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- README.MSWindows.txt - 2010-10-25 - Building FLTK under Microsoft Windows
- -------------------------------------------------------------------------
- CONTENTS
- ==========
- 1 INTRODUCTION
- 2 HOW TO BUILD FLTK USING MinGW/Cygwin
- 2.1 The Tools
- 2.2 Recommended Command Line Build Environment
- 2.3 Prerequisites
- 2.4 Downloading and Unpacking
- 2.5 Configuring FLTK
- 2.6 Building FLTK
- 2.7 Testing FLTK
- 2.8 Installing FLTK
- 2.9 Creating new Projects
- 3 HOW TO BUILD FLTK USING VISUAL STUDIO 2008
- 3.1 Prerequisites
- 3.2 Downloading and Unpacking
- 3.3 Configuring FLTK
- 3.4 Building FLTK
- 3.5 Testing FLTK
- 3.6 Installing FLTK
- 3.7 Creating new Projects
- 4 HOW TO BUILD FLTK USING VISUAL STUDIO 2010
- 4.1 Prerequisites
- 4.2 Downloading and Unpacking
- 4.3 Configuring FLTK
- 4.4 Building FLTK
- 4.5 Testing FLTK
- 4.6 Installing FLTK
- 4.7 Creating new Projects
- 5 FREQUENTLY ASKED QUESTIONS
- 7 LINKS
- 6 DOCUMENT HISTORY
- INTRODUCTION
- ==============
- FLTK 1.3 and later is officially supported on Windows (2000,) 2003,
- XP, and later. Older Windows versions are not officially supported,
- but may still work. The main reason is that the OS version needs
- to support UTF-8. FLTK 1.3 is known to work on Windows 7 and Vista.
- FLTK currently supports the following development
- environments on the Windows platform:
- - Free Microsoft Visual C++ 2008 Express and Visual
- C++ 2010 Express using the supplied workspace and
- project files. Older and the commercial versions can
- be used as well, if they can open the project files.
- Be sure to get your service packs!
- The project files can be found in the ide/ directory.
- Please read ide/README.IDE for more info about this.
- - GNU toolsets (Cygwin or MinGW) hosted on Windows.
- CAUTION: Libraries built by any one of these environments can not be mixed
- with object files from any other environment!
- HOW TO BUILD FLTK USING MinGW and Cygwin
- ==========================================
- This chapter of this document gives a brief overview of
- compiling and using FLTK with the Cygwin and MinGW compiler
- toolkits. Both toolkits provide a build environment based
- around the GNU C/C++ compiler. Further information is
- available from the FLTK website at http://www.fltk.org, such
- as this Howto note: http://www.fltk.org/articles.php?L598
- The Cygwin build environment supplies a library (the Cygwin
- DLL) that is primarily intended to provide a number of
- Unix-like POSIX facilities for programs being ported to the
- Windows environment (Win32 or WinNT). Cygwin also supplies
- a very Unix-like build environment for Windows, including
- the "BASH" Bourne-compatible shell and all of the standard
- Unix file utilities (ls, cat, grep, etc.).
- Cygwin is developed by Cygnus (now part of RedHat, Inc).
- Although provided for free download under the GPL,
- distributing programs that require the Cygwin DLL under a
- license other than the GPL requires a commercial license for
- the Cygwin DLL. Native Windows programs that do not require
- the Cygwin DLL (compiled and linked with the "-mno-cygwin"
- option) may be released under any license freely.
- Note: Since December 2009, there is a new gcc 4.x compiler
- that doesn't support the -mno-cygwin option anymore. You
- must use the older gcc-3 compiler instead.
- An alternative is to install the new (since about Oct. 2010)
- mingw cross tools that support newer gcc compilers for building
- native Windows applications (like -mno-cygwin above).
- Currently you would have to install mingw64-i686-gcc-g++ for
- 32-bit Windows applications (despite its name!), and/or
- mingw64-x86_64-gcc-g++ for 64-bit applications. You may also
- need to install the corresponding '-headers' packages as well.
- Currently these tools support gcc 4.5.x or newer, but the
- setup for FLTK is somewhat more complicated and not yet
- completely supported automatically (you may need to edit
- some lines in the generated makeinclude file).
- The MinGW distribution (Minimalist GNU for Windows) provides
- a similar toolset but geared solely towards native Windows
- development without the Unix-like POSIX library. The lack of
- any libraries under the GPL or any other restrictive license
- means that programs built with the MinGW environment may
- always be released under any license freely. MinGW also
- supplies a Unix-like build environment for Windows,
- including MSYS (a Bourne-compatible shell) and the standard
- Unix file utilities (ls, cat, grep, etc.)
