//
// Copyright (c) 2008-2020 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#pragma once

#include "../Core/Attribute.h"
#include "../Core/Object.h"

#include <cstddef>

namespace Urho3D
{

class Connection;
class Deserializer;
class Serializer;
class XMLElement;
class JSONValue;

struct DirtyBits;
struct NetworkState;
struct ReplicationState;

/// Base class for objects with automatic serialization through attributes.
class URHO3D_API Serializable : public Object
{
    URHO3D_OBJECT(Serializable, Object);

public:
    /// Construct.
    explicit Serializable(Context* context);
    /// Destruct.
    ~Serializable() override;

    /// Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
    virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& src);
    /// Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
    virtual void OnGetAttribute(const AttributeInfo& attr, Variant& dest) const;
    /// Return attribute descriptions, or null if none defined.
    virtual const Vector<AttributeInfo>* GetAttributes() const;
    /// Return network replication attribute descriptions, or null if none defined.
    virtual const Vector<AttributeInfo>* GetNetworkAttributes() const;
    /// Load from binary data. Return true if successful.
    virtual bool Load(Deserializer& source);
    /// Save as binary data. Return true if successful.
    virtual bool Save(Serializer& dest) const;
    /// Load from XML data. Return true if successful.
    virtual bool LoadXML(const XMLElement& source);
    /// Save as XML data. Return true if successful.
    virtual bool SaveXML(XMLElement& dest) const;
    /// Load from JSON data. Return true if successful.
    virtual bool LoadJSON(const JSONValue& source);
    /// Save as JSON data. Return true if successful.
    virtual bool SaveJSON(JSONValue& dest) const;

    /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
    virtual void ApplyAttributes() { }

    /// Return whether should save default-valued attributes into XML. Default false.
    virtual bool SaveDefaultAttributes() const { return false; }

    /// Mark for attribute check on the next network update.
    virtual void MarkNetworkUpdate() { }

    /// Set attribute by index. Return true if successfully set.
    /// @property{set_attributes}
    bool SetAttribute(unsigned index, const Variant& value);
    /// Set attribute by name. Return true if successfully set.
    bool SetAttribute(const String& name, const Variant& value);
    /// Set instance-level default flag.
    void SetInstanceDefault(bool enable) { setInstanceDefault_ = enable; }
    /// Reset all editable attributes to their default values.
    void ResetToDefault();
    /// Remove instance's default values if they are set previously.
    void RemoveInstanceDefault();
    /// Set temporary flag. Temporary objects will not be saved.
    /// @property
    void SetTemporary(bool enable);
    /// Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
    void SetInterceptNetworkUpdate(const String& attributeName, bool enable);
    /// Allocate network attribute state.
    void AllocateNetworkState();
    /// Write initial delta network update.
    void WriteInitialDeltaUpdate(Serializer& dest, unsigned char timeStamp);
    /// Write a delta network update according to dirty attribute bits.
    void WriteDeltaUpdate(Serializer& dest, const DirtyBits& attributeBits, unsigned char timeStamp);
    /// Write a latest data network update.
    void WriteLatestDataUpdate(Serializer& dest, unsigned char timeStamp);
    /// Read and apply a network delta update. Return true if attributes were changed.
    bool ReadDeltaUpdate(Deserializer& source);
    /// Read and apply a network latest data update. Return true if attributes were changed.
    bool ReadLatestDataUpdate(Deserializer& source);

    /// Return attribute value by index. Return empty if illegal index.
    /// @property{get_attributes}
    Variant GetAttribute(unsigned index) const;
    /// Return attribute value by name. Return empty if not found.
    Variant GetAttribute(const String& name) const;
    /// Return attribute default value by index. Return empty if illegal index.
    /// @property{get_attributeDefaults}
    Variant GetAttributeDefault(unsigned index) const;
    /// Return attribute default value by name. Return empty if not found.
    Variant GetAttributeDefault(const String& name) const;
    /// Return number of attributes.
    /// @property
    unsigned GetNumAttributes() const;
    /// Return number of network replication attributes.
    unsigned GetNumNetworkAttributes() const;

    /// Return whether is temporary.
    /// @property
    bool IsTemporary() const { return temporary_; }

