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@@ -135,10 +135,10 @@ void Physics::CreateScene()
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for (int x = -y; x <= y; ++x)
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for (int x = -y; x <= y; ++x)
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{
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{
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Node* boxNode = scene_->CreateChild("Box");
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Node* boxNode = scene_->CreateChild("Box");
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- boxNode->SetPosition(Vector3((float)x, -(float)y + 7.5f, 0.0f));
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+ boxNode->SetPosition(Vector3((float)x, -(float)y + 8.0f, 0.0f));
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StaticModel* boxObject = boxNode->CreateComponent<StaticModel>();
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StaticModel* boxObject = boxNode->CreateComponent<StaticModel>();
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boxObject->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
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boxObject->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
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- boxObject->SetMaterial(cache->GetResource<Material>("Materials/StoneEnvMap.xml"));
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+ boxObject->SetMaterial(cache->GetResource<Material>("Materials/StoneEnvMapSmall.xml"));
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boxObject->SetCastShadows(true);
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boxObject->SetCastShadows(true);
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// Create RigidBody and CollisionShape components like above. Give the RigidBody mass to make it movable
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// Create RigidBody and CollisionShape components like above. Give the RigidBody mass to make it movable
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@@ -245,7 +245,7 @@ void Physics::SpawnObject()
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boxNode->SetScale(0.25f);
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boxNode->SetScale(0.25f);
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StaticModel* boxObject = boxNode->CreateComponent<StaticModel>();
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StaticModel* boxObject = boxNode->CreateComponent<StaticModel>();
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boxObject->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
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boxObject->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
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- boxObject->SetMaterial(cache->GetResource<Material>("Materials/StoneEnvMap.xml"));
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+ boxObject->SetMaterial(cache->GetResource<Material>("Materials/StoneEnvMapSmall.xml"));
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boxObject->SetCastShadows(true);
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boxObject->SetCastShadows(true);
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// Create physics components, use a smaller mass also
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// Create physics components, use a smaller mass also
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