sq_newslot(v,-3,SQFalse); //add BitVector table to the root table
- return SQ_OK;
- }
- }
- #endif //USE_BITVECTOR
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