    /// Return whether an attribute's network updates are being intercepted.
    bool GetInterceptNetworkUpdate(const String& attributeName) const;

    /// Return the network attribute state, if allocated.
    NetworkState* GetNetworkState() const { return networkState_.Get(); }

protected:
    /// Network attribute state.
    UniquePtr<NetworkState> networkState_;

private:
    /// Set instance-level default value. Allocate the internal data structure as necessary.
    void SetInstanceDefault(const String& name, const Variant& defaultValue);
    /// Get instance-level default value.
    Variant GetInstanceDefault(const String& name) const;

    /// Attribute default value at each instance level.
    UniquePtr<VariantMap> instanceDefaultValues_;
    /// When true, store the attribute value as instance's default value (internal use only).
    bool setInstanceDefault_;
    /// Temporary flag.
    bool temporary_;
};

/// Template implementation of the variant attribute accessor.
template <class TClassType, class TGetFunction, class TSetFunction>
class VariantAttributeAccessorImpl : public AttributeAccessor
{
public:
    /// Construct.
    VariantAttributeAccessorImpl(TGetFunction getFunction, TSetFunction setFunction) : getFunction_(getFunction), setFunction_(setFunction) { }

    /// Invoke getter function.
    void Get(const Serializable* ptr, Variant& value) const override
    {
        assert(ptr);
        const auto classPtr = static_cast<const TClassType*>(ptr);
        getFunction_(*classPtr, value);
    }

    /// Invoke setter function.
    void Set(Serializable* ptr, const Variant& value) override
    {
        assert(ptr);
        auto classPtr = static_cast<TClassType*>(ptr);
        setFunction_(*classPtr, value);
    }

private:
    /// Get functor.
    TGetFunction getFunction_;
    /// Set functor.
    TSetFunction setFunction_;
};

/// Make variant attribute accessor implementation.
/// \tparam TClassType Serializable class type.
/// \tparam TGetFunction Functional object with call signature `void getFunction(const TClassType& self, Variant& value)`
/// \tparam TSetFunction Functional object with call signature `void setFunction(TClassType& self, const Variant& value)`
template <class TClassType, class TGetFunction, class TSetFunction>
SharedPtr<AttributeAccessor> MakeVariantAttributeAccessor(TGetFunction getFunction, TSetFunction setFunction)
{
    return SharedPtr<AttributeAccessor>(new VariantAttributeAccessorImpl<TClassType, TGetFunction, TSetFunction>(getFunction, setFunction));
}

/// Make member attribute accessor.
#define URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR(typeName, variable) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
    [](const ClassName& self, Urho3D::Variant& value) { value = self.variable; }, \
    [](ClassName& self, const Urho3D::Variant& value) { self.variable = value.Get<typeName>(); })

/// Make member attribute accessor with custom post-set callback.
#define URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR_EX(typeName, variable, postSetCallback) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
    [](const ClassName& self, Urho3D::Variant& value) { value = self.variable; }, \
    [](ClassName& self, const Urho3D::Variant& value) { self.variable = value.Get<typeName>(); self.postSetCallback(); })

/// Make get/set attribute accessor.
#define URHO3D_MAKE_GET_SET_ATTRIBUTE_ACCESSOR(getFunction, setFunction, typeName) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
    [](const ClassName& self, Urho3D::Variant& value) { value = self.getFunction(); }, \
    [](ClassName& self, const Urho3D::Variant& value) { self.setFunction(value.Get<typeName>()); })

/// Make member enum attribute accessor.
#define URHO3D_MAKE_MEMBER_ENUM_ATTRIBUTE_ACCESSOR(variable) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
    [](const ClassName& self, Urho3D::Variant& value) { value = static_cast<int>(self.variable); }, \
    [](ClassName& self, const Urho3D::Variant& value) { self.variable = static_cast<decltype(self.variable)>(value.Get<int>()); })

/// Make member enum attribute accessor with custom post-set callback.
#define URHO3D_MAKE_MEMBER_ENUM_ATTRIBUTE_ACCESSOR_EX(variable, postSetCallback) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
    [](const ClassName& self, Urho3D::Variant& value) { value = static_cast<int>(self.variable); }, \
    [](ClassName& self, const Urho3D::Variant& value) { self.variable = static_cast<decltype(self.variable)>(value.Get<int>()); self.postSetCallback(); })

