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- //
- // "$Id: Fl_Menu_Button.H 10513 2015-01-10 22:05:15Z greg.ercolano $"
- //
- // Menu button header file for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 1998-2010 by Bill Spitzak and others.
- //
- // This library is free software. Distribution and use rights are outlined in
- // the file "COPYING" which should have been included with this file. If this
- // file is missing or damaged, see the license at:
- //
- // http://www.fltk.org/COPYING.php
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
- /* \file
- Fl_Menu_Button widget . */
- #ifndef Fl_Menu_Button_H
- #define Fl_Menu_Button_H
- #include "Fl_Menu_.H"
- /**
- This is a button that when pushed pops up a menu (or hierarchy of
- menus) defined by an array of
- Fl_Menu_Item objects.
- <P ALIGN=CENTER>\image html menu_button.png</P>
- \image latex menu_button.png " menu_button" width=5cm
- <P>Normally any mouse button will pop up a menu and it is lined up
- below the button as shown in the picture. However an Fl_Menu_Button
- may also control a pop-up menu. This is done by setting the type().
- If type() is zero a normal menu button is produced.
- If it is nonzero then this is a pop-up menu. The bits in type() indicate
- what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons). </P>
- <P>The menu will also pop up in response to shortcuts indicated by
- putting a '&' character in the label(). </P>
- <P>Typing the shortcut() of any of the menu items will cause
- callbacks exactly the same as when you pick the item with the mouse.
- The '&' character in menu item names are only looked at when the menu is
- popped up, however. </P>
- When the user clicks a menu item, value() is set to that item
- and then:
- - The item's callback is done if one has been set; the
- Fl_Menu_Button is passed as the Fl_Widget* argument,
- along with any userdata configured for the callback.
- - If the item does not have a callback, the Fl_Menu_Button's callback
- is done instead, along with any userdata configured for it.
- The callback can determine which item was picked using
- value(), mvalue(), item_pathname(), etc.
- */
- class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
- protected:
- void draw();
- public:
- /**
- \brief indicate what mouse buttons pop up the menu.
-
- Values for type() used to indicate what mouse buttons pop up the menu.
- Fl_Menu_Button::POPUP3 is usually what you want.
- */
- enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */
- POPUP2, /**< pops up with the mouse 2nd button. */
- POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */
- POPUP3, /**< pops up with the mouse 3rd button. */
- POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */
- POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */
- POPUP123 /**< pops up with any mouse button. */
- };
- int handle(int);
- const Fl_Menu_Item* popup();
- const Fl_Menu_Item* popup(int x, int y);
- Fl_Menu_Button(int,int,int,int,const char * =0);
- DECLARE_CLASS_CHEAP_RTTI_2(Fl_Menu_Button, Fl_Menu_)
- };
- #endif
- //
- // End of "$Id: Fl_Menu_Button.H 10513 2015-01-10 22:05:15Z greg.ercolano $".
- //
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