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@@ -192,8 +192,8 @@ bool Zone::isInside(const Vector3& point)
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{
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// Use an oriented bounding box test
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Matrix4x3 inverse = getWorldTransform().getInverse();
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- Vector3 localpoint = inverse * point;
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- return mBoundingBox.isInside(point) != OUTSIDE;
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+ Vector3 localPoint = inverse * point;
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+ return mBoundingBox.isInside(localPoint) != OUTSIDE;
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}
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void Zone::onWorldBoundingBoxUpdate(BoundingBox& worldBoundingBox)
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