/// Make get/set enum attribute accessor.
#define URHO3D_MAKE_GET_SET_ENUM_ATTRIBUTE_ACCESSOR(getFunction, setFunction, typeName) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
    [](const ClassName& self, Urho3D::Variant& value) { value = static_cast<int>(self.getFunction()); }, \
    [](ClassName& self, const Urho3D::Variant& value) { self.setFunction(static_cast<typeName>(value.Get<int>())); })

/// Attribute metadata.
namespace AttributeMetadata
{
    /// Names of vector struct elements. StringVector.
    static const StringHash P_VECTOR_STRUCT_ELEMENTS("VectorStructElements");
}

// The following macros need to be used within a class member function such as ClassName::RegisterObject().
// A variable called "context" needs to exist in the current scope and point to a valid Context object.

/// Copy attributes from a base class.
#define URHO3D_COPY_BASE_ATTRIBUTES(sourceClassName) context->CopyBaseAttributes<sourceClassName, ClassName>()
/// Update the default value of an already registered attribute.
#define URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE(name, defaultValue) context->UpdateAttributeDefaultValue<ClassName>(name, defaultValue)
/// Remove attribute by name.
#define URHO3D_REMOVE_ATTRIBUTE(name) context->RemoveAttribute<ClassName>(name)

/// Define an object member attribute.
#define URHO3D_ATTRIBUTE(name, typeName, variable, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
    Urho3D::GetVariantType<typeName >(), name, URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR(typeName, variable), nullptr, defaultValue, mode))
/// Define an object member attribute. Post-set member function callback is called when attribute set.
#define URHO3D_ATTRIBUTE_EX(name, typeName, variable, postSetCallback, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
    Urho3D::GetVariantType<typeName >(), name, URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR_EX(typeName, variable, postSetCallback), nullptr, defaultValue, mode))
/// Define an attribute that uses get and set functions.
#define URHO3D_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
    Urho3D::GetVariantType<typeName >(), name, URHO3D_MAKE_GET_SET_ATTRIBUTE_ACCESSOR(getFunction, setFunction, typeName), nullptr, defaultValue, mode))

/// Define an object member attribute. Zero-based enum values are mapped to names through an array of C string pointers.
#define URHO3D_ENUM_ATTRIBUTE(name, variable, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
    Urho3D::VAR_INT, name, URHO3D_MAKE_MEMBER_ENUM_ATTRIBUTE_ACCESSOR(variable), enumNames, static_cast<int>(defaultValue), mode))
/// Define an object member attribute. Zero-based enum values are mapped to names through an array of C string pointers. Post-set member function callback is called when attribute set.
#define URHO3D_ENUM_ATTRIBUTE_EX(name, variable, postSetCallback, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
    Urho3D::VAR_INT, name, URHO3D_MAKE_MEMBER_ENUM_ATTRIBUTE_ACCESSOR_EX(variable, postSetCallback), enumNames, static_cast<int>(defaultValue), mode))
/// Define an attribute that uses get and set functions. Zero-based enum values are mapped to names through an array of C string pointers.
#define URHO3D_ENUM_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, typeName, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
    Urho3D::VAR_INT, name, URHO3D_MAKE_GET_SET_ENUM_ATTRIBUTE_ACCESSOR(getFunction, setFunction, typeName), enumNames, static_cast<int>(defaultValue), mode))

/// Define an attribute with custom setter and getter.
#define URHO3D_CUSTOM_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
    Urho3D::GetVariantType<typeName >(), name, Urho3D::MakeVariantAttributeAccessor<ClassName>(getFunction, setFunction), nullptr, defaultValue, mode))
/// Define an enum attribute with custom setter and getter. Zero-based enum values are mapped to names through an array of C string pointers.
#define URHO3D_CUSTOM_ENUM_ATTRIBUTE(name, getFunction, setFunction, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
    Urho3D::VAR_INT, name, Urho3D::MakeVariantAttributeAccessor<ClassName>(getFunction, setFunction), enumNames, static_cast<int>(defaultValue), mode))

/// Deprecated. Use URHO3D_ACCESSOR_ATTRIBUTE instead.
#define URHO3D_MIXED_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, mode) URHO3D_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, mode)

}
