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@@ -151,7 +151,7 @@ private:
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VariantMap identity_;
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VariantMap identity_;
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/// Scene
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/// Scene
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WeakPtr<Scene> scene_;
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WeakPtr<Scene> scene_;
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- /// Scene replication state (as last sent to the client)
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+ /// Last sent state of the scene for network replication
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Map<unsigned, NodeReplicationState> sceneState_;
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Map<unsigned, NodeReplicationState> sceneState_;
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/// Pending latest data for not yet received nodes
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/// Pending latest data for not yet received nodes
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Map<unsigned, PODVector<unsigned char> > nodeLatestData_;
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Map<unsigned, PODVector<unsigned char> > nodeLatestData_;
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