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- //
- // "$Id: Fl_Gl_Window_Driver.H 12617 2017-12-30 10:43:36Z manolo $"
- //
- // Definition of class Fl_Gl_Window_Driver, and of its platform-specific derived classes
- // for the Fast Light Tool Kit (FLTK).
- //
- // Copyright 2016-2017 by Bill Spitzak and others.
- //
- // This library is free software. Distribution and use rights are outlined in
- // the file "COPYING" which should have been included with this file. If this
- // file is missing or damaged, see the license at:
- //
- // http://www.fltk.org/COPYING.php
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
- #ifndef Fl_Gl_Window_Driver_H
- #define Fl_Gl_Window_Driver_H
- #if defined(FL_PORTING)
- # pragma message "FL_PORTING: please, derive and implement the Fl_Gl_Window_Driver class for your platform"
- #endif
- #include <FL/Fl_Gl_Window.H>
- class Fl_Gl_Choice;
- class Fl_Font_Descriptor;
- /* The constructor of each Fl_Gl_Window object creates also an object from a
- platform-specific derived class from this class.
- */
- class Fl_Gl_Window_Driver {
- protected:
- Fl_Gl_Window *pWindow;
- public:
- Fl_Gl_Choice* g() {return pWindow->g;}
- void g(Fl_Gl_Choice *c) {pWindow->g = c;}
- int mode() {return pWindow->mode_;}
- void mode(int m) { pWindow->mode_ = m;}
- const int *alist() {return pWindow->alist;}
- void alist(const int *l) { pWindow->alist = l;}
- void* overlay() {return pWindow->overlay;}
- void draw_overlay() {pWindow->draw_overlay();}
-
- Fl_Gl_Window_Driver(Fl_Gl_Window *win) : pWindow(win) {}
- virtual ~Fl_Gl_Window_Driver() {}
- static Fl_Gl_Window_Driver *newGlWindowDriver(Fl_Gl_Window *w);
- static Fl_Gl_Window_Driver *global();
- virtual float pixels_per_unit() {return 1;}
- virtual void before_show(int& need_redraw) {}
- virtual void after_show(int need_redraw) {}
- virtual void invalidate();
- virtual int mode_(int m, const int *a) {return 0;}
- virtual void make_current_before() {}
- virtual void make_current_after() {}
- virtual void swap_buffers() {}
- virtual void resize(int is_a_resize, int w, int h) {}
- virtual char swap_type();
- virtual void flush_context() {}
- virtual int flush_begin(char& valid_f) {return 0;}
- virtual void hide_overlay(void *& overlay) {}
- static Fl_Gl_Choice *find_begin(int m, const int *alistp);
- // Return one of these structures for a given gl mode.
- // The second argument is a glX attribute list, and is used if mode is zero.
