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@@ -1,9 +1,8 @@
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-<technique vs="PBRLitSolid" ps="PBRLitSolid" psdefines="DIFFMAP">
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- <pass name="base" psdefines="EMISSIVEMAP" />
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- <pass name="light" vsdefines="NORMALMAP" psdefines="NORMALMAP SPECMAP" depthtest="equal" depthwrite="false" blend="add" />
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- <pass name="prepass" vsdefines="NORMALMAP" psdefines="PREPASS NORMALMAP SPECMAP" />
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- <pass name="material" psdefines="MATERIAL SPECMAP EMISSIVEMAP" depthtest="equal" depthwrite="false" />
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- <pass name="deferred" vsdefines="NORMALMAP" psdefines="DEFERRED NORMALMAP SPECMAP EMISSIVEMAP" />
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+<technique vs="PBRLitSolid" ps="PBRLitSolid" psdefines="DIFFMAP NORMALMAP SPECMAP EMISSIVEMAP">
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+ <pass name="base" />
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+ <pass name="light" depthtest="equal" depthwrite="false" blend="add" />>
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+ <pass name="material" psdefines="MATERIAL" depthtest="equal" depthwrite="false" />
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+ <pass name="deferred" psdefines="DEFERRED" />
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<pass name="depth" vs="Depth" ps="Depth" />
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<pass name="shadow" vs="Shadow" ps="Shadow" />
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</technique>
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