@@ -43,7 +43,8 @@ IndexBuffer::IndexBuffer(Context* context, bool forceHeadless) :
lockCount_(0),
lockScratchData_(0),
shadowed_(false),
- dynamic_(false)
+ dynamic_(false),
+ discardLock_(false)
{
// Force shadowing mode if graphics subsystem does not exist
if (!graphics_)
@@ -43,7 +43,8 @@ VertexBuffer::VertexBuffer(Context* context, bool forceHeadless) :
UpdateOffsets();