Browse Source

Rename "Bin" subdir to "bin".

Yao Wei Tjong 姚伟忠 11 years ago
parent
commit
05a8b79fd2
100 changed files with 0 additions and 0 deletions
  1. 0 0
      bin/ConvertModels.bat
  2. 0 0
      bin/CoreData/Materials/DefaultGrey.xml
  3. 0 0
      bin/CoreData/RenderPaths/Deferred.xml
  4. 0 0
      bin/CoreData/RenderPaths/DeferredHWDepth.xml
  5. 0 0
      bin/CoreData/RenderPaths/Forward.xml
  6. 0 0
      bin/CoreData/RenderPaths/ForwardDepth.xml
  7. 0 0
      bin/CoreData/RenderPaths/ForwardHWDepth.xml
  8. 0 0
      bin/CoreData/RenderPaths/Prepass.xml
  9. 0 0
      bin/CoreData/RenderPaths/PrepassHDR.xml
  10. 0 0
      bin/CoreData/RenderPaths/PrepassHWDepth.xml
  11. 0 0
      bin/CoreData/Shaders/GLSL/AutoExposure.glsl
  12. 0 0
      bin/CoreData/Shaders/GLSL/Basic.glsl
  13. 0 0
      bin/CoreData/Shaders/GLSL/Bloom.glsl
  14. 0 0
      bin/CoreData/Shaders/GLSL/BloomHDR.glsl
  15. 0 0
      bin/CoreData/Shaders/GLSL/Blur.glsl
  16. 0 0
      bin/CoreData/Shaders/GLSL/ColorCorrection.glsl
  17. 0 0
      bin/CoreData/Shaders/GLSL/CopyFramebuffer.glsl
  18. 0 0
      bin/CoreData/Shaders/GLSL/DeferredLight.glsl
  19. 0 0
      bin/CoreData/Shaders/GLSL/Depth.glsl
  20. 0 0
      bin/CoreData/Shaders/GLSL/FXAA2.glsl
  21. 0 0
      bin/CoreData/Shaders/GLSL/FXAA3.glsl
  22. 0 0
      bin/CoreData/Shaders/GLSL/Fog.glsl
  23. 0 0
      bin/CoreData/Shaders/GLSL/GammaCorrection.glsl
  24. 0 0
      bin/CoreData/Shaders/GLSL/GreyScale.glsl
  25. 0 0
      bin/CoreData/Shaders/GLSL/Lighting.glsl
  26. 0 0
      bin/CoreData/Shaders/GLSL/LitParticle.glsl
  27. 0 0
      bin/CoreData/Shaders/GLSL/LitSolid.glsl
  28. 0 0
      bin/CoreData/Shaders/GLSL/PostProcess.glsl
  29. 0 0
      bin/CoreData/Shaders/GLSL/PrepassLight.glsl
  30. 0 0
      bin/CoreData/Shaders/GLSL/Samplers.glsl
  31. 0 0
      bin/CoreData/Shaders/GLSL/ScreenPos.glsl
  32. 0 0
      bin/CoreData/Shaders/GLSL/Shadow.glsl
  33. 0 0
      bin/CoreData/Shaders/GLSL/Skybox.glsl
  34. 0 0
      bin/CoreData/Shaders/GLSL/Stencil.glsl
  35. 0 0
      bin/CoreData/Shaders/GLSL/TerrainBlend.glsl
  36. 0 0
      bin/CoreData/Shaders/GLSL/Text.glsl
  37. 0 0
      bin/CoreData/Shaders/GLSL/Tonemap.glsl
  38. 0 0
      bin/CoreData/Shaders/GLSL/Transform.glsl
  39. 0 0
      bin/CoreData/Shaders/GLSL/Uniforms.glsl
  40. 0 0
      bin/CoreData/Shaders/GLSL/Unlit.glsl
  41. 0 0
      bin/CoreData/Shaders/GLSL/Urho2D.glsl
  42. 0 0
      bin/CoreData/Shaders/GLSL/Vegetation.glsl
  43. 0 0
      bin/CoreData/Shaders/GLSL/VegetationDepth.glsl
  44. 0 0
      bin/CoreData/Shaders/GLSL/VegetationShadow.glsl
  45. 0 0
      bin/CoreData/Shaders/GLSL/Water.glsl
  46. 0 0
      bin/CoreData/Shaders/HLSL/AutoExposure.hlsl
  47. 0 0
      bin/CoreData/Shaders/HLSL/Basic.hlsl
  48. 0 0
      bin/CoreData/Shaders/HLSL/Bloom.hlsl
  49. 0 0
      bin/CoreData/Shaders/HLSL/BloomHDR.hlsl
  50. 0 0
