@@ -199,15 +199,21 @@ vec4 GetWorldTangent(mat4 modelMatrix)
#ifdef GL3
#define varying in
-// \todo: should not hardcode the number of MRT outputs according to defines
+#ifndef MRT_COUNT
+
#if defined(DEFERRED)
-out vec4 fragData[4];
+#define MRT_COUNT 4
#elif defined(PREPASS)
-out vec4 fragData[2];
+#define MRT_COUNT 2
#else
-out vec4 fragData[1];
+#define MRT_COUNT 1
+#endif
#endif
+out vec4 fragData[MRT_COUNT];
#define gl_FragColor fragData[0]
#define gl_FragData fragData