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Travis CI: API documentation update at 2014-06-05 15:52:55 UTC.
[ci package]

urho3d-travis-ci 11 years ago
parent
commit
00d299e43f
2 changed files with 24 additions and 24 deletions
  1. 12 12
      Docs/AngelScriptAPI.h
  2. 12 12
      Docs/ScriptAPI.dox

+ 12 - 12
Docs/AngelScriptAPI.h

@@ -5878,9 +5878,6 @@ void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, fl
 void SetAttributeAnimationSpeed(const String&, float);
 void SetAttributeAnimationWrapMode(const String&, WrapMode);
 void SetEnabled(bool, bool);
-void SetPosition(const Vector2&);
-void SetRotation(float);
-void SetScale(const Vector2&);
 void SetScale(float);
 void SetTransform(const Vector2&, float);
 void SetTransform(const Vector2&, float, const Vector2&);
@@ -5888,9 +5885,6 @@ void SetTransform(const Vector2&, float, float);
 void SetTransform(const Vector3&, const Quaternion&);
 void SetTransform(const Vector3&, const Quaternion&, const Vector3&);
 void SetTransform(const Vector3&, const Quaternion&, float);
-void SetWorldPosition(const Vector2&);
-void SetWorldRotation(float);
-void SetWorldScale(const Vector2&);
 void SetWorldTransform(const Vector2&, float);
 void SetWorldTransform(const Vector2&, float, const Vector2&);
 void SetWorldTransform(const Vector2&, float, float);
@@ -5936,12 +5930,15 @@ ObjectAnimation objectAnimation;
 Connection owner;
 Node parent;
 Vector3 position;
+Vector2 position2D;
 /* readonly */
 int refs;
 /* readonly */
 Vector3 right;
 Quaternion rotation;
+float rotation2D;
 Vector3 scale;
+Vector2 scale2D;
 /* readonly */
 Scene scene;
 /* readonly */
@@ -5961,10 +5958,13 @@ VariantMap vars;
 int weakRefs;
 Vector3 worldDirection;
 Vector3 worldPosition;
+Vector2 worldPosition2D;
 /* readonly */
 Vector3 worldRight;
 Quaternion worldRotation;
+float worldRotation2D;
 Vector3 worldScale;
+Vector2 worldScale2D;
 /* readonly */
 Matrix3x4 worldTransform;
 /* readonly */
@@ -7315,9 +7315,6 @@ bool SetAttribute(const String&, const Variant&);
 void SetAttributeAnimation(const String&, ValueAnimation, WrapMode = WM_LOOP, float = 1.0f);
 void SetAttributeAnimationSpeed(const String&, float);
 void SetAttributeAnimationWrapMode(const String&, WrapMode);
-void SetPosition(const Vector2&);
-void SetRotation(float);
-void SetScale(const Vector2&);
 void SetScale(float);
 void SetTransform(const Vector2&, float);
 void SetTransform(const Vector2&, float, const Vector2&);
@@ -7325,9 +7322,6 @@ void SetTransform(const Vector2&, float, float);
 void SetTransform(const Vector3&, const Quaternion&);
 void SetTransform(const Vector3&, const Quaternion&, const Vector3&);
 void SetTransform(const Vector3&, const Quaternion&, float);
-void SetWorldPosition(const Vector2&);
-void SetWorldRotation(float);
-void SetWorldScale(const Vector2&);
 void SetWorldTransform(const Vector2&, float);
 void SetWorldTransform(const Vector2&, float, const Vector2&);
 void SetWorldTransform(const Vector2&, float, float);
@@ -7393,6 +7387,7 @@ PhysicsWorld physicsWorld;
 /* readonly */
 PhysicsWorld2D physicsWorld2D;
 Vector3 position;
+Vector2 position2D;
 /* readonly */
 int refs;
 /* readonly */
@@ -7400,7 +7395,9 @@ Array<PackageFile> requiredPackageFiles;
 /* readonly */
 Vector3 right;
 Quaternion rotation;
+float rotation2D;
 Vector3 scale;
+Vector2 scale2D;
 /* readonly */
 ScriptObject scriptObject;
 float smoothingConstant;
@@ -7422,10 +7419,13 @@ VariantMap vars;
 int weakRefs;
 Vector3 worldDirection;
 Vector3 worldPosition;
+Vector2 worldPosition2D;
 /* readonly */
 Vector3 worldRight;
 Quaternion worldRotation;
+float worldRotation2D;
 Vector3 worldScale;
+Vector2 worldScale2D;
 /* readonly */
 Matrix3x4 worldTransform;
 /* readonly */

+ 12 - 12
Docs/ScriptAPI.dox

@@ -6955,9 +6955,6 @@ Methods:
 - void SetAttributeAnimationSpeed(const String&, float)
 - void SetAttributeAnimationWrapMode(const String&, WrapMode)
 - void SetEnabled(bool, bool)
-- void SetPosition(const Vector2&)
-- void SetRotation(float)
-- void SetScale(const Vector2&)
 - void SetScale(float)
 - void SetTransform(const Vector2&, float)
 - void SetTransform(const Vector2&, float, const Vector2&)
@@ -6965,9 +6962,6 @@ Methods:
 - void SetTransform(const Vector3&, const Quaternion&)
 - void SetTransform(const Vector3&, const Quaternion&, const Vector3&)
 - void SetTransform(const Vector3&, const Quaternion&, float)
-- void SetWorldPosition(const Vector2&)
-- void SetWorldRotation(float)
-- void SetWorldScale(const Vector2&)
 - void SetWorldTransform(const Vector2&, float)
 - void SetWorldTransform(const Vector2&, float, const Vector2&)
 - void SetWorldTransform(const Vector2&, float, float)
@@ -7003,10 +6997,13 @@ Properties:
 - Connection@ owner
 - Node@ parent
 - Vector3 position
+- Vector2 position2D
 - int refs // readonly
 - Vector3 right // readonly
 - Quaternion rotation
+- float rotation2D
 - Vector3 scale
+- Vector2 scale2D
 - Scene@ scene // readonly
 - ScriptObject@ scriptObject // readonly
 - bool temporary
@@ -7018,9 +7015,12 @@ Properties:
 - int weakRefs // readonly
 - Vector3 worldDirection
 - Vector3 worldPosition
+- Vector2 worldPosition2D
 - Vector3 worldRight // readonly
 - Quaternion worldRotation
+- float worldRotation2D
 - Vector3 worldScale
+- Vector2 worldScale2D
 - Matrix3x4 worldTransform // readonly
 - Vector3 worldUp // readonly
 
@@ -8202,9 +8202,6 @@ Methods:
 - void SetAttributeAnimation(const String&, ValueAnimation@, WrapMode = WM_LOOP, float = 1.0f)
 - void SetAttributeAnimationSpeed(const String&, float)
 - void SetAttributeAnimationWrapMode(const String&, WrapMode)
-- void SetPosition(const Vector2&)
-- void SetRotation(float)
-- void SetScale(const Vector2&)
 - void SetScale(float)
 - void SetTransform(const Vector2&, float)
 - void SetTransform(const Vector2&, float, const Vector2&)
@@ -8212,9 +8209,6 @@ Methods:
 - void SetTransform(const Vector3&, const Quaternion&)
 - void SetTransform(const Vector3&, const Quaternion&, const Vector3&)
 - void SetTransform(const Vector3&, const Quaternion&, float)
-- void SetWorldPosition(const Vector2&)
-- void SetWorldRotation(float)
-- void SetWorldScale(const Vector2&)
 - void SetWorldTransform(const Vector2&, float)
 - void SetWorldTransform(const Vector2&, float, const Vector2&)
 - void SetWorldTransform(const Vector2&, float, float)
@@ -8262,11 +8256,14 @@ Properties:
 - PhysicsWorld@ physicsWorld // readonly
 - PhysicsWorld2D@ physicsWorld2D // readonly
 - Vector3 position
+- Vector2 position2D
 - int refs // readonly
 - PackageFile@[]@ requiredPackageFiles // readonly
 - Vector3 right // readonly
 - Quaternion rotation
+- float rotation2D
 - Vector3 scale
+- Vector2 scale2D
 - ScriptObject@ scriptObject // readonly
 - float smoothingConstant
 - float snapThreshold
@@ -8281,9 +8278,12 @@ Properties:
 - int weakRefs // readonly
 - Vector3 worldDirection
 - Vector3 worldPosition
+- Vector2 worldPosition2D
 - Vector3 worldRight // readonly
 - Quaternion worldRotation
+- float worldRotation2D
 - Vector3 worldScale
+- Vector2 worldScale2D
 - Matrix3x4 worldTransform // readonly
 - Vector3 worldUp // readonly