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@@ -44,6 +44,9 @@ void VS(float4 iPos : POSITION,
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#if defined(D3D11) && defined(CLIPPLANE)
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out float oClip : SV_CLIPDISTANCE0,
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#endif
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+ #ifdef INSTANCED
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+ float4x3 iModelInstance : TEXCOORD4,
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+ #endif
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out float4 oPos : OUTPOSITION)
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{
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float4x3 modelMatrix = iModelMatrix;
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