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@@ -310,16 +310,6 @@ bool RotateNodes(Vector3 adjust)
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}
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else
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node.rotation = node.rotation * rotQuat;
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-
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- // If snapping is on, perform a final snap on the euler angles to ensure we do not drift
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- if (rotateSnap)
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- {
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- Vector3 euler = node.rotation.eulerAngles;
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- euler.x = Floor(euler.x / rotateStep + 0.5) * rotateStep;
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- euler.y = Floor(euler.y / rotateStep + 0.5) * rotateStep;
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- euler.z = Floor(euler.z / rotateStep + 0.5) * rotateStep;
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- node.rotation = Quaternion(euler);
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- }
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}
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}
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