<technique vs="LitSolid" ps="LitSolid">
    <pass name="base" />
    <pass name="litbase" vsdefines="NORMALMAP" psdefines="AMBIENT NORMALMAP PACKEDNORMAL" sm3="true" />
    <pass name="light" vsdefines="NORMALMAP" psdefines="NORMALMAP PACKEDNORMAL" depthtest="equal" depthwrite="false" blend="add" />
    <pass name="prepass" vsdefines="NORMALMAP" psdefines="PREPASS NORMALMAP PACKEDNORMAL" />
    <pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
    <pass name="deferred" vsdefines="NORMALMAP" psdefines="DEFERRED NORMALMAP PACKEDNORMAL" />
    <pass name="depth" vs="Depth" ps="Depth" />
    <pass name="shadow" vs="Shadow" ps="Shadow" />
</technique>