- // This is not supported on Win32:
- virtual Fl_Gl_Choice *find(int mode, const int *alistp) {return NULL;}
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0) {return 0;}
- virtual void set_gl_context(Fl_Window* w, GLContext context) {}
- virtual void delete_gl_context(GLContext) {}
- virtual void make_overlay(void* &o);
- virtual void hide_overlay() {}
- virtual void make_overlay_current() {}
- virtual void redraw_overlay() {}
- virtual int can_do_overlay() {return 0;}
- virtual void waitGL() {} // support for gl_finish() function
- virtual void gl_visual(Fl_Gl_Choice*); // support for Fl::gl_visual() function
- virtual void gl_start() {} // support for gl_start() function
- virtual void* GetProcAddress(const char *procName); // support for glutGetProcAddress()
- virtual void draw_string(const char* str, int n); // support for gl_draw()
- virtual void get_list(Fl_Font_Descriptor* fd, int r) {} // support for gl_draw() without textures
- virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) {} // support for gl_font() without textures
- virtual int overlay_color(Fl_Color i) {return 0;} // support for gl_color() with HAVE_GL_OVERLAY
- };
- #ifdef FL_CFG_GFX_QUARTZ
- #ifdef __OBJC__
- @class NSOpenGLPixelFormat;
- #else
- class NSOpenGLPixelFormat;
- #endif // __OBJC__
- class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
- friend class Fl_Gl_Window_Driver;
- Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
- virtual float pixels_per_unit();
- virtual void before_show(int& need_redraw);
- virtual void after_show(int need_redraw);
- virtual int mode_(int m, const int *a);
- virtual void make_current_before();
- virtual void swap_buffers();
- virtual void resize(int is_a_resize, int w, int h);
- virtual char swap_type();
- virtual void flush_context();
- virtual Fl_Gl_Choice *find(int m, const int *alistp);
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
- virtual void set_gl_context(Fl_Window* w, GLContext context);
- virtual void delete_gl_context(GLContext);
- virtual void make_overlay_current();
- virtual void redraw_overlay();
- virtual void gl_start();
- virtual void draw_string(const char* str, int n);
- static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window);
- static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // uses Objective-c
- static void GLcontext_update(NSOpenGLContext*); // uses Objective-c
- static void GLcontext_release(NSOpenGLContext*); // uses Objective-c
- static void GLcontext_makecurrent(NSOpenGLContext*); // uses Objective-c
- static void GL_cleardrawable(void); // uses Objective-c
- };
- #endif // FL_CFG_GFX_QUARTZ
- #ifdef FL_CFG_GFX_GDI
- class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver {
- friend class Fl_Gl_Window_Driver;
- Fl_WinAPI_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
- virtual float pixels_per_unit();
- virtual int mode_(int m, const int *a);
- virtual void make_current_after();
- virtual void swap_buffers();
- virtual void invalidate() {}
- virtual int flush_begin(char& valid_f);
- virtual void hide_overlay(void *& overlay);
- virtual Fl_Gl_Choice *find(int m, const int *alistp);
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
- virtual void set_gl_context(Fl_Window* w, GLContext context);
- virtual void delete_gl_context(GLContext);
- virtual void make_overlay_current();
- virtual void redraw_overlay();
- virtual void* GetProcAddress(const char *procName);
- virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize);
- virtual void get_list(Fl_Font_Descriptor *fd, int r);
- #if HAVE_GL_OVERLAY
- virtual int can_do_overlay();
- virtual int overlay_color(Fl_Color i);
- #endif
- };
- #endif // FL_CFG_GFX_GDI
- #ifdef FL_CFG_GFX_XLIB
- #include <X11/Xutil.h>
- class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver {
- friend class Fl_Gl_Window_Driver;
- Fl_X11_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
- virtual float pixels_per_unit();
- virtual void before_show(int& need_redraw);
- virtual int mode_(int m, const int *a);
- virtual void swap_buffers();
- virtual void resize(int is_a_resize, int w, int h);
- virtual char swap_type();
- virtual Fl_Gl_Choice *find(int m, const int *alistp);
- virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
- virtual void set_gl_context(Fl_Window* w, GLContext context);
- virtual void delete_gl_context(GLContext);
- #if HAVE_GL_OVERLAY
- virtual void make_overlay(void *&o);
- virtual int can_do_overlay();
- virtual void hide_overlay();
- virtual int overlay_color(Fl_Color i);
- #endif
- virtual void make_overlay_current();
- virtual void redraw_overlay();
- virtual void waitGL();
- virtual void gl_visual(Fl_Gl_Choice*); // support for Fl::gl_visual()
- virtual void gl_start();
- virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize);
- virtual void get_list(Fl_Font_Descriptor *fd, int r);
- public:
- static GLContext create_gl_context(XVisualInfo* vis);
- };
- #endif // FL_CFG_GFX_XLIB
- #endif /* Fl_Gl_Window_Driver_H */
- //
- // End of "$Id: Fl_Gl_Window_Driver.H 12617 2017-12-30 10:43:36Z manolo $".
- //
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