      bin/CoreData/Shaders/HLSL/Blur.hlsl
  51. 0 0
      bin/CoreData/Shaders/HLSL/ColorCorrection.hlsl
  52. 0 0
      bin/CoreData/Shaders/HLSL/CopyFramebuffer.hlsl
  53. 0 0
      bin/CoreData/Shaders/HLSL/DeferredLight.hlsl
  54. 0 0
      bin/CoreData/Shaders/HLSL/Depth.hlsl
  55. 0 0
      bin/CoreData/Shaders/HLSL/FXAA2.hlsl
  56. 0 0
      bin/CoreData/Shaders/HLSL/FXAA3.hlsl
  57. 0 0
      bin/CoreData/Shaders/HLSL/Fog.hlsl
  58. 0 0
      bin/CoreData/Shaders/HLSL/GammaCorrection.hlsl
  59. 0 0
      bin/CoreData/Shaders/HLSL/GreyScale.hlsl
  60. 0 0
      bin/CoreData/Shaders/HLSL/Lighting.hlsl
  61. 0 0
      bin/CoreData/Shaders/HLSL/LitParticle.hlsl
  62. 0 0
      bin/CoreData/Shaders/HLSL/LitSolid.hlsl
  63. 0 0
      bin/CoreData/Shaders/HLSL/PostProcess.hlsl
  64. 0 0
      bin/CoreData/Shaders/HLSL/PrepassLight.hlsl
  65. 0 0
      bin/CoreData/Shaders/HLSL/Samplers.hlsl
  66. 0 0
      bin/CoreData/Shaders/HLSL/ScreenPos.hlsl
  67. 0 0
      bin/CoreData/Shaders/HLSL/Shadow.hlsl
  68. 0 0
      bin/CoreData/Shaders/HLSL/Skybox.hlsl
  69. 0 0
      bin/CoreData/Shaders/HLSL/Stencil.hlsl
  70. 0 0
      bin/CoreData/Shaders/HLSL/TerrainBlend.hlsl
  71. 0 0
      bin/CoreData/Shaders/HLSL/Text.hlsl
  72. 0 0
      bin/CoreData/Shaders/HLSL/Tonemap.hlsl
  73. 0 0
      bin/CoreData/Shaders/HLSL/Transform.hlsl
  74. 0 0
      bin/CoreData/Shaders/HLSL/Uniforms.hlsl
  75. 0 0
      bin/CoreData/Shaders/HLSL/Unlit.hlsl
  76. 0 0
      bin/CoreData/Shaders/HLSL/Urho2D.hlsl
  77. 0 0
      bin/CoreData/Shaders/HLSL/Vegetation.hlsl
  78. 0 0
      bin/CoreData/Shaders/HLSL/VegetationDepth.hlsl
  79. 0 0
      bin/CoreData/Shaders/HLSL/VegetationShadow.hlsl
  80. 0 0
      bin/CoreData/Shaders/HLSL/Water.hlsl
  81. 0 0
      bin/CoreData/Techniques/Diff.xml
  82. 0 0
      bin/CoreData/Techniques/DiffAO.xml
  83. 0 0
      bin/CoreData/Techniques/DiffAOAlpha.xml
  84. 0 0
      bin/CoreData/Techniques/DiffAOAlphaMask.xml
  85. 0 0
      bin/CoreData/Techniques/DiffAdd.xml
  86. 0 0
      bin/CoreData/Techniques/DiffAddAlpha.xml
  87. 0 0
      bin/CoreData/Techniques/DiffAlpha.xml
  88. 0 0
      bin/CoreData/Techniques/DiffAlphaMask.xml
  89. 0 0
      bin/CoreData/Techniques/DiffEmissive.xml
  90. 0 0
      bin/CoreData/Techniques/DiffEmissiveAlpha.xml
  91. 0 0
      bin/CoreData/Techniques/DiffEnvCube.xml
  92. 0 0
      bin/CoreData/Techniques/DiffEnvCubeAO.xml
  93. 0 0
      bin/CoreData/Techniques/DiffEnvCubeAOAlpha.xml
  94. 0 0
      bin/CoreData/Techniques/DiffEnvCubeAlpha.xml
  95. 0 0
      bin/CoreData/Techniques/DiffLightMap.xml
  96. 0 0
      bin/CoreData/Techniques/DiffLightMapAlpha.xml
  97. 0 0
      bin/CoreData/Techniques/DiffLitParticleAlpha.xml
  98. 0 0
      bin/CoreData/Techniques/DiffMultiply.xml
  99. 0 0
      bin/CoreData/Techniques/DiffNormal.xml
  100. 0 0
      bin/CoreData/Techniques/DiffNormalAO.xml

