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- //
- // "$Id: Fl_Screen_Driver.H 12628 2018-01-09 07:26:49Z manolo $"
- //
- // All screen related calls in a driver style class.
- //
- // Copyright 1998-2017 by Bill Spitzak and others.
- //
- // This library is free software. Distribution and use rights are outlined in
- // the file "COPYING" which should have been included with this file. If this
- // file is missing or damaged, see the license at:
- //
- // http://www.fltk.org/COPYING.php
- //
- // Please report all bugs and problems on the following page:
- //
- // http://www.fltk.org/str.php
- //
- #ifndef FL_SCREEN_DRIVER_H
- #define FL_SCREEN_DRIVER_H
- #include <FL/Fl_Device.H>
- #include <FL/fl_types.h>
- #include <FL/Fl.H> // for Fl_Timeout_Handler
- #include <FL/Fl_Text_Editor.H>
- // TODO: add text composition?
- // TODO: add Fl::display
- // TODO: add copy/paste, drag/drop?
- // TODO: get key/get mouse?
- // TODO: system colors/colormaps
- // TODO: system menu?
- // TODO: native filechooser
- // TODO: native message boxes
- // TODO: read screen to image
- // TODO: application shortcuts
- class Fl_Window;
- class Fl_RGB_Image;
- class Fl_Group;
- class Fl_Input;
- /** A base class describing the interface between FLTK and screen-related operations.
- This class is only for internal use by the FLTK library.
- Each supported platform implements several of the virtual methods of this class.
- */
- class FL_EXPORT Fl_Screen_Driver {
- protected:
- Fl_Screen_Driver();
- virtual ~Fl_Screen_Driver();
- static const int MAX_SCREENS = 16;
- int num_screens;
- static float fl_intersection(int x1, int y1, int w1, int h1,
- int x2, int y2, int w2, int h2);
- public:
- static char bg_set;
- static char bg2_set;
- static char fg_set;
- public:
- virtual float scale(int n) {return 1;}
- virtual void scale(int n, float f) { }
- static Fl_Screen_Driver *newScreenDriver();
- // --- display management
- virtual void display(const char *disp);
- virtual int visual(int flags);
- // --- screen configuration
- virtual void init() = 0;
- virtual int x() = 0;
- virtual int y() = 0;
- virtual int w() = 0;
- virtual int h() = 0;
- virtual int screen_count();
- void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my);
- virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) = 0;
- void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh);
- virtual int screen_num(int x, int y);
- virtual int screen_num(int x, int y, int w, int h);
- virtual void screen_dpi(float &h, float &v, int n=0) = 0;
- void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my);
- virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) = 0;
- // --- audible output
- virtual void beep(int type) = 0;
- // --- global events
- virtual void flush() = 0;
- virtual double wait(double time_to_wait) = 0;
- virtual int ready() = 0;
- virtual void grab(Fl_Window* win) = 0;
- // --- global colors
- /* the default implementation of parse_color() may be enough */
- virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b);
- virtual void get_system_colors() = 0;
- virtual const char *get_system_scheme();
- // --- global timers
- virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) = 0;
- virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) = 0;
- virtual int has_timeout(Fl_Timeout_Handler cb, void *argp) = 0;
- virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp) = 0;
- static int secret_input_character;
- /* Implement to indicate whether complex text input may involve marked text.
- When it does, has_marked_text returns non zero and reset_marked_text() and
- insertion_point_location() must also be implemented.
- */
- virtual int has_marked_text() { return 0; }
- virtual void reset_marked_text() {}
- virtual void insertion_point_location(int x, int y, int height) {}
- // implement so text-editing widgets support dead keys
- virtual int compose(int &del) {del = 0; return 0;}
- // default implementation may be enough
- virtual void compose_reset();
- // implement to support drag-n-drop. use_selection = 1 means the GUI is welcome to display
- // the selected text during the D&D operation
- virtual int dnd(int use_selection = 0) {return 0;}
- // null means no platform-specific key bindings for Fl_Text_Editor
- Fl_Text_Editor::Key_Binding *text_editor_extra_key_bindings;
- // default implementation may be enough
- virtual int text_display_can_leak() { return 0; }
- // read raw image from a window or an offscreen buffer
- #if defined(FL_PORTING)
- # pragma message "FL_PORTING: implement code to read RGB data from screen"
- #endif
- /* Both member functions read_image() and read_win_rectangle() support
- the public function fl_read_image() which captures pixel data either from
- the current window or from an offscreen buffer.
- A platform re-implements either read_image() or read_win_rectangle().
- In the 1st case and for capture from a window, the returned pixel array
- also contains data from any embedded sub-window.
- In the 2nd case and for capture from a window, only data from the current
- window is collected, and read_image()'s default implementation captures
- pixels from any subwindow.
-
- A platform may also use its read_win_rectangle() implementation to capture
- window decorations (e.g., title bar). In that case, it is called by
- Fl_XXX_Window_Driver::capture_titlebar_and_borders().
- */
- virtual uchar *read_image(uchar *p, int x, int y, int w, int h, int alpha);
- virtual Fl_RGB_Image *read_win_rectangle(uchar *p, int X, int Y, int w, int h, int alpha) {return NULL;}
- static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y);
- static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, uchar *p, int x, int y, int w, int h, int alpha,
- Fl_RGB_Image *full_img);
- // optional platform-specific key handling for Fl_Input widget
- // the default implementation may be enough
- virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input);
- // implement to support Fl::get_mouse()
- virtual int get_mouse(int &x, int &y) {return 0;}
- // optional methods to enable/disable input methods for complex scripts
- virtual void enable_im() {}
- virtual void disable_im() {}
- // calls open_display_platform() and then does platform-independent work
- void open_display();
- // implement to open access to the display
- virtual void open_display_platform() {}
- // optional method to close display access
- virtual void close_display() {}
- // compute dimensions of an Fl_Offscreen
- virtual void offscreen_size(Fl_Offscreen off, int &width, int &height) {}
-
- void rescale_all_windows_from_screen(int screen, float f);
- static void transient_scale_display(float f, int nscreen);
- static int scale_handler(int event);
- virtual void init_workarea() {}
- virtual float desktop_scale_factor() {return 1;}
- void use_startup_scale_factor();
- enum APP_SCALING_CAPABILITY {
- NO_APP_SCALING = 0, ///< The platform does not support rescaling.
- SYSTEMWIDE_APP_SCALING, ///< The platform supports rescaling with the same factor for all screens.
- PER_SCREEN_APP_SCALING ///< The platform supports rescaling with one factor for each screen.
- };
- /** Returns the platform's support for rescaling the application with ctrl-/+/-/0/ keys.
- */
- virtual APP_SCALING_CAPABILITY rescalable() { return NO_APP_SCALING; }
- /* Number of pixels per drawing unit for the display.
- The default implementation may be enough. */
- virtual float retina_factor() { return 1; }
- };
- #endif // !FL_SCREEN_DRIVER_H
- //
- // End of "$Id: Fl_Screen_Driver.H 12628 2018-01-09 07:26:49Z manolo $".
- //
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