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@@ -130,7 +130,8 @@ The full list of supported parameters, their datatypes and default values:
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- FrameLimiter (bool) Whether to cap maximum framerate to 200 (desktop) or 60 (Android/iOS.) Default true.
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- FrameLimiter (bool) Whether to cap maximum framerate to 200 (desktop) or 60 (Android/iOS.) Default true.
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- WorkerThreads (bool) Whether to create worker threads for the %WorkQueue subsystem according to available CPU cores. Default true.
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- WorkerThreads (bool) Whether to create worker threads for the %WorkQueue subsystem according to available CPU cores. Default true.
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- ResourcePaths (string) A semicolon-separated list of resource paths to use. If corresponding packages (ie. Data.pak for Data directory) exist they will be used instead. Default "CoreData;Data".
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- ResourcePaths (string) A semicolon-separated list of resource paths to use. If corresponding packages (ie. Data.pak for Data directory) exist they will be used instead. Default "CoreData;Data".
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-- ResourcePackages (string) A semicolon-separated list of resource paths to use. Default empty.
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+- ResourcePackages (string) A semicolon-separated list of resource packages to use. Default empty.
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+- AutoloadPaths (string) A semicolon-separated list of autoload paths to use. Any resource packages and subdirectories inside an autoload path will be added to the resource system. Default "Extra".
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- ForceSM2 (bool) Whether to force %Shader %Model 2, effective in Direct3D9 mode only. Default false.
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- ForceSM2 (bool) Whether to force %Shader %Model 2, effective in Direct3D9 mode only. Default false.
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- ExternalWindow (void ptr) External window handle to use instead of creating an application window. Default null.
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- ExternalWindow (void ptr) External window handle to use instead of creating an application window. Default null.
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- WindowIcon (string) %Window icon image resource name. Default empty (use application default icon.)
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- WindowIcon (string) %Window icon image resource name. Default empty (use application default icon.)
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