+ 0 - 0
Bin/ConvertModels.bat → bin/ConvertModels.bat


+ 0 - 0
Bin/CoreData/Materials/DefaultGrey.xml → bin/CoreData/Materials/DefaultGrey.xml


+ 0 - 0
Bin/CoreData/RenderPaths/Deferred.xml → bin/CoreData/RenderPaths/Deferred.xml


+ 0 - 0
Bin/CoreData/RenderPaths/DeferredHWDepth.xml → bin/CoreData/RenderPaths/DeferredHWDepth.xml


+ 0 - 0
Bin/CoreData/RenderPaths/Forward.xml → bin/CoreData/RenderPaths/Forward.xml


+ 0 - 0
Bin/CoreData/RenderPaths/ForwardDepth.xml → bin/CoreData/RenderPaths/ForwardDepth.xml


+ 0 - 0
Bin/CoreData/RenderPaths/ForwardHWDepth.xml → bin/CoreData/RenderPaths/ForwardHWDepth.xml


+ 0 - 0
Bin/CoreData/RenderPaths/Prepass.xml → bin/CoreData/RenderPaths/Prepass.xml


+ 0 - 0
Bin/CoreData/RenderPaths/PrepassHDR.xml → bin/CoreData/RenderPaths/PrepassHDR.xml


+ 0 - 0
Bin/CoreData/RenderPaths/PrepassHWDepth.xml → bin/CoreData/RenderPaths/PrepassHWDepth.xml


+ 0 - 0
Bin/CoreData/Shaders/GLSL/AutoExposure.glsl → bin/CoreData/Shaders/GLSL/AutoExposure.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Basic.glsl → bin/CoreData/Shaders/GLSL/Basic.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Bloom.glsl → bin/CoreData/Shaders/GLSL/Bloom.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/BloomHDR.glsl → bin/CoreData/Shaders/GLSL/BloomHDR.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Blur.glsl → bin/CoreData/Shaders/GLSL/Blur.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/ColorCorrection.glsl → bin/CoreData/Shaders/GLSL/ColorCorrection.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/CopyFramebuffer.glsl → bin/CoreData/Shaders/GLSL/CopyFramebuffer.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/DeferredLight.glsl → bin/CoreData/Shaders/GLSL/DeferredLight.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Depth.glsl → bin/CoreData/Shaders/GLSL/Depth.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/FXAA2.glsl → bin/CoreData/Shaders/GLSL/FXAA2.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/FXAA3.glsl → bin/CoreData/Shaders/GLSL/FXAA3.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Fog.glsl → bin/CoreData/Shaders/GLSL/Fog.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/GammaCorrection.glsl → bin/CoreData/Shaders/GLSL/GammaCorrection.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/GreyScale.glsl → bin/CoreData/Shaders/GLSL/GreyScale.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Lighting.glsl → bin/CoreData/Shaders/GLSL/Lighting.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/LitParticle.glsl → bin/CoreData/Shaders/GLSL/LitParticle.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/LitSolid.glsl → bin/CoreData/Shaders/GLSL/LitSolid.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/PostProcess.glsl → bin/CoreData/Shaders/GLSL/PostProcess.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/PrepassLight.glsl → bin/CoreData/Shaders/GLSL/PrepassLight.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Samplers.glsl → bin/CoreData/Shaders/GLSL/Samplers.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/ScreenPos.glsl → bin/CoreData/Shaders/GLSL/ScreenPos.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Shadow.glsl → bin/CoreData/Shaders/GLSL/Shadow.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Skybox.glsl → bin/CoreData/Shaders/GLSL/Skybox.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Stencil.glsl → bin/CoreData/Shaders/GLSL/Stencil.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/TerrainBlend.glsl → bin/CoreData/Shaders/GLSL/TerrainBlend.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Text.glsl → bin/CoreData/Shaders/GLSL/Text.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Tonemap.glsl → bin/CoreData/Shaders/GLSL/Tonemap.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Transform.glsl → bin/CoreData/Shaders/GLSL/Transform.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Uniforms.glsl → bin/CoreData/Shaders/GLSL/Uniforms.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Unlit.glsl → bin/CoreData/Shaders/GLSL/Unlit.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Urho2D.glsl → bin/CoreData/Shaders/GLSL/Urho2D.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Vegetation.glsl → bin/CoreData/Shaders/GLSL/Vegetation.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/VegetationDepth.glsl → bin/CoreData/Shaders/GLSL/VegetationDepth.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/VegetationShadow.glsl → bin/CoreData/Shaders/GLSL/VegetationShadow.glsl


