Forráskód Böngészése

Converted tabs to spaces to fix weird indentation

AGreatFish 11 éve
szülő
commit
08bb95e2fb

+ 6 - 6
Bin/CoreData/Shaders/GLSL/FXAA3.glsl

@@ -723,12 +723,12 @@ void PS()
     vec2 rcpFrame = vec2(cGBufferInvSize.x, cGBufferInvSize.y);
 
     gl_FragColor = FxaaPixelShader(
-        vScreenPos,							// vec2 pos,
-        sDiffMap,							// sampler2D tex,
-        rcpFrame,							// vec2 fxaaQualityRcpFrame,
-        0.75,								// float fxaaQualitySubpix,
-        0.166,								// float fxaaQualityEdgeThreshold,
-        0.0833								// float fxaaQualityEdgeThresholdMin
+        vScreenPos,                         // vec2 pos,
+        sDiffMap,                           // sampler2D tex,
+        rcpFrame,                           // vec2 fxaaQualityRcpFrame,
+        0.75,                               // float fxaaQualitySubpix,
+        0.166,                              // float fxaaQualityEdgeThreshold,
+        0.0833                              // float fxaaQualityEdgeThresholdMin
     );
 }
 

+ 6 - 6
Bin/CoreData/Shaders/HLSL/FXAA3.hlsl

@@ -704,12 +704,12 @@ void PS(float2 iScreenPos : TEXCOORD0,
     float2 rcpFrame = float2(cGBufferInvSize.x, cGBufferInvSize.y);
 
     oColor = FxaaPixelShader(
-        iScreenPos,							// float2 pos,
-        sDiffMap,							// sampler2D tex,
-        rcpFrame,							// float2 fxaaQualityRcpFrame,
-        0.75f,						        // float fxaaQualitySubpix,
-        0.166f,								// float fxaaQualityEdgeThreshold,
-        0.0833f								// float fxaaQualityEdgeThresholdMin
+        iScreenPos,                         // float2 pos,
+        sDiffMap,                           // sampler2D tex,
+        rcpFrame,                           // float2 fxaaQualityRcpFrame,
+        0.75f,                              // float fxaaQualitySubpix,
+        0.166f,                             // float fxaaQualityEdgeThreshold,
+        0.0833f                             // float fxaaQualityEdgeThresholdMin
     );
 }