|
|
@@ -704,12 +704,12 @@ void PS(float2 iScreenPos : TEXCOORD0,
|
|
|
float2 rcpFrame = float2(cGBufferInvSize.x, cGBufferInvSize.y);
|
|
|
|
|
|
oColor = FxaaPixelShader(
|
|
|
- iScreenPos, // float2 pos,
|
|
|
- sDiffMap, // sampler2D tex,
|
|
|
- rcpFrame, // float2 fxaaQualityRcpFrame,
|
|
|
- 0.75f, // float fxaaQualitySubpix,
|
|
|
- 0.166f, // float fxaaQualityEdgeThreshold,
|
|
|
- 0.0833f // float fxaaQualityEdgeThresholdMin
|
|
|
+ iScreenPos, // float2 pos,
|
|
|
+ sDiffMap, // sampler2D tex,
|
|
|
+ rcpFrame, // float2 fxaaQualityRcpFrame,
|
|
|
+ 0.75f, // float fxaaQualitySubpix,
|
|
|
+ 0.166f, // float fxaaQualityEdgeThreshold,
|
|
|
+ 0.0833f // float fxaaQualityEdgeThresholdMin
|
|
|
);
|
|
|
}
|
|
|
|