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@@ -671,7 +671,7 @@ void Renderer::Update(float timeStep)
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// Set also the view for the debug renderer already here, so that it can use culling
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/// \todo May result in incorrect debug geometry culling if the same scene is drawn from multiple viewports
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DebugRenderer* debug = scene->GetComponent<DebugRenderer>();
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- if (debug)
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+ if (debug && viewport->GetDrawDebug())
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debug->SetView(viewport->GetCamera());
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}
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