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Эх сурвалжийг харах

add Clear() on rebuild navMesh

MonkeyFirst 9 жил өмнө
parent
commit
070957e9b6

+ 1 - 0
Source/Urho3D/Navigation/NavigationMesh.cpp

@@ -895,6 +895,7 @@ void NavigationMesh::CollectGeometries(Vector<NavigationGeometryInfo>& geometryL
     // Get nav area volumes
     PODVector<NavArea*> navAreas;
     node_->GetComponents<NavArea>(navAreas, true);
+    areas_.Clear();
     for (unsigned i = 0; i < navAreas.Size(); ++i)
     {
         NavArea* area = navAreas[i];