<technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP">
    <pass name="base" vsdefines="ENVCUBEMAP AO" psdefines="ENVCUBEMAP AO" />
    <pass name="light" depthtest="equal" depthwrite="false" blend="add" />
    <pass name="prepass" psdefines="PREPASS" />
    <pass name="material" vsdefines="ENVCUBEMAP AO" psdefines="MATERIAL ENVCUBEMAP AO" depthtest="equal" depthwrite="false" />
    <pass name="deferred" vsdefines="ENVCUBEMAP AO" psdefines="DEFERRED ENVCUBEMAP AO" />
    <pass name="depth" vs="Depth" ps="Depth" />
    <pass name="shadow" vs="Shadow" ps="Shadow" />
</technique>