+ 0 - 0
Bin/CoreData/Shaders/GLSL/Water.glsl → bin/CoreData/Shaders/GLSL/Water.glsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/AutoExposure.hlsl → bin/CoreData/Shaders/HLSL/AutoExposure.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Basic.hlsl → bin/CoreData/Shaders/HLSL/Basic.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Bloom.hlsl → bin/CoreData/Shaders/HLSL/Bloom.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/BloomHDR.hlsl → bin/CoreData/Shaders/HLSL/BloomHDR.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Blur.hlsl → bin/CoreData/Shaders/HLSL/Blur.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/ColorCorrection.hlsl → bin/CoreData/Shaders/HLSL/ColorCorrection.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/CopyFramebuffer.hlsl → bin/CoreData/Shaders/HLSL/CopyFramebuffer.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/DeferredLight.hlsl → bin/CoreData/Shaders/HLSL/DeferredLight.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Depth.hlsl → bin/CoreData/Shaders/HLSL/Depth.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/FXAA2.hlsl → bin/CoreData/Shaders/HLSL/FXAA2.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/FXAA3.hlsl → bin/CoreData/Shaders/HLSL/FXAA3.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Fog.hlsl → bin/CoreData/Shaders/HLSL/Fog.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/GammaCorrection.hlsl → bin/CoreData/Shaders/HLSL/GammaCorrection.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/GreyScale.hlsl → bin/CoreData/Shaders/HLSL/GreyScale.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Lighting.hlsl → bin/CoreData/Shaders/HLSL/Lighting.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/LitParticle.hlsl → bin/CoreData/Shaders/HLSL/LitParticle.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/LitSolid.hlsl → bin/CoreData/Shaders/HLSL/LitSolid.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/PostProcess.hlsl → bin/CoreData/Shaders/HLSL/PostProcess.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/PrepassLight.hlsl → bin/CoreData/Shaders/HLSL/PrepassLight.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Samplers.hlsl → bin/CoreData/Shaders/HLSL/Samplers.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/ScreenPos.hlsl → bin/CoreData/Shaders/HLSL/ScreenPos.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Shadow.hlsl → bin/CoreData/Shaders/HLSL/Shadow.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Skybox.hlsl → bin/CoreData/Shaders/HLSL/Skybox.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Stencil.hlsl → bin/CoreData/Shaders/HLSL/Stencil.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/TerrainBlend.hlsl → bin/CoreData/Shaders/HLSL/TerrainBlend.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Text.hlsl → bin/CoreData/Shaders/HLSL/Text.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Tonemap.hlsl → bin/CoreData/Shaders/HLSL/Tonemap.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Transform.hlsl → bin/CoreData/Shaders/HLSL/Transform.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Uniforms.hlsl → bin/CoreData/Shaders/HLSL/Uniforms.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Unlit.hlsl → bin/CoreData/Shaders/HLSL/Unlit.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Urho2D.hlsl → bin/CoreData/Shaders/HLSL/Urho2D.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Vegetation.hlsl → bin/CoreData/Shaders/HLSL/Vegetation.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/VegetationDepth.hlsl → bin/CoreData/Shaders/HLSL/VegetationDepth.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/VegetationShadow.hlsl → bin/CoreData/Shaders/HLSL/VegetationShadow.hlsl


+ 0 - 0
Bin/CoreData/Shaders/HLSL/Water.hlsl → bin/CoreData/Shaders/HLSL/Water.hlsl


+ 0 - 0
Bin/CoreData/Techniques/Diff.xml → bin/CoreData/Techniques/Diff.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffAO.xml → bin/CoreData/Techniques/DiffAO.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffAOAlpha.xml → bin/CoreData/Techniques/DiffAOAlpha.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffAOAlphaMask.xml → bin/CoreData/Techniques/DiffAOAlphaMask.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffAdd.xml → bin/CoreData/Techniques/DiffAdd.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffAddAlpha.xml → bin/CoreData/Techniques/DiffAddAlpha.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffAlpha.xml → bin/CoreData/Techniques/DiffAlpha.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffAlphaMask.xml → bin/CoreData/Techniques/DiffAlphaMask.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffEmissive.xml → bin/CoreData/Techniques/DiffEmissive.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffEmissiveAlpha.xml → bin/CoreData/Techniques/DiffEmissiveAlpha.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffEnvCube.xml → bin/CoreData/Techniques/DiffEnvCube.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffEnvCubeAO.xml → bin/CoreData/Techniques/DiffEnvCubeAO.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffEnvCubeAOAlpha.xml → bin/CoreData/Techniques/DiffEnvCubeAOAlpha.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffEnvCubeAlpha.xml → bin/CoreData/Techniques/DiffEnvCubeAlpha.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffLightMap.xml → bin/CoreData/Techniques/DiffLightMap.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffLightMapAlpha.xml → bin/CoreData/Techniques/DiffLightMapAlpha.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffLitParticleAlpha.xml → bin/CoreData/Techniques/DiffLitParticleAlpha.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffMultiply.xml → bin/CoreData/Techniques/DiffMultiply.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffNormal.xml → bin/CoreData/Techniques/DiffNormal.xml


+ 0 - 0
Bin/CoreData/Techniques/DiffNormalAO.xml → bin/CoreData/Techniques/DiffNormalAO.xml


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