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Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame.

Closes #512
Alex Parlett vor 11 Jahren
Ursprung
Commit
017591d4e6
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      Source/Engine/Scene/ValueAnimation.cpp

+ 1 - 1
Source/Engine/Scene/ValueAnimation.cpp

@@ -287,7 +287,7 @@ void ValueAnimation::GetEventFrames(float beginTime, float endTime, PODVector<co
     for (unsigned i = 0; i < eventFrames_.Size(); ++i)
     for (unsigned i = 0; i < eventFrames_.Size(); ++i)
     {
     {
         const VAnimEventFrame& eventFrame = eventFrames_[i];
         const VAnimEventFrame& eventFrame = eventFrames_[i];
-        if (eventFrame.time_ >= endTime)
+        if (eventFrame.time_ > endTime)
             break;
             break;
 
 
         if (eventFrame.time_ >= beginTime)
         if (eventFrame.time_ >= beginTime)