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@@ -162,6 +162,9 @@ public:
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/// Return light batch queues.
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/// Return light batch queues.
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const Vector<LightBatchQueue>& GetLightQueues() const { return lightQueues_; }
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const Vector<LightBatchQueue>& GetLightQueues() const { return lightQueues_; }
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+ /// Return the last used software occlusion buffer.
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+ OcclusionBuffer* GetOcclusionBuffer() const { return occlusionBuffer_; }
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+
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/// Set global (per-frame) shader parameters. Called by Batch and internally by View.
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/// Set global (per-frame) shader parameters. Called by Batch and internally by View.
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void SetGlobalShaderParameters();
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void SetGlobalShaderParameters();
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/// Set camera-specific shader parameters. Called by Batch and internally by View.
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/// Set camera-specific shader parameters. Called by Batch and internally by View.
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