- If you are not familiar with these GNU-like toolkits please
- refer to the links section later in this note. In particular,
- check out their license conditions carefully before use.
- The Tools
- -----------
- There are currently three main configurations supported by
- FLTK with the GNU tools:
- 1. Cygwin: Built using the Cygwin toolset and using the
- Unix-like POSIX compatibility layer provided by the
- Cygwin DLL.
- 2. Cygwin using the "-mno-cygwin" option: Built using
- the Cygwin toolset but not using the Cygwin DLL.
- 3. MinGW: Built using the MinGW utilities, compiler and
- tools. This is, in many aspects, analogous to the
- Cygwin "-mno-cygwin" option. This is the recommended
- one if you want to build native Windows programs only.
- Recommended Command Line Build Environment
- --------------------------------------------
- Our recommendation is to:
- 1. Get the current Cygwin toolset.
- This can either produce executables that do or do not
- rely on the Cygwin DLL (check licensing) at your
- choice.
- 2. Get the latest MinGW toolset. It is recommended that
- you also get the MSYS shell and the msysDTK developer
- toolset.
- This will only produce normal Windows native
- executables without any Unix or POSIX compatibility
- layer.
- See the links section below for more information.
- Either option can generate windows-native executables and
- option 1 can provide a Unix-like POSIX portability layer that
- is reliant on a GPLed library.
- See the later sections for detailed information about using
- one of these configurations.
- Prerequisites
- ---------------
- In order to build FLTK from the command line, you need to install the MinGW
- environment from www.mingw.org. The graphical installer "mingw-get-inst" can
- be downloaded here for free:
- http://www.mingw.org/wiki/Getting_Started
- Launch the installer and follow the instructions. In the "Select Components"
- dialog, add "C++ Compiler", "MSYS Basic System", and "MinGW Developer Toolkit".
- Wait for the installer to finish.
- After downloading and installing, you need to launch the MinGW Shell through
- the Start menu.
- Downloading and Unpacking
- ---------------------------
- Download FLTK from here:
- http://www.fltk.org/software.php
- into your home folder. The default location as seen from MSWindows is similar
- to
- C:\MinGW\msys\1.0\home\matt\
- If you are familiar with "subversion" and like to stay current with your
- version, you will find the subversion access parameters at the bottom of
- that page. Unpack FLTK into a convenient location. I like to have everything
- in my dev directory:
- cd
- mkdir dev
- cd dev
- tar xvfz fltk-1.3.xxxx.tar.gz
- cd fltk-1.3.xxxx
- Configuring FLTK
- ------------------
- If you got FLTK via subversion then you need one extra step. Otherwise skip
- over this part. Stay in your FLTK source-code directory and type the
- following:
- NOCONFIGURE=1 ./autogen.sh
- Now configure your FLTK installation:
- ./configure
- ADVANCED: type "./configure --help" to get a complete list of optional
- configuration parameters. These should be pretty self-explanatory. Some
- more details can be found in README.
- :END_ADVANCED
- The configuration script will check your machine for the required resources
- which should all have been part of your MinGW installation. Review the
- Configuration Summary, maybe take some notes.
- ADVANCED: some versions of MinGW/Msys are broken and complain about a missing
- --enable-auto-import. The solution is to upgrade to the current release. If
- that is not possible, you can include the --enable-auto-import flag when
- linking:
- ./configure <config flags> LDFLAGS=-Wl,--enable-auto-import
- :END_ADVANCED
- Building FLTK
- ---------------
- Now this is easy. Stay in your FLTK source-code directory and type:
- make
- The entire FLTK toolkit including many test programs will be built for you.
- No warnings should appear.
- (actually, as of Oct 25 2010, quite a lot of warnings related to suggested
- parentheses and others will appear, this is normal and will be fixed. The
- linker will also spit out a bunch of warnings for every program linked. This
- needs to be fixed. Lastly, there is no generator for man pages in a default
- MinGW installation, but you can install man and groff to fix this.)
- Testing FLTK
- --------------
- After a successful build, you can test FLTK's capabilities:
- test/demo
- Installing FLTK
- -----------------
- If you did not change any of the configuration settings, FLTK will be
- installed in "/usr/local/include" and "/usr/local/lib" by typing
- make install
- It is possible to install FLTK in user space by changing the installation path
- to a location within the user account by adding the "--prefix=PREFIX" parameter
- to the "./configure" command.
- Creating new Projects
- -----------------------
- FLTK provides a neat script named "fltk-config" that can provide all the flags
- needed to build FLTK applications using the same flags that were used to build
- the library itself. Running "fltk-config" without arguments will print a list
- of options. The easiest call to compile an FLTK application from a single
- source file is:
- fltk-config --compile myProgram.cxx
- "fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default.
- I recommend that you add it to the command search path.
- HOW TO BUILD FLTK USING VISUAL STUDIO 2008
- ============================================
- Prerequisites
- ---------------
- In order to build FLTK from within VisualStudio 2008, you need to install the
- VisualC developer environment from the Microsoft web site. The Express edition
- is free of charge and sufficient to develop FLTK applications:
- http://www.microsoft.com/express/Downloads/
- You must make sure that at least VisualStudio 2008 Service Pack 1 is installed
- or building FLTK on a multicore CPU will be very painful!
- Downloading and Unpacking
- ---------------------------
- Download FLTK from here:
- http://www.fltk.org/software.php
- If you are familiar with "subversion" and like to stay current with your
- version, you will find the subversion access parameters at the bottom of
- that page.
- Unpack FLTK by using an appropriate unpacker and copy the new folder into a
- convenient location. I have set up a "dev" folder in my home folder for all
- my projects.
- Configuring FLTK
- ------------------
- Launch VisualStudio. Open the project file in
- ...\fltk-1.3.xxxx\ide\VisualC2008\fltk.sln
- Choose "Debug" or "Release" mode from the "Solution Configurations" menu.
- Building FLTK
- ---------------
- Use the context menu of the "demo" project to "Set as StartUp Project". Then
- select "Build Solution" from the "Build" menu or press F7 to build all
- libraries.
- VisualC 2008 has a bug that messes up building a Solution on multicore CPUs.
- Make sure that Visual Studio 2008 Service Pack 1 is installed or, as a
- workaround, set the "maximum number of parallel project builds" to 1 (Tools >
- Options > Projects and Solutions > Build and Run > maximum number of parallel
- project builds). Also, repeating the build command two or three times may
- clear unresolved reference errors.
- Testing FLTK
- --------------
- Select "Start Debugging" from the "Debug" menu or just press F5 to run the
- Demo program. Use "Demo" to explore all test programs.
- Installing FLTK
- -----------------
- The default location for VisualC 2008 libraries and headers is here:
- C:\Program Files\Microsoft Visual Studio 9.0\VC\
- It is possible to move the FLTK libraries, headers, and Fluid into the
- respective subdirectories, so that they are available for future development
- without adding link and include paths to the solution.
- copy the entire FL directory into the include path
- copy all .lib files from the fltk lib directory to the VC lib directory
- copy fluid.exe in the fluid directory to the bin directory
- I highly discourage using dll's (dynamically linking libraries) on MSWindows
- because they will require an installation process and likely cause version
- conflicts. Use the static .lib libraries instead.
- Creating new Projects
- -----------------------
- This chapter assumes that libraries and headers are copied into
- C:\Program Files\Microsoft Visual Studio 9.0\VC\
- Create a new project of type "General", "Empty Project" and add a simple "C++"
- file to it. The FLTK "hello" source code is a good base.
- Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK
- libraries that you want to use (at least "fltk.lib") to Additional Dependencies
- (Configuration Properties > Linker > Additional Dependencies). In the same
- dialog, add "WIN32" to the C++ Preprocessor Definitions (Configuration
- Properties > C/C++ > Preprocessor > Preprocessor Definitions).
- Compile and run your test program with F5.
- You can also include .fl resources: add a new Header file to your project, but
- let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
- from the "bin" directory and set it as the default editor.
- To automatically compile .fl files, open the Properties editor and set the
- Custom Build Steps to:
- Command Line: fluid.exe -c $(InputPath)
- Description: Compiling Fluid .fl file
- Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h
- Now add the generated .cxx file to your project as well. Whenever the .fl file
- is changed, the corresponding .cxx file will be recompiled.
- HOW TO BUILD FLTK USING VISUAL STUDIO 2010
- ============================================
- Prerequisites
- ---------------
- In order to build FLTK from within VisualStudio 2010, you need to install the
- VisualC developer environment from the Microsoft web site. The Express edition
- is free of charge and sufficient to develop FLTK applications:
- http://www.microsoft.com/express/Downloads/
- Downloading and Unpacking
- ---------------------------
- Download FLTK from here:
- http://www.fltk.org/software.php
- If you are familiar with "subversion" and like to stay current with your
- version, you will find the subversion access parameters at the bottom of
- that page.
- Unpack FLTK by using an appropriate unpacker and copy the new folder into a
- convenient location. I have set up a "dev" folder in my home folder for all
- my projects.
- Configuring FLTK
- ------------------
- Launch VisualStudio. Open the project file in
- .../fltk-1.3.xxxx/ide/VisualC2010/fltk.sln
- Choose "Debug" or "Release" mode from the "Solution Configurations" menu.
- Building FLTK
- ---------------
- Use the context menu of the "demo" project to "Set as StartUp Project". Then
- select "Build Solution" from the "Build" menu or press F7 to build all
- libraries.
- Testing FLTK
- --------------
- Select "Start Debugging" from the "Debug" menu or just press F5 to run the
- Demo program. Use "Demo" to explore all test programs.
- Installing FLTK
- -----------------
- The default location for VisualC 2010 libraries and headers is here:
- C:\Program Files\Microsoft Visual Studio 10.0\VC\
- It is possible to move the FLTK libraries, headers, and Fluid into the
- respective subdirectories, so that they are available for future development
- without adding link and include paths to the solution.
- copy the entire FL directory into the include path
- copy all .lib files from the fltk lib directory to the VC lib directory
- copy fluid.exe in the fluid directory to the bin directory
- I highly discourage using dll's (dynamically linking libraries) on MSWindows
- because they will require an installation process and likely cause version
- conflicts. Use the static .lib libraries instead.
- Creating new Projects
- -----------------------
- This chapter assumes that libraries and headers are copied into
- C:\Program Files\Microsoft Visual Studio 10.0\VC\
- Create a new project of type "General", "Empty Project" and add a simple "C++"
- file to it. The FLTK "hello" source code is a good base.
- Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK
- libraries that you want to use (at least "fltk.lib") to Additional Dependencies
- (Configuration Properties > Linker > Additional Dependencies). In the same
- dialog, add "WIN32" to the C++ Preprocessor Definitions (Configuration
- Properties > C/C++ > Preprocessor > Preprocessor Definitions).
- Compile and run your test program with F5.
- You can also include .fl resources: add a new Header file to your project, but
- let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
- from the "bin" directory and set it as the default editor.
- To automatically compile .fl files, open the Properties editor and change the
- Element Type to Custom Build and click Apply. Now set the
- Custom Build Steps to:
- Command Line: fluid.exe -c %(FullPath)
- Description: Compiling Fluid .fl file
- Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h
- Now add the generated .cxx file to your project as well. Whenever the .fl file
- is changed, the corresponding .cxx file will be recompiled.
- FREQUENTLY ASKED QUESTIONS
- ============================
- Why does a console window appear when I run my program?
- ---------------------------------------------------------
- Windows has a flag that determines whether an application
- runs in the foreground with a console or in the background
- without a console.
- If you're using gcc (i.e. MinGW or Cygwin), then use the
- linker option "-mwindows" to make your application run in
- the background and "-mconsole" to run in the foreground. Use
- fltk-config --ldflags to see appropriate linker flags, or use
- fltk-config --compile to compile a single source file.
- If you're using MS VC++, then you must set the linker option
- "/subsystem:windows" to create a "Windows" program (w/o console
- window), or set the linker option "/subsystem:console" for a
- console program, i.e. with a console window. These options
- are set differently in the FLTK project files, depending on
- whether you select a "Debug" or "Release" build.
- Other compilers and build systems may have different options.
- Keep in mind that a windows application cannot send output
- to stdout, even if you run it from an existing console
- application.
- (Note: A special case of this exists if running a MinGW
- application from the command line of an MSYS shell, when an
- application is able to write to stdout, even if compiled with
- "-mwindows". The same applies to Cygwin.)
- How do I get OpenGL to work?
- ------------------------------
- Both builds should automatically support OpenGL.
- The configuration file config.h has a number of settings
- which control compile-time compilation. One such setting is
- "HAVE_GL". This may be set to 0 to disable Open GL operation.
- Changing the line in config.h to
- #define HAVE_GL 1
- will change this to compile and link in OpenGL.
- LINKS
- =======
- The following links may be of use:
- 1. Main Cygwin homepage:
- http://www.cygwin.com/
- 2. Main Mingw homepage:
- http://www.mingw.org/
- In particular look for the MinGW FAQ at this link for
- a lot of useful Mingw-native development
- documentation.
- 3. Check out the FLTK newsgroups at the FLTK homepage:
- http://www.fltk.org/
- Its archival search facilities are EXTREMELY useful
- to check back through previous problems with this
- sort of configuration before posting new questions.
- 4. GNU Compiler Collection (GCC) compiler homepage:
- http://gcc.gnu.org/
- 5. OpenGL page - for OpenGL and GLUT libs
- http://www.opengl.org/
- DOCUMENT HISTORY
- ==================
- Oct 25 2010 - matt: restructured entire document and verified instructions
- Dec 20 2010 - matt: merged with README.win32
- Dec 22 2010 - AlbrechtS: added newer Cygwin (cross/mingw-w64) options
- Feb 24 2012 - AlbrechtS: clarified console window FAQ
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