Pārlūkot izejas kodu

Updated version history for impending new release.

Lasse Öörni 13 gadi atpakaļ
vecāks
revīzija
011c8e8e8f
2 mainītis faili ar 20 papildinājumiem un 8 dzēšanām
  1. 9 3
      Docs/Urho3D.dox
  2. 11 5
      Readme.txt

+ 9 - 3
Docs/Urho3D.dox

@@ -125,20 +125,20 @@ V1.12
 - %Zone system refactoring. Objects check the zone they belong to for per-zone light masking, ambient light and fog settings.
 - %Zone system refactoring. Objects check the zone they belong to for per-zone light masking, ambient light and fog settings.
 - Scripting API fixes and improvements.
 - Scripting API fixes and improvements.
 
 
-V1.13   
+V1.13
 
 
 - Task-based multithreading.
 - Task-based multithreading.
 - Vertex lighting option.
 - Vertex lighting option.
 - Forward and light pre-pass rendering pipelines.
 - Forward and light pre-pass rendering pipelines.
 
 
-V1.14   
+V1.14
 
 
 - %Object (partial scene) load/save.
 - %Object (partial scene) load/save.
 - Post-processing.
 - Post-processing.
 - Switched to pugixml library, scene load/save optimizations.
 - Switched to pugixml library, scene load/save optimizations.
 - Bugfixes to rendertexture views and component attributes.
 - Bugfixes to rendertexture views and component attributes.
 
 
-V1.15   
+V1.15
 
 
 - New deferred rendering pipeline.
 - New deferred rendering pipeline.
 - Unicode support.
 - Unicode support.
@@ -146,4 +146,10 @@ V1.15
 - More accurate frame timing.
 - More accurate frame timing.
 - Bugfixes to physics jittering and FBO performance issue on Linux.
 - Bugfixes to physics jittering and FBO performance issue on Linux.
 
 
+V1.16
+
+- Switched to Bullet physics library.
+- More physics constraint types.
+- Rendering and networking performance optimizations.
+- Use Squish library to implement software DXT decompression when not supported in hardware.
 */
 */

+ 11 - 5
Readme.txt

@@ -84,7 +84,7 @@ successfully:
   Projects and Solutions -> VC++ Directories in VS2008.)
   Projects and Solutions -> VC++ Directories in VS2008.)
 
 
 - For Linux, the following development packages need to be installed:
 - For Linux, the following development packages need to be installed:
-  libx11-dev, libxrandr-dev, libasound2-dev. Also install the package 
+  libx11-dev, libxrandr-dev, libasound2-dev. Also install the package
   libgl1-mesa-dev if your GPU driver does not include OpenGL headers & libs.
   libgl1-mesa-dev if your GPU driver does not include OpenGL headers & libs.
 
 
 
 
@@ -103,7 +103,7 @@ cmake_vs2008.bat or cmake_vs2010.bat on Windows, and cmake_gcc.sh on Linux and
 Mac OS X.
 Mac OS X.
 
 
 2) For Visual Studio, open Urho3D.sln and build the configuration(s) you like.
 2) For Visual Studio, open Urho3D.sln and build the configuration(s) you like.
-For gcc, execute make (by default, cmake_gcc.sh specifies to make a 
+For gcc, execute make (by default, cmake_gcc.sh specifies to make a
 RelWithDebInfo build.)
 RelWithDebInfo build.)
 
 
 The build process will also compile models and shaders from the Source_Asset
 The build process will also compile models and shaders from the Source_Asset
@@ -118,9 +118,9 @@ After the build is complete, the programs can be run from the Bin directory.
 
 
 To run Urho3D from the Visual Studio debugger, set it as a startup project and
 To run Urho3D from the Visual Studio debugger, set it as a startup project and
 enter its relative path and filename into Properties -> Debugging -> Command:
 enter its relative path and filename into Properties -> Debugging -> Command:
-..\Bin\Urho3D.exe. Additionally, entering -w into Debugging -> Command 
-Arguments is highly recommended. This enables startup in windowed mode: 
-without it running into an exception or breakpoint will be obnoxious as the 
+..\Bin\Urho3D.exe. Additionally, entering -w into Debugging -> Command
+Arguments is highly recommended. This enables startup in windowed mode:
+without it running into an exception or breakpoint will be obnoxious as the
 mouse cursor will likely be hidden.
 mouse cursor will likely be hidden.
 
 
 To actually make Urho3D.exe do something useful, it must be supplied with the
 To actually make Urho3D.exe do something useful, it must be supplied with the
@@ -164,3 +164,9 @@ V1.15   - New deferred rendering pipeline.
         - Live resource reloading in the editor (Windows only so far.)
         - Live resource reloading in the editor (Windows only so far.)
         - More accurate frame timing.
         - More accurate frame timing.
         - Bugfixes to physics jittering and FBO performance issue on Linux.
         - Bugfixes to physics jittering and FBO performance issue on Linux.
+
+V1.16   - Switched to Bullet physics library.
+        - More physics constraint types.
+        - Rendering and networking performance optimizations.
+        - Use Squish library to implement software DXT decompression when not
+          supported